Page 1 of 64 12345678910112651 ... LastLast
Results 1 to 20 of 1304

Thread: Aldor's TATW v3.2 Hotseat

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Aldor's Avatar Campidoctor
    Join Date
    May 2012
    Location
    My cozy nest full of prey bones.
    Posts
    1,772

    Default Aldor's TATW v3.2 Hotseat


    Aldor's
    Third Age Total War Hotseat.

    Version 3.2


    Status:
    Started (June 25, 2012)


    Leader - Aldor - GMT +1
    Admin - Emperor of Hell - GMT +0


    Factions (in turn-order)

    Gondor - FC Groningen(t35) Matto16(t42) Arrow2daknee(t45) Chieftain Khuzaymah
    Rohan - Hopelessly Hopeless(t35)
    *Ranger*(t42)albinkhan(t45) - ForBalin
    Dale - Aldor(t33)Gallus(t44) Takizama
    Dwarves - knicolas2(t44) irishviking5
    Eriador - The Norseman - GMT +1
    High Elves - Aldor - GMT +1
    Silvan Elves - Ngugi
    - GMT +1
    Mordor - sanderman2 Nice - GMT +1
    Isengard - complete noob(t45) Axis Sunsoar
    OotMM - Gimli10(t39) Patokay - GMT +1
    OoG - JWANT - GMT -5
    Harad - Willowran(t44) TheBlackWolf
    Rhun - Dux - GMT +1


    Dead Factions
    /


    VACANT
    /

    Require activity-check:
    /


    This Hotseat is OPEN for EVERYONE. This includes both people that are unfamiliar with TATW hotseats, aswell as regular hotseat players. Seat holders are checked for activity.

    Requirements: activity and obeying rules. No HS-experience is required.


    Long campaign - manage all settlements - M/M - auto-resolve - password


    ___________________________________________________________


    Rules:


    General
    - Reloading allowed (to certain extent, see battle-section)
    - 24h to play your turn, though you may ask for 48h or someone to sub.
    - Visitor message for the next player, when you upload the turn.
    - Raging against participants cannot be tolerated. Use in-game faction name and be polite.
    - It is almost impossible to list all possible violations. The admin has the final word. Please use common sense.
    - Delete old attachments to lower the burden on the site (My Account > Miscellaneous > Attachments). Keep the previous 3 turns you've played in case a replay would be needed.

    Gameplay

    - No good vs evil restrictions.
    - Play to win.
    - Original moves must be kept when replaying turns if they involve battles versus other players. The factions which were the reason of the replay, can move forces involved freely, but other battles must be done as in the original save.

    Victory conditions
    - Victor is declared by a voting system
    Spoiler for Extra info on this topic:
    A player can attempt to claim victory by demanding a voting round. The admin can, however, decide to continue the HS and deny the attempt.

    Vote question: Do you agree that player X has become unbeatable and should be recognised as winner of this hotseat?

    Vote scenario's:
    - All players give a positive vote: victory!
    - At least 3 players deny victory: no victory.
    - Only 1-2 players deny victory: admin looks into the save/arguments sent per PM and determine if a(n) faction(s) could be considered a threat to the 'victor'. So basicly: if all factions on the map would unite versus the victor, do they stand a chance? If negative: victory!
    In case of victory, reputation and congratulations to the victor!

    Invasions
    - No invasions.

    Destroying buildings and sieges
    - Buildings cannot be destroyed after capturing a settlement. After 10 turns, you are allowed to destroy inns and guilds. After 20 turns these settlements are considered 'own settlements'.
    - You can destroy buildings in your 'own settlements', but only when they are not at risk to be captured.
    - You are only allowed to exterminate a city once, and should you capture the city again you must either sack or occupy it.
    - You cannot sally out when facing certain defeat for any reason such as denying the attacker the option to sack/exterminate or luring him/her in a trap.
    - You cannot besiege a settlement to deny the besieged army from participating in battles (with enemy forces next to the settlement).

    Agents
    - No assassins. No recruiting allowed.
    - No spies to open gates. No spies to cause unrest in settlements. Allowed for scouting and spying on armies.
    - No bribing.
    - Gifting settlements is allowed, but spawned troops must be disbanded except for one unit.
    - You cannot gift settlements that are at risk to be captured.
    - You cannot kill agents by surrounding them with troops, unless this move was needed for other purposes.

    Naval
    - Ships cannot be attacked in ports.
    - Ships in ports cannot contain land troops.
    - Ships cannot leave a blockaded port until the blockade is broken. This counts for both naval and land blockades.
    - Demolishing a port to get around the previous rule isn't allowed, you must wait until the following turn before moving ships stationed in the blockaded port.
    - Not allowed to bypass an enemy zone of control with land armies by using fleet bug.
    - Mercenary transport ships can not be used to attack other ships. In addition they can only be used as lone ships (one ship fleet), not accompanied with other ships/fleets.

    Battles
    - All battles are auto-resolved.
    - No surrounding of an army with single units to deny a retreat.
    - You are not allowed to move armies next turn if they were defeated by a player that comes after you in turn order.
    - You are not allowed to disband units to get around the previous rule.
    - Prisoners cannot be ransomed after battle. Release or execute.
    - The admin must be able to get a similar outcome after 'reloading' 5 times. (adapted from Emperor of Hell)
    Spoiler for Extra information concerning this rule (by Aldor):

    Tell the admin how you placed your men and other changes in the turn that may have contibuted to your win. The admin will execute the moves the player did to win the battle and reload up to 5 times. (adapted from The Norseman)

    To put it short: reloading is allowed but don't reload endlessly to win a battle as this will be discovered. The admin has the last word on the decision (example: victory due to a bug is never allowed) and punishment.

    Some guidelines that might aid you to judge your actions before you post the turn. These are not rules:
    - Heroic victories are generally due to reloading.
    - Victories with odds less then 3 vs 5 are generally due to reloading.
    - If the outcome seems unlikely, reload the turn yourself and observe if you can win the battle within 5 reloads.

    Map updates: post #488,

    __________________________________________________________________________


    Ideas, improvements, errors... for this page should be PM'd to Aldor.

    Violations of rules, unfair actions,
    (observed) inactivity... should be PM'd to the admin (Emperor of Hell) or Aldor.

    In case of absence: contact
    Willowran.


    Quote Originally Posted by Gimli10 View Post
    How to do a hotseat

    Spoiler Alert, click show to read: 

    Instructions (how to play a hotseat campign)
    For those who don't know how to play Hotseat campaigns, here are some easy to follow instructions.
    1. Wait your turn -- Just like waiting in line for a ride at an amusement park, everyone needs to wait their turn, be sure to look who's turn is up, but keeping your eyes on the forums, for your kingdom to be called next.
    2. Download your turn -- When your turn is finally up. It's time to play. the person who was before you should have posted his turn in the thread, you need to click the link in the thread and this should automatically download the turn.
    here is an example

    3. Extract the file into Save Folder -- Alright, the next step is too uncompressed the folder, if you have a compressing tool (Winzip, WinRar, 7zip, etc), then it should automatically uncompressed the file when you Open, or double click on the file you saved. If you do not have a Compressor tool I suggest downloading WinZip. In the compressed filed you should see a new file ending with .sav ; this is the save file -- Extract this file into your Save Folder (in the case of TATW it should be located at C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\saves.
    Here is an example of how to Extract

    4. Play your turn -- Now that the .sav file is successfully located in the Save Folder, you can play your turn. Load up the game like you normally would, (In this case the Third Age Mod). at the Introduction screen, with the options you will want to click on the Load Game --> Load campaign game --> (The save file you downloaded and extracted). If all goes well you should load up the Game. Yay!!, Now have fun, and play your turn. Don't forget to choose a Password, to ensure nobody else access your game.

    5. End Turn -- Don't forget to click the "End Turn" button when your done your turn. Many new people forget to do this simple action of not click End Turn, its essential when your done playing your turn to click End Turn and have the next players Scroll up before you continue. If you forget to do this the game will stall and you will need to load the turn you posted and Press End Turn. Just don't forget

    6. Send and Compress file -- Alright, your almost done!. You played your turn, now you need to send the .sav along. Go to the thread and post a reply.Clicking the "Manage Attachments" on the reply below Additional Options is what you want to do, Then click on one of the "Browse" buttons. Now you need to attach your new .sav file which you should find at your Save folder, do you remember where that was? mine is : (C:\Program Filesx86\SEGA\Medieval II Total War\mods\Third_Age\saves). Now before you sand the .sav file remember to Compress it. Unfortunately, TWCenter doesn't accept files that aren't compressed due to virus possibilities. That's why its essential to have a compressor tool to extract and compress your file. If you need a Compressor tool please refer to Step 3. Now "Right-Click" on your .sav file that you want to send and find the Compressor tool labeled "add to "(filename).rar" or if using winzip you should go to Label "Send to --> compressed Zip folder". Once this is done, a new compressed file should be created in your save folder. While its possible to compress the folder by simply using explorer, you can also do it through the "Browse" button through clicking the "Manage Attachments". Now that you have compressed the .sav file you want to send into a Zipped or Rared file, you can "Click" that compressed file. Then in the "Manage Attachments" screen click on "Upload", write a normal response and your as good as done.
    (The "how-to-play-a-hotseat" - guide was written by Gimli10.)

    Quote Originally Posted by Mithridate View Post
    Hotseat strategy guide for new players.
    Spoiler Alert, click show to read: 
    Made for Westeros, but useful to read for beginners. "I would really like to recommend this post and the second and 4th in the same thread."

    Everyone is allowed to use this page as an aid to create a new HS thread, credit should be given to Aldor.

    Last edited by Aldor; December 12, 2013 at 06:49 PM.

  2. #2
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
    Aug 2008
    Location
    Holland
    Posts
    5,511

    Default Re: TATW v3.2. Hotseat - Not started - 3 seats vacant

    nobody?

    Come on people, regulars and newbies, everyone can join.

  3. #3
    Gallus's Avatar Protector Domesticus
    Join Date
    Jan 2011
    Posts
    4,765

    Default Re: TATW v3.2. Hotseat - Not started - 3 seats vacant

    OK if no one else will join I can take Isengard.

  4. #4
    Gimli's Avatar Primicerius
    Join Date
    Mar 2010
    Location
    Canada
    Posts
    3,128

    Default Re: TATW v3.2. Hotseat - Not started - 3 seats vacant

    If nobody joins I guess I can take Dale

  5. #5
    Aldor's Avatar Campidoctor
    Join Date
    May 2012
    Location
    My cozy nest full of prey bones.
    Posts
    1,772

    Default Re: TATW v3.2. Hotseat - Not started - 3 seats vacant

    If you want to participate but dislike OotMM/Silvan Elves, please apply aswell. Some of us are willing to switch in order to get a new player!


    ANNOUNCEMENT! : I'll probably go to a zombie infested land without access to TATW/computer (vacation) from 25/06 to 12/07. This basically means that I should be replaced. My excuses, I was just informed today. (I applied in May so it was quite unlikely that this HS would take this long to get launched.) In order to start the HS up I can play till 25/06. I will also update front page till that date. I'll then refer to post #6 (Willowran) for further updates. Again apologies for the inconvenience.
    Last edited by Aldor; June 20, 2012 at 02:15 PM.

  6. #6
    Willowran's Avatar Domesticus
    Join Date
    Nov 2010
    Location
    Canada
    Posts
    2,356

    Default Re: TATW v3.2. Hotseat - Not started - 1(2) seats vacant

    I have repp-ed you both for your efforts.

    only two to go... again...

    Aldor, i can maintain the thread in your absense. however, i do not think you will need to worry about being subbed, at this rate. -_-

  7. #7
    Bladvak's Avatar Senator
    Join Date
    Mar 2012
    Location
    Romania
    Posts
    1,031

    Default Re: TATW v3.2. Hotseat - Not started - 2 seats vacant

    I can join this, though the mechanics have to be explained to me (I can also read a FAQ so just point that to me or a link to how to play a HS and we're ok). I've read the rules, but I need advice on how to play with the password, the console thingy, basically anything I don't use already in single-player campaign.

    As for the faction pick : If there are some willing to switch then I'd like to be a good "Man" (Rohan, Gondor, Eriador, Dale), though I can take on Silvan Elves if the situation requires it.

    Either way, I will not play an "evil" faction, ever. I'd rather sleep and watch the tv than playing OotMM, and I'm not a big fan of the tv, either.
    Quote Originally Posted by Yomamashouse View Post
    I have one complaint - this mod is so engrossing that I have lost the ability to enjoy any other mods. I tried others and they never matched up to EB.

    I think Foot needs to put a warning saying "You may wish to play other mods before playing this mod, as EB will destroy your ability to find other mods exciting and fulfilling".

    Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772

  8. #8
    Aldor's Avatar Campidoctor
    Join Date
    May 2012
    Location
    My cozy nest full of prey bones.
    Posts
    1,772

    Default Re: TATW v3.2. Hotseat - Not started - 2 seats vacant

    I'll currently put you down as Silvan Elves. Any good men-faction that want to swich with him?

    I'll put myself down as OotMM. We can either start or wait until a replacement arrives.
    Gimli10 or Emperor of Hell can decide.

    VACANT
    OotMM


    Guide:

    Quote Originally Posted by Gimli10 View Post
    How to do a hotseat

    Spoiler Alert, click show to read: 


    Instructions (how to play a hotseat campign)
    For those who don't know how to play Hotseat campaigns, here are some easy to follow instructions.
    1. Wait your turn -- Just like waiting in line for a ride at an amusement park, everyone needs to wait their turn, be sure to look who's turn is up, but keeping your eyes on the forums, for your kingdom to be called next.
    2. Download your turn -- When your turn is finally up. It's time to play. the person who was before you should have posted his turn in the thread, you need to click the link in the thread and this should automatically download the turn.
    here is an example

    3. Extract the file into Save Folder -- Alright, the next step is too uncompressed the folder, if you have a compressing tool (Winzip, WinRar, 7zip, etc), then it should automatically uncompressed the file when you Open, or double click on the file you saved. If you do not have a Compressor tool I suggest downloading WinZip. In the compressed filed you should see a new file ending with .sav ; this is the save file -- Extract this file into your Save Folder (in the case of TATW it should be located at C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\saves.
    Here is an example of how to Extract

    4. Play your turn -- Now that the .sav file is successfully located in the Save Folder, you can play your turn. Load up the game like you normally would, (In this case the Third Age Mod). at the Introduction screen, with the options you will want to click on the Load Game --> Load campaign game --> (The save file you downloaded and extracted). If all goes well you should load up the Game. Yay!!, Now have fun, and play your turn. Don't forget to choose a Password, to ensure nobody else access your game.

    5. End Turn -- Don't forget to click the "End Turn" button when your done your turn. Many new people forget to do this simple action of not click End Turn, its essential when your done playing your turn to click End Turn and have the next players Scroll up before you continue. If you forget to do this the game will stall and you will need to load the turn you posted and Press End Turn. Just don't forget

    6. Send and Compress file -- Alright, your almost done!. You played your turn, now you need to send the .sav along. Go to the thread and post a reply.Clicking the "Manage Attachments" on the reply below Additional Options is what you want to do, Then click on one of the "Browse" buttons. Now you need to attach your new .sav file which you should find at your Save folder, do you remember where that was? mine is : (C:\Program Filesx86\SEGA\Medieval II Total War\mods\Third_Age\saves). Now before you sand the .sav file remember to Compress it. Unfortunately, TWCenter doesn't accept files that aren't compressed due to virus possibilities. That's why its essential to have a compressor tool to extract and compress your file. If you need a Compressor tool please refer to Step 3. Now "Right-Click" on your .sav file that you want to send and find the Compressor tool labeled "add to "(filename).rar" or if using winzip you should go to Label "Send to --> compressed Zip folder". Once this is done, a new compressed file should be created in your save folder. While its possible to compress the folder by simply using explorer, you can also do it through the "Browse" button through clicking the "Manage Attachments". Now that you have compressed the .sav file you want to send into a Zipped or Rared file, you can "Click" that compressed file. Then in the "Manage Attachments" screen click on "Upload", write a normal response and your as good as done.
    Last edited by Aldor; June 20, 2012 at 02:16 PM.

  9. #9
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
    Aug 2008
    Location
    Holland
    Posts
    5,511

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant or sub needed

    I say start it! you can play the first few turns, and in the meantime you can find a sub.

    But it is Emperor of Hell's decision, he is the admin.

  10. #10
    Gimli's Avatar Primicerius
    Join Date
    Mar 2010
    Location
    Canada
    Posts
    3,128

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant or sub needed

    What is the turn order...EoH will set up the HS but he needs to know what turn order you want...I suggest picking who is on when using GMT as The standard.

  11. #11
    Gallus's Avatar Protector Domesticus
    Join Date
    Jan 2011
    Posts
    4,765

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant or sub needed

    Everyone should email exactly when they are online to EoH, he will make the order based on that.

  12. #12
    Aldor's Avatar Campidoctor
    Join Date
    May 2012
    Location
    My cozy nest full of prey bones.
    Posts
    1,772

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant or sub needed

    Post your GMT in a visitor message on my account, Aldor. I will add them to the first post. Do this as soon as possible.

    Some people have already given their timezone in a previous hotseat and are already added.


    VACANT
    OotMM
    Last edited by Aldor; June 20, 2012 at 02:16 PM.

  13. #13
    Bladvak's Avatar Senator
    Join Date
    Mar 2012
    Location
    Romania
    Posts
    1,031

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant

    What about prisoners ? I've read the rules again and there's nothing about them ...
    Quote Originally Posted by Yomamashouse View Post
    I have one complaint - this mod is so engrossing that I have lost the ability to enjoy any other mods. I tried others and they never matched up to EB.

    I think Foot needs to put a warning saying "You may wish to play other mods before playing this mod, as EB will destroy your ability to find other mods exciting and fulfilling".

    Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772

  14. #14
    Aldor's Avatar Campidoctor
    Join Date
    May 2012
    Location
    My cozy nest full of prey bones.
    Posts
    1,772

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant

    Quote Originally Posted by Bladvak View Post
    What about prisoners ? I've read the rules again and there's nothing about them ...
    Feel free to massacre, randsom or release them?

  15. #15
    Bladvak's Avatar Senator
    Join Date
    Mar 2012
    Location
    Romania
    Posts
    1,031

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant

    Quote Originally Posted by Aldor View Post
    Quote Originally Posted by Bladvak View Post
    What about prisoners ? I've read the rules again and there's nothing about them ...
    Feel free to massacre, randsom or release them?
    Wicked. Looking forward to execute Nazguls .
    Quote Originally Posted by Yomamashouse View Post
    I have one complaint - this mod is so engrossing that I have lost the ability to enjoy any other mods. I tried others and they never matched up to EB.

    I think Foot needs to put a warning saying "You may wish to play other mods before playing this mod, as EB will destroy your ability to find other mods exciting and fulfilling".

    Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772

  16. #16
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
    Aug 2008
    Location
    Holland
    Posts
    5,511

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant

    Did you pm the players who have not stated their timezone yet?
    I want this to start.....

  17. #17
    Aldor's Avatar Campidoctor
    Join Date
    May 2012
    Location
    My cozy nest full of prey bones.
    Posts
    1,772

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant

    Posted visitor messages.

    VACANT
    OoTMM
    Mordor?
    Roujheh (Last Activity: June 15) !!!



    Last edited by Aldor; June 21, 2012 at 05:00 PM.

  18. #18
    Willowran's Avatar Domesticus
    Join Date
    Nov 2010
    Location
    Canada
    Posts
    2,356

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant

    i can sub for mordor much the same way you are subbing ofr ootmm, if it will get this thing going. -_-

    Or, since mordor is a eneighboring faction, we could have someone like the high elves or dwarves sub for now.

  19. #19
    Aldor's Avatar Campidoctor
    Join Date
    May 2012
    Location
    My cozy nest full of prey bones.
    Posts
    1,772

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 1 seat vacant

    My time is almost up, so I won't be able to sub for long. Mordor is a maior faction. We should at least have a new mordor player.

  20. #20
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
    Aug 2008
    Location
    Holland
    Posts
    5,511

    Default Re: TATW v3.2. Hotseat - Not started (ready to launch) - 2 seats vacant

    Damn. Perhaps some more regulars can join?

Page 1 of 64 12345678910112651 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •