I will edit first post by adding a video that I think represents current channel state.
Quarter-finals of TWCC 1v1 tournament: Ducky vs Twitchy! Duck counters Twitchy's build, Twitchy counters Duck's, what is the outcome of this extensive mind games? Another epic game from two clanmates!
Below is original first post:
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Yesterday I got first dislikes on my little unpromoted channel. Disliker didn`t leave any comments and that left a feeling of incompleteness in my mind. So, I thought it is a time to go and ask for more feedback
I hope this 3 example videos will outline the general direction I try to follow.
Last edited by zaript; August 10, 2012 at 08:12 AM.
Reason: correct usage of youtube tag
Good stuff. I like the in depth analysis, as in when you were talking about the crucial moment in VID 2 when the battle was lost. A good analysis and a good move.
Perhaps it could be sharper? If you had outlined what you were talking about on paper before hand you might be able to spit it out quicker.
Also, I liked the build analysis as well. I would like to see more of those; how to use them, what they are good against, and what would be good against them.
Right now it takes a lot of effort just to pronounce words, so I loose track of what I am saying despite having an outline and taking a third retake Yet, I feel like words come out easier with each video I make, so I hope it will be sharper(and less monotonous, and with less repetition, and with less "so"s and "well"s) with each new commentary I make.
That is a long way to go since I am not a native english speaker but I am willing to march that road.
I finished watching and casting finals of CW Grand Prix tournament. Here is the second and third games.
I hope you will find commentaries as interesting as were the games.
P.S. I can`t get, why youtube tag isn`t working
Last edited by zaript; June 25, 2012 at 03:28 AM.
Reason: correct usage of youtube tag
This is a most simple tips you can get, yet for some reason I keep meeting players who neglect most basic knowledge about the game and warfare in whole. And that is why I decided to start a small series with little tutorials for beginners. I will cover more as time goes.
If it helps even one player to get better at the game - my job is done
This is a commentary of game I had agains MypZuK, who is proved himself to be really strong player in different tournaments. This game nicely compliment my playbook video "3x150 + cav" with a beatifull example of how dangerous this build can be in a right hands.
Last edited by zaript; June 25, 2012 at 03:31 AM.
Reason: reuploaded video for better quality
This is a commentary of the second game I played agains MypZuK. This game shows the weakness of the core I disscussed in my "3x150 + cav" playbook video.
A great game played by Twitchy and Pariya on Caldera map in BETA Call Out #2 semifinals. I believe this game was the most interesting game of a tournament.
And my play book video, where I discuss Twitchy`s build in some details:
Finally, last game of the best of three series I played against MypZuK on the Rice fields. Really close game with a generals gambit and unpredictable ending!
Well, as you hit him on the right side, you kind of rushed your cav in and got them shot up a bit. I wouldn't suggest doing that, also you should have had some cav in the middle (Focal point of the battle due to flanking) when you hit him on the right(His left) you rushed almost all of your cav in. This is a very bad idea 1) You took alot of shots you shouldn't have taken. 2) You missed out on wiping his army alot quicker 3) This is just sloppy play and you didn't notice it. (Not trying to sound like a douche)
First off when you rushed him on the right obviously he was gonna move units to help his left flank out(Where you rushed) So what you do is have your cav in the middle hit him from the back. Now let me explain why in this situation it would have worked better.
1) You were charging at rifles who were in the woods, cav loose charge bonus in the woods.
2) Your cav unit took 3 - 4 volleys.(Alot of units that didn't have to die and morale that didn't need to be lost)
So having cav in the middle would have allowed you to go from behind, wipe units out completey (You had strong cav one charge from behind sureley would have routed those rifles)
Not only now are you clearing up his units shooting at you but your pushing them in and surrounding them on all sides.
I don't have time to go over the whole battle, but in alot of your replays, you aren't doing certaint things that would improve your gameplay by ALOT.
For example you try out builds from other players that you think are "Way better" then you. This game isn't about unit comp 90 percent of the time. It's movment. When higher end players go into a match they know their army can win, it's a matter of getting your opponent to do what you want them to do. I really think you lack emphisis on this. I can't express enough that this game is not about having the best vetted units or the right army comp. It's about knowing how to move your army, and plan ahead and making every step and every move like a dance.
So to really end this big wall of text, you do have the chance to be a very good player, but your looking in all of the wrong places to do it. You try to be like other players and do what other players do. You don't understand why they are succesful.
For example you casted Twichty Vs Pariya game, you stated "Such high levels of play" etc throughout the game non stop. No offence to either of these players as they are good players, but you do not look at what they aren't doing. They both have very sloppy movment. You can tell they aren't using hotkeys F1-F4 and they are grouping there armys all in 1 which causes horrible movment. They both could have exploited LoS in that game at key points to make them seal the deal on the win and they didn't. Horrible cav usage such as charging right into rifles head on, even if you can kill the unit you shouldn't do this. Every unit and every man counts. At the time of this game Twichty was still a pain I believe, so he has probably learn alot more during his Trial phase as an Aggony. :]
So once again, stop trying to be like other plays, adapt your own play style. This will improve your play greatly. Your trying to be like others who make just as many mistakes as you. :] Although I do like the commentarys keep them up!
This is really useful wall of text, thank you I do that videos no so much to teach, as to learn. And because I enjoy it, obviously. So, again, I appreciate your critique, since that is what I am looking for.
You have made a completely valid points, but some of them is a matter of point of view, so I will answer you with another wall of text.
-------------------------------------------------------------------------------------------------- Considering game against bears spam - that really is a sloppy micro, as many of my games, especially with default camera, which I use lately.
The point was to demonstrate that mobility and quality can overcome quantity. And my bad decision making at the start(I use my royal marines as ineffective as my cav) made for really intense and interesting ending, which, I believe, people can learn something from.
70% of games I play is just smashing newbies, which isn't that interesting, and remaining 30% consist of a lot of sloppiness. Finding a decent replay of my game isn't that easy. From a entertaining/educative point of view game I showed is OK. Lets say, it was producer's decision to show that game
So, yes, there a lot of room to improvement. Right now ~450 games - is my entire TW career, so it will take some time. And since I don't really want to join any clan, finding a strong opponent for training is an issue.
-------------------------------------------------------------------------------------------------- Considering builds. You misunderstood me. I never told build is a most important thing. More than that, you might have noticed, that in my "Play book" series I take most of my time to disscuss idea behind build and a game plan, not composition itself. This post pretty much sums up my current vision of what is important in Fall of the Samurai.
At the same time I believe, that you can't steal battle plan in one game you have seen, you can only steal a build. Then usage of that composition with different variations in a lot of your own games will allow you to really steal the idea behind it and improove it.
So, I apologise for not making it clearer, I will probably record little "philosophy" video to fix that.
BTW, I think I talk about forcing enemy to do something you want in every tournament commentary I made so far. May be my voice is just too monotonous to feel the emphasis.
BTW2, "like a dance" is exact metaphor I use it two or three of my videos
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And the last point is about Twitchy vs Pariya game... First of all, I mentioned a lot of their mistakes in my commentary, but for some reason you preferred to notice only "high level" comments, whish leads us to second: that is entirely matter of a view point.
To tell you the truth, when I got first tournament replays on my hands two month ago, I was shocked by amount of mistakes even I can see. Still, two month passed, and I still can not climb that mountain, can you?
I accept only one definition of hight level player - that is player that get consistent results.
There are a lot of sloppyness in their games, but I can see those player play and win consistently. When I will meet more consistent player, I will raise the bar.
And since I find your judgement on this case interesting and objective, I want to invite you to this Friday's flash tournament we host on TWCC. Give me chance to see the play, which will force me to raise the bar.
To wrap this up nicely I will use Sun Tzu quote:
"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle."