Enjoying the mod enormously. Just an idea, but is there any possibility of altering the political system [the loyalty of particular regions to particular factions] so that individual factions become more a collection of allied nations rather than a tight nation state? RTW doesn't do alliances properly so a substitute needs to be found, at least where the "alliance" is very much a dependent relationship. Conversely the faction system, because its so tight, doesn't reflect the very marginal relationship certain regions had with the core of their faction. If it can be done I think it would be more realistic, more challenging for the player and work better within the limits of the game engine. It would also eliminate the need for counter-factions, of which there can only be a few.
What I'm thinking here is for example the triggering of the Roman rebels faction. Instead of that, how about the affected regions simply become part of Carthage? Only native South Italic troops would be spawned and recruited of course, but it would more accurately reflect the political balance of the rebellion, give Carthage a major foothold in Italy and work better in the sense that an AI Carthage would try to rescue its own city of Capua rather than leaving it to die, which is what happens in the game because its an allied city.
This idea could be applied elsewhere. In North Africa for example Numidian regions could change side to Roman [from Rebel, Free Barbarian or Carthage] if triggered by certain events, such as a Roman army of a certain size landing, Carthage losing a battle, happiness ever falling below 75 etc. Conversely if a particular region has a high level government building imposed on it and another faction is next to it, it could change sides, in Gaul for example as party of the contest for control between the various Celtic factions. Or for example where Rome takes a Dacian region and a Dacian army of a certain size appears in that region, then if the Romans don't have an army of a certain size in the settlement then the region immediately flips back to Dacia.
What i'm getting at is that in every historical situation there is a core series of regions to a faction then a periphery which is marginal. The different grades of government building have reflected that but they don't really go far enough in depicting the fragility of the relationship between core and periphery and the fact that the risk is not just them going independent but changing sides altogether. Seleucia for example should be ripe for sudden changes of loyalty to other factions based on a broad range of events, not conquest as such. The change in loyalty in Syracuse is probably best dealt with as a simple contest between Rome and Carthage rather than the creation of a Syracuse faction.
Ideally the whole map should be littered with regions that go backwards and forwards between factions, particularly those a long way away from the centre, primitive regions or those that had a high level of development in the past and a history being a power themselves. My question is, is any of this possible?




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