
Originally Posted by
.Mitch.
High detail, preferably something like a .bmp. Pixel colours for areas would need to be all the same that's the really important part. So if there is a groundtype that represented an area of attrition in Russia for example, it would need to be a patch of a certain colour, and that colour would need the same RGB throughout the patch.
As for sizing, and I think this is the really hard part. If a unit was stood on the farthest left coast of france on the map and his ingame coordinate was say -157, with 0 being the center of the map, 157 pixels to the left of the center of the .bmp would need to also be the coast of France.
If you can't do it, it's really not a big problem, I was just wondering if you had an image like this. I'm sure map making isn't your specialty.
Europe map from Napoleon is inserted in this coordinates system: -410, 340 for x and -190, 195 for y.
So do you want a map 750x385 pixels? or pixel with coordinates 0,0 should be necessarily the center of this image? I can do even proportionally larger. png is not a good format?
This is for instance Europe map from Napoleon
point 0,0 is highlighted in red at the intersection of the axes according to regions.esf
Now, you want me to make an image where this red point is in the center? Then you want me to remove all black boundaries and highlight attrition areas for instance in green?