Hello I'm having trouble with the whole frogs installment. I downloaded frogs part1, frogs reupload, update, aor, and data which should all be 2.0, 2.1, and 2.2. Help please.
Hello I'm having trouble with the whole frogs installment. I downloaded frogs part1, frogs reupload, update, aor, and data which should all be 2.0, 2.1, and 2.2. Help please.
Doesn't matter, you know where you installed your Medieval II game? With Kingdoms?
For example: in C, program files, SEGA map?
click it and in there you will find a map named Mods, open it and open The Third Age folder
Move the data files in there (in the map data! not just the third age folder if I'm right..), the computer will ask you if you want to overwrite, answer yes to all
That's it!![]()
Have you unzipped the download files? Where are the data folders now and what are they called?
ok, you have something totaly wrong there
the file path for third age should be
Medieval II Total War\mods\Third_Age_3\ (if this is not the case you will want to reinstall third age from scratch)
in there should be a folder called data
what you want to do is to replace this data folder with the one that comes with my mod
all you need to do is to unzip my mods download to some place, take the unzipped files, and copy them into "Medieval II Total War\mods\Third_Age_3"
when you have done this, ckeck if it works
if it does, install the patch the same way
it's really only a matter of doing copy/paste 2 times
Last edited by fightermedic; October 06, 2012 at 01:06 PM.
Ok so I think my problem is that I don't have the data file from your mod. I have downloaded the five files I mentioned on top but I don't think they brought a data folder with them. Does it come with another download or did I miss something in the ones that I did download? Thanks
The names of the files you downloaded are the 'zipped' ones, you need to unzip/unpack them all
That's when you will see the data files and you can move them in the Third Age Data Folder
Hahaha I got it to work! I didn't know what you guys meant by unpack but I got it. Thanks a lot!
Haha no problem, enjoy the game!
Last edited by Eönwë; October 06, 2012 at 04:36 PM.
Fightermedic,
Thanks again for this mod! is there an update coming soon?
I noticed that when recruiting units, when already having a military academy, you still have to retrain them afterwards...
most Gondor high tier units need over 4 turns recruiting, which is a little too much for quickly recruiting reinforcements or recruiting a new army...Gondor infantry, spearmen and archers should get 3/4 turn and Fountain Guards and the other elites maybe 4 or 5 turns...?
I also have a question concerning unit prices...Citadel units are more expensive than Fountain Guards and Wardens of the White Tower which is a bit strange and other units have weird prices too, any reason for that?
Encountered another Mordor captain with an Elven name and face
The units of the Tower of the Moon (Minas Ithil) look a bit strange...they don't have faces, just recruited the archers but they did't looked 'human' if you get me?
Has the problem with the custom maps been fixed?
not yet, i'm having trouble finding the reason for this bug
@ovarion
- the mordor captains with elven faces might be bribed, i have never seen one myself
- not beeing able to replace a lost army quickly is the point of having such long recruitment times for professional unitsthey have much faster replenishing though, so at least you won't ever be in a situation where you can't recruit them, something that might happen with low tier units (don't forget you can get up to 6 recruitment slots with the highest town hall building)
- unit prices are calculated from a excel sheet, they depend greatly on unit size, equipment and quality and what kind of unit it is (e.g. milita have low recruitment cost, but high upkeep, professionals have high recruitment cost but low upkeep)
- the moon tower units have masked faces, that's why they look strange, you can only see their eyesi didn't do a singl model btw, those are all from other mods
- i don't know yet when the next update will be
It couldn't be a bribe cause he was at Osgilliath in turn 3also some captains of Mordor have Nazgul names..
I agree with your point on the recruitment...I was just having a hard time but forgot that was also the fun of it and the extra recruitment slots and peasant and low tier units makes up for the loss quickly...
So I can't edit anything in the EDU? Cause it is an excel sheet?
I find it strange that the elite unit of Gondor, the Wardens of the White Tower, are cheaper than Citadel Guards...both are proffesionals?
haha the masked faces remind me of armoured Nazgulinstead of elite units of Minas Ithil, I liked the original Minas Ithil Guardians (from Taro_m) more...just my opinion!
Could you get the Lossarnach Axemen from Taro_m and his Knights of Minas Tirith perhaps? They are really nice...as are all of his units btw!
Allright than I'll be starting a new Gondor campaign! (actually lost the first one due to a combination of forces from Harad, Rhun and Mordor, I hate losing...
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the wardens of the white tower have way fewer men, that's why they are cheaper
the edu is only created with an excel sheet (it's included in the download i think) you can edit the edu as you like
most of Taro_m's units are inthey are indeed very good, but for the lossernach guys i like the orgiginal ones better
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Hey guys, right now I use FRoGS for my submod. What is the main difference between that and AOR?
Thanks for your reply! It makes sense but still looks weird haha!
Could you include the Crusades MOS has for Arnor and Gondor? Reclaiming lost territory gets a bit easier than...
And the Knights of Minas Tirith from Taro_M as an elite cavalry unit for Gondor?
And about the movements point, all units and agents have A LOT of them! For spies and diplomats this is nice but Rhun now gets his armies across the map really fast so he beats Mordor in getting the settlements north of Mordor...
And it works for cavalry based armies but for a captain with 2 militia's in it, it isn't really correct...professional troops should get more movement point than militia's and armies with generals even more...don't you think?