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Thread: Bigger Problem with Mumakil Training Ground again

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  1. #1

    Default Bigger Problem with Mumakil Training Ground again

    It's worse in 3.2 than it was in 3.1, I cannot build it at all.

    I've met all the prerequisites but cannot build the building anywhere.

    To test it, I used cheats to upgrade all provinces to max level after the barrack event but it does not appear.


    From what I understand, MTG doesn't require the Barracks Event but does need:

    Town:
    ----------
    Large City, Mumakil, Lv2 Stables

    Fort
    ---------
    Fortress, Mumakil, Lv2 c_Stables

    It still doesn't work.

    Any suggestions? Anyone know what's wrong?

  2. #2

    Default Re: Bigger Problem with Mumakil Training Ground again

    Turn number? I've heard somewhere that it only becomes available at turn 61 or 81. But I'm not sure whether it's true.

  3. #3

    Default Re: Bigger Problem with Mumakil Training Ground again

    Turn 63

  4. #4
    Moneybags14's Avatar Ordinarius
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    Default Re: Bigger Problem with Mumakil Training Ground again

    From the EDB, there is no requirement of the barracks event. hmmm, that does seem rather strange.

    You need to be harad, have atleast a min_city, the mumakil hidden_resource and knights_stables building along with equestrian.

    I think there is a problem with the coding if this is global(as in everyone having this problem.) It's been awhile since I have modded the EDB but im pretty sure you shouldn't need the equestrian AND the knights_stables. Could be wrong though, and it doesnt have "AND" connecting the two, could be me just not understanding it as it has been awhile.

  5. #5

    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Moneybags14 View Post
    From the EDB, there is no requirement of the barracks event. hmmm, that does seem rather strange.

    You need to be harad, have atleast a min_city, the mumakil hidden_resource and knights_stables building along with equestrian.

    I think there is a problem with the coding if this is global(as in everyone having this problem.) It's been awhile since I have modded the EDB but im pretty sure you shouldn't need the equestrian AND the knights_stables. Could be wrong though, and it doesnt have "AND" connecting the two, could be me just not understanding it as it has been awhile.
    Hmm..... something to go test out, thanks!

    *EDIT*

    Maybe I'm just not seeing it but I can't find anything wrong with the EDB...
    Last edited by Ben.EEeee; June 22, 2012 at 11:34 PM.

  6. #6
    Halvar von Flake's Avatar Senator
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    Default Re: Bigger Problem with Mumakil Training Ground again

    I have a campaign running with Gondor about turn 100 and I haven't encountered a single mumakil yet...something goes wrong with Harad's elefant education...!

  7. #7

    Default Re: Bigger Problem with Mumakil Training Ground again

    Turn 113 and still can't build MTG.

    I've checked the log files and it has these errors:

    Spoiler Alert, click show to read: 

    Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg large_city vs clt huge_city)
    10:17:58.961 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg large_city vs clt huge_city)
    10:17:58.961 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg large_city vs clt huge_city)
    10:17:58.961 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg large_city vs clt huge_city)
    10:17:58.961 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg large_city vs clt huge_city)
    10:17:58.961 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg large_city vs clt huge_city)
    10:17:58.961 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg large_city vs clt huge_city)
    10:17:58.961 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
    10:17:58.962 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)


    Anyone knows what it means? Wordpad doesn't tell me which line is 9142.

    Also, there are CTDs during battle as Isengard vs Rohan outside of Entwade. 100% of the time.

  8. #8

    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Ben.EEeee View Post
    Anyone knows what it means? Wordpad doesn't tell me which line is 9142.

    Also, there are CTDs during battle as Isengard vs Rohan outside of Entwade. 100% of the time.
    CTRL-G to go to a specific line

  9. #9
    Moneybags14's Avatar Ordinarius
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Can you upgrade harad's cities to "Large Cities"?? Because if you can't, then that is why you cannot recruit them, they need a Large City, and I believe you need a Citadel for the castle version.

  10. #10
    Moneybags14's Avatar Ordinarius
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    Default Re: Bigger Problem with Mumakil Training Ground again

    I have found the problem, it is a simple mistake and I can completely understand why KK made it. In fact I always made this mistake and had to go back and double check

    Here is the coding inside EDB for MTG...

    Spoiler Alert, click show to read: 
    Code:
    building mumakil
    {
        levels mumakil_training_ground
        {
            mumakil_training_ground city requires factions { spain, }  and hidden_resource mumakil and building_present_min_level equestrian knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building mumakil_castle
    {
        levels mumakil_castle_training_ground
        {
            mumakil_castle_training_ground castle requires factions { spain, }  and hidden_resource mumakil and building_present_min_level c_equestrian c_knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }



    It needs to be THIS...
    Spoiler Alert, click show to read: 
    Code:
    building mumakil
    {
        levels mumakil_training_ground
        {
            mumakil_training_ground city requires factions { spain, }  and hidden_resource mumakil and building_present_min_level c_equestrian c_knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building mumakil_castle
    {
        levels mumakil_castle_training_ground
        {
            mumakil_castle_training_ground castle requires factions { spain, }  and hidden_resource mumakil and building_present_min_level equestrian knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }


    He mixed up where the c_* building tag goes. It's supposed to go with city structures not castle ones

    Here is the correct EDB which will allow Mumakil training grounds to be built and mumakil recruited. I just tested it.

  11. #11

    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Moneybags14 View Post
    I have found the problem, it is a simple mistake and I can completely understand why KK made it. In fact I always made this mistake and had to go back and double check

    Here is the coding inside EDB for MTG...

    Spoiler Alert, click show to read: 
    Code:
    building mumakil
    {
        levels mumakil_training_ground
        {
            mumakil_training_ground city requires factions { spain, }  and hidden_resource mumakil and building_present_min_level equestrian knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building mumakil_castle
    {
        levels mumakil_castle_training_ground
        {
            mumakil_castle_training_ground castle requires factions { spain, }  and hidden_resource mumakil and building_present_min_level c_equestrian c_knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }



    It needs to be THIS...
    Spoiler Alert, click show to read: 
    Code:
    building mumakil
    {
        levels mumakil_training_ground
        {
            mumakil_training_ground city requires factions { spain, }  and hidden_resource mumakil and building_present_min_level c_equestrian c_knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building mumakil_castle
    {
        levels mumakil_castle_training_ground
        {
            mumakil_castle_training_ground castle requires factions { spain, }  and hidden_resource mumakil and building_present_min_level equestrian knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }


    He mixed up where the c_* building tag goes. It's supposed to go with city structures not castle ones

    Here is the correct EDB which will allow Mumakil training grounds to be built and mumakil recruited. I just tested it.
    HOLY MONEYBAGS! YOU'RE A GENIUS! IT WORKS!!!! TY TYTYTYTYTYTY + REP +REP +REP +REP

  12. #12
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
    Join Date
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Moneybags14 View Post
    I have found the problem, it is a simple mistake and I can completely understand why KK made it. In fact I always made this mistake and had to go back and double check

    Here is the coding inside EDB for MTG...

    Spoiler Alert, click show to read: 
    Code:
    building mumakil
    {
        levels mumakil_training_ground
        {
            mumakil_training_ground city requires factions { spain, }  and hidden_resource mumakil and building_present_min_level equestrian knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building mumakil_castle
    {
        levels mumakil_castle_training_ground
        {
            mumakil_castle_training_ground castle requires factions { spain, }  and hidden_resource mumakil and building_present_min_level c_equestrian c_knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }



    It needs to be THIS...
    Spoiler Alert, click show to read: 
    Code:
    building mumakil
    {
        levels mumakil_training_ground
        {
            mumakil_training_ground city requires factions { spain, }  and hidden_resource mumakil and building_present_min_level c_equestrian c_knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    building mumakil_castle
    {
        levels mumakil_castle_training_ground
        {
            mumakil_castle_training_ground castle requires factions { spain, }  and hidden_resource mumakil and building_present_min_level equestrian knights_stables
            {
                capability
                {
                    recruit_pool "Mumakil"  1   0.07   2  0  requires factions { spain, }
                }
                material wooden
                construction  6 
                cost  5800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }


    He mixed up where the c_* building tag goes. It's supposed to go with city structures not castle ones

    Here is the correct EDB which will allow Mumakil training grounds to be built and mumakil recruited. I just tested it.
    That means Mumakil training grounds cannot be build in 3.2 and then mumakil units cannot be recruited?

  13. #13

    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Moneybags14 View Post
    I have found the problem, it is a simple mistake and I can completely understand why KK made it. In fact I always made this mistake and had to go back and double check

    Here is the coding inside EDB for MTG...
    Hello!
    Your solution seems to be nice, but can you help me please someone? I can't find this *** edb file. Can someone tell me precisely how and where can I find this thing please?

  14. #14
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Damn, Moneybags did it again I hope you'll inform KK of this solution?
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    this signature is completely pointless. have a nice day

  15. #15
    Moneybags14's Avatar Ordinarius
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by Dwarven Berserker View Post
    Damn, Moneybags did it again I hope you'll inform KK of this solution?
    Correct

    Thanks All Glad to be of service.

  16. #16

    Default Re: Bigger Problem with Mumakil Training Ground again

    BIG PLAYS from the Moneybags camp!

  17. #17
    paradamed's Avatar Praepositus
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Thank you, moneybags!

  18. #18

    Default Re: Bigger Problem with Mumakil Training Ground again

    Hey Moneybags,

    Is your fix save-game compatible?

  19. #19
    Moneybags14's Avatar Ordinarius
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    Default Re: Bigger Problem with Mumakil Training Ground again

    Quote Originally Posted by lonmzjia View Post
    Hey Moneybags,

    Is your fix save-game compatible?
    It should be. I don't see why not. Alters no scripts, you could try it and if it doesn't work. Just use your old EDB.

  20. #20

    Default Re: Bigger Problem with Mumakil Training Ground again

    It is save game compatible, you need to delete the map.rwm first however. (TESTED)

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