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  1. #1

    Default Would Rome ever get rebel -maybe a bug too

    Hello

    I play Venice and first in my mind is to rule over whole Italy (a bit of nationalism ) sea over 3 borders helps a lot BTW.

    Take Rome by force would cause me a lot of troubles with Catholic country so my plan was
    First gift a tow to Pope in the middle east leaving the Pope where to stay afterward
    sending SPY in town and sending Assassin destroying public building

    The Public order got down 30-40% for a couple of turn, city in riot but no way to get it a Rebel town.

    Even Worst after a couple of the Pope died a new one was elected and magically public order back to 140% and all destroyed building (5!) recovered in one turn

    Does Rome ever get Rebel?

    The magic building and PO restoration after election is wanted or a bug?

  2. #2
    tudor93's Avatar Primicerius
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    Default Re: Would Rome ever get rebel -maybe a bug too

    Quote Originally Posted by iosys View Post
    The Public order got down 30-40% for a couple of turn, city in riot but no way to get it a Rebel town.
    Does Rome ever get Rebel?
    it's not just Rome, AI's cities can't rebel because of the massive public order bonuses; the AI also has some pop. growth bonuses
    Īnfrānt nu eşti atunci cānd sāngeri,
    nici ochii cānd īn lacrimi ţi-s.
    Adevăratele īnfrāngeri,
    sunt renunţările la vis.

  3. #3

    Default Re: Would Rome ever get rebel -maybe a bug too

    Quote Originally Posted by tudor93 View Post
    it's not just Rome, AI's cities can't rebel because of the massive public order bonuses; the AI also has some pop. growth bonuses
    But the public order bonuses they receive are taken into account in the number displayed. If the public order on the settlement sheet displayed 30-40%, that is including the AI bonuses.

  4. #4
    tudor93's Avatar Primicerius
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    Default Re: Would Rome ever get rebel -maybe a bug too

    Quote Originally Posted by PapaRosario View Post
    But the public order bonuses they receive are taken into account in the number displayed. If the public order on the settlement sheet displayed 30-40%, that is including the AI bonuses.
    yeah ... I've been thinking about the same thing when I posted, but that damn city just won't revolt !
    Īnfrānt nu eşti atunci cānd sāngeri,
    nici ochii cānd īn lacrimi ţi-s.
    Adevăratele īnfrāngeri,
    sunt renunţările la vis.

  5. #5

    Default Re: Would Rome ever get rebel -maybe a bug too

    Quote Originally Posted by PapaRosario View Post
    But the public order bonuses they receive are taken into account in the number displayed. If the public order on the settlement sheet displayed 30-40%, that is including the AI bonuses.
    Revolt and going rebel is not the same, if the public order drops below 70% the peasants will revolt, but the city will go rebel only the next turn (if it stays below 70%). I have seen peasant revolts in AI cities quite often, none of them became a rebellion later.

  6. #6

    Default Re: Would Rome ever get rebel -maybe a bug too

    Yea, if you want to take rome... wait till the time is right (the Pope is old and is likely to die, and is out of the city).
    That way he's still close by after you take the city and you can try to buy peace with, like you said, some out-of-the-way province for him to re-settle in.
    If he wont re-communicate you... you can try assassinating him and hope the new pope is more reasonable.

    The important thing being... you dont want to stay ex-commed to long or the other Catholics will start to hate you and you could get a crusade called on you.

    I usually like to stick the Pope on that tiny island east of Spain for safe keeping
    The only ones I ever see attack that island are the Moors, and after a few turns the papal army builds up enough that it would take a major offensive from them to take it (and the popes armies would be cramed up right next to the city at this point so they cant be snuck up on.
    Last edited by Duck of Death; June 20, 2012 at 05:03 PM.

  7. #7
    Paragon's Avatar Senator
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    Default Re: Would Rome ever get rebel -maybe a bug too

    You get the crown of Italy without Rome anyway.
    This is my Aragonese AAR, One Single Man

    If you read and comment, there WILL be cake!

  8. #8

    Default Re: Would Rome ever get rebel -maybe a bug too

    Quote Originally Posted by Paragon View Post
    You get the crown of Italy without Rome anyway.
    There is only one possible capital for Italy and my empire

    BTW crown isn't correct as I play a republic

    Quote Originally Posted by Had
    Revolt and going rebel is not the same, if the public order drops below 70% the peasants will revolt, but the city will go rebel only the next turn (if it stays below 70%). I have seen peasant revolts in AI cities quite often, none of them became a rebellion later
    Not quite I had Rome below for more than 1 turn still no Rebel;

    Besides I still do not understand the full restore buildings and PO after new Pope election

  9. #9

    Default Re: Would Rome ever get rebel -maybe a bug too

    Give him territories in another place until he changes capitals. Then you'll be able to buy Rome.

  10. #10
    Paragon's Avatar Senator
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    Default Re: Would Rome ever get rebel -maybe a bug too

    Yeah, well, you know what I mean with crown, the trait for faction leaders.
    This is my Aragonese AAR, One Single Man

    If you read and comment, there WILL be cake!

  11. #11

    Default Re: Would Rome ever get rebel -maybe a bug too

    Quote Originally Posted by Paragon View Post
    Yeah, well, you know what I mean with crown, the trait for faction leaders.
    Yes of course, just an observation, after all the game itself consider Venice like a kingdom, which Dogato lifelong charge and inherited into the family instead election

    It would be interesting feature for a MOD introduce in the game republic where Senate as ruler
    and family members become kinda Aristocratic members
    Or the faction leader is indeed the leader of the stronger political faction who more often get the Doge elected from within.

  12. #12

    Default Re: Would Rome ever get rebel -maybe a bug too

    You can change whether a faction has a ruling family or not by giving it the Teutonic Order system. I thought that was already implemented in SS.

  13. #13

    Default Re: Would Rome ever get rebel -maybe a bug too

    please explain
    how could I apply teutonic order way to peak a leader in venice?

  14. #14

    Default Re: Would Rome ever get rebel -maybe a bug too

    You wouldn't get to pick the leader except indirectly - by making sure he had the most Authority.

    You can also get the Choose Your Next Heir mod.

  15. #15
    Waffen9999's Avatar Tiro
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    Default Re: Would Rome ever get rebel -maybe a bug too

    Only problem is if you choose the Teutonic Order system, you lose the "of ____ blood" traits.
    "When I lead my army against Baghdad in anger, whether you hide in heaven or in earth, I will bring you down from the spinning spheres; I will toss you in the air like a lion. I will leave no one alive in your realm; I will burn your city, your land, your self. If you wish to spare yourself and your venerable family, give heed to my advice with the ear of intelligence. If you do not, you will see what God has willed." -Hülegü, the "Destroyer of Baghdad"

  16. #16

    Default Re: Would Rome ever get rebel -maybe a bug too

    That's is exactly what I want and not warried about the blood trait, but stiil I do not wunderstand ho to applay it to Venice in my (new?) campain

  17. #17

    Default Re: Would Rome ever get rebel -maybe a bug too

    You can add some new traits to make up for that.

  18. #18

    Default Re: Would Rome ever get rebel -maybe a bug too

    D:\SEGA\Medieval 2 Total War\mods\Stainless_Steel_6\data -> descr_sm_factions.txt

    Spoiler Alert, click show to read: 
    faction venice
    culture southern_european
    religion catholic
    symbol models_strat/symbol_venice.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 121, green 3, blue 3
    secondary_colour red 255, green 215, blue 0;red 221, green 176, blue 69
    loading_logo loading_screen/symbols/symbol128_venice.tga
    standard_index 0
    logo_index FACTION_LOGO_VENICE
    small_logo_index SMALL_FACTION_LOGO_VENICE
    triumph_value 5
    intro_movie faction/major_intro.bik
    victory_movie faction/venice_win.bik
    defeat_movie faction/venice_lose.bik
    death_movie faction/venice_lose.bik
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes


    Spoiler Alert, click show to read: 
    faction teutonic_order, spawned_on_event
    culture northern_european
    religion catholic
    symbol models_strat/symbol_teutonic_order.cas
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 3, green 3, blue 3
    secondary_colour red 255, green 255, blue 255
    loading_logo loading_screen/symbols/symbol128_england.tga
    standard_index 24
    logo_index FACTION_LOGO_TEUTONIC_ORDER
    small_logo_index SMALL_FACTION_LOGO_TEUTONIC_ORDER
    triumph_value 5
    custom_battle_availability yes
    horde_min_units 10
    horde_max_units 20
    horde_max_units_reduction_every_horde 10
    horde_unit_per_settlement_population 250
    horde_min_named_characters 2
    horde_max_percent_army_stack 80
    horde_disband_percent_on_settlement_capture 0
    horde_unit Order Militia
    horde_unit Prussian Archers
    horde_unit Sword Brethren
    horde_unit Burgher Pikemen
    horde_unit Christ Knights
    horde_unit Knechten
    horde_unit Ritterbruder
    horde_unit Dismounted Ritterbruder
    can_sap no
    prefers_naval_invasions no
    can_have_princess no
    has_family_tree no

  19. #19

    Default Re: Would Rome ever get rebel -maybe a bug too

    Quote Originally Posted by k/t View Post
    D:\SEGA\Medieval 2 Total War\mods\Stainless_Steel_6\data -> descr_sm_factions.txt

    Spoiler Alert, click show to read: 
    faction venice
    culture southern_european
    religion catholic
    symbol models_strat/symbol_venice.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 121, green 3, blue 3
    secondary_colour red 255, green 215, blue 0;red 221, green 176, blue 69
    loading_logo loading_screen/symbols/symbol128_venice.tga
    standard_index 0
    logo_index FACTION_LOGO_VENICE
    small_logo_index SMALL_FACTION_LOGO_VENICE
    triumph_value 5
    intro_movie faction/major_intro.bik
    victory_movie faction/venice_win.bik
    defeat_movie faction/venice_lose.bik
    death_movie faction/venice_lose.bik
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes


    Spoiler Alert, click show to read: 
    faction teutonic_order, spawned_on_event
    culture northern_european
    religion catholic
    symbol models_strat/symbol_teutonic_order.cas
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 3, green 3, blue 3
    secondary_colour red 255, green 255, blue 255
    loading_logo loading_screen/symbols/symbol128_england.tga
    standard_index 24
    logo_index FACTION_LOGO_TEUTONIC_ORDER
    small_logo_index SMALL_FACTION_LOGO_TEUTONIC_ORDER
    triumph_value 5
    custom_battle_availability yes
    horde_min_units 10
    horde_max_units 20
    horde_max_units_reduction_every_horde 10
    horde_unit_per_settlement_population 250
    horde_min_named_characters 2
    horde_max_percent_army_stack 80
    horde_disband_percent_on_settlement_capture 0
    horde_unit Order Militia
    horde_unit Prussian Archers
    horde_unit Sword Brethren
    horde_unit Burgher Pikemen
    horde_unit Christ Knights
    horde_unit Knechten
    horde_unit Ritterbruder
    horde_unit Dismounted Ritterbruder
    can_sap no
    prefers_naval_invasions no
    can_have_princess no
    has_family_tree no
    Nice never new this was possible awesome ! , Im Gonna apply it to Genoa too ^^

  20. #20

    Default Re: Would Rome ever get rebel -maybe a bug too

    Novgorod and Kiev should have it too, since the boyars elected the czar.

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