This thread will be a place for myself and T.C. to document our progress on our ETW/NTW memory hook and documentation on the memory locations and structure of the running processes memory, as well as discuss its theory and implementation. If you have anything to input, please do.The thread may look bleak, but progress is actually quite astounding, theoretical implementation of what we can already do/know could mean quite astounding things. We will no doubt update everyone at a later point.
BETA POINTER:
Originally Posted by T.C.
I've confirmed another pointer at the Primary Address. This one seems to relate to units_tables, and we've named it Beta pointer for now. It's structure is a little harder to understand than the Alpha pointer (unit_stats_land). The Beta pointer begins at byte 72 in the primary pointer. As usual, four byte little-endian.
There doesn't seem to be a header in these files, which is understandable as there is no difference between a naval entry and a land entry in units_tables.
From the beginning of the memory at the Beta Address:
Byte 36 - Four byte int, recruit time
Byte 40 - Four byte int, unit upkeep cost
Byte 72 - four byte int, unit limit
There's also a lot more pointers here, probably to the string based data you see in units_tables in PFM.
Want to help?
Spoiler Alert, click show to read:
Originally Posted by T.C.
Documentation Tutorial
Once you have copied the Primary pointer into a new file, you can compare it with other Primary pointers quite easily. It also makes it easy to work your way through the bytes and find the values we have identified (list kept in first post of this thread).
What you then need to do, is open Cheat Engine. Follow the tutorial presented the first time you run it, though as far as the step 3 (that's all you need that is relevant to this task).
Once you know how, you can then scan for values - use the "Memory Scan Options" to scan between the start and end of a specific Primary pointer. If you begin with an "unknown initial value scan", then proceed onto an "unchanged value" scan, you should get a good list of results. Using this method, change any values that you think represent in-game stats, and check in game to see if the change has registered. If you verify an unknown value, make a post here and let us know! If you see the OP you will also find out where the Alpha Address/Pointer is located (see my last post on the previous page for info on this). We don't know much about the data stored at the Alpha Address, but we do know some of the interesting stats (such as ammo) are stored there.
Last edited by .Mitch.; July 18, 2012 at 01:21 PM.