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June 18, 2012, 06:24 PM
#1
Laetus
Couple of little bugs
Sorry if this is in the wrong section, new to the forum.
I just wanted to point out a couple of things I've noticed
1. I'm currently playing as France on Medium/Medium and I own most of Catholic Europe, missing all african/middle east I also own all the russian countries etc, I have just started spamming out Priests to begin converting my empire and noticed that all of my priest (64 in total) have all become Bishops in there first "turn of life" I suppose you could call it. I wonder if this was intentional or not by the SS crew, also I thought it might be because I'm obvioulsy excommunicated, got an antipope and maybe they are all just getting promoted to bishops? I don't know, doesn't really matter either way, just thought I'd point it out. 
2. And I wanted to know if there is something you could put into SS that could implement a new way to kill enemy Religious figures, other than Assassination, could a priest for example be sent on a mission to denouce a Imam, for example? I don't know how you would do it, it would just make sense to be able to kill off enemy religions some how I guess?
3. With my control of a lot of sea ports I get a message almost every turn (occasionally I don't) about Pirates attacking my trade routes, and that I must pay 5000 gold every time to stop them, and when you don't you get fine 12,000 gold. I like this feature, its realistic. But when you get too many ports it gets a bit out of control.
Either way, I play it regardless, Great Mod, +rep to the SS team.
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June 18, 2012, 06:27 PM
#2
Laetus
Re: Couple of little bugs
I forgot this too, sorry
when I kill a faction, it gives me the King of Spain, or King of Jerusalem, etc message as well as the Faction Destroyed message, for 3 or 4 turns afterwards, sometime shorter sometimes longer.
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July 01, 2012, 12:49 PM
#3
Foederatus
Re: Couple of little bugs
1: Bishops and territory have a 1:1 relationship. So as long as you have say 40 provinces, but only 38 "priests" they will become bishops.
2: Would be possible yes.
3: You could just mod the event, and make it les likely to trigger.I donīt think itīs save-game compatible though :thumb:
4: It does that with all of us, itīs a kind of unavoidable bug with using more turns.
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