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Thread: Mercenary Antipathy?

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  1. #1

    Icon5 Mercenary Antipathy?

    Hi, just wondering if it was possible to remove this feature from my version, I enjoyed being able to recruit multiple mercs. If someone could tell me how to do it i'd be very grateful. I have gig's version patched to 1.5.1 Thanks in advance!
    Last edited by Wiskers; June 13, 2012 at 03:37 AM.

  2. #2

    Default Re: Mercenary Antipathy?

    I'd be interested in this too, myself... though to be honest, I'd be happy just knowing which mercenaries didn't like one another.

  3. #3
    Werebear's Avatar For Mother Russia
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    Default Re: Mercenary Antipathy?

    Quote Originally Posted by Cyricist View Post
    I'd be interested in this too, myself... though to be honest, I'd be happy just knowing which mercenaries didn't like one another.
    https://docs.google.com/spreadsheet/...2c&hl=ru#gid=0

  4. #4

    Default Re: Mercenary Antipathy?

    Hey Werebear, is it just a matter of removing some of the script?

  5. #5

    Default Re: Mercenary Antipathy?

    Yeah I just saw that myself in the other thread, like... right after I posted this.

    Thanks!

  6. #6
    Werebear's Avatar For Mother Russia
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    Default Re: Mercenary Antipathy?

    That part was made by Mesn so i dont know

  7. #7

    Default Re: Mercenary Antipathy?

    Quote Originally Posted by Werebear View Post
    That part was made by Mesn so i dont know
    Ok thank you for answering

  8. #8

    Default Re: Mercenary Antipathy?

    I'm running the newest version of Gigantus yet I can reqruit multiple mercs without having modded them at all o.O
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

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  9. #9

    Default Re: Mercenary Antipathy?

    I actually like this- it belongs in Warhammer world and balances Empire a bit more who often get so many mercenaries.

  10. #10
    paradamed's Avatar Praepositus
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    Default Re: Mercenary Antipathy?

    I liked the restrictions too. Even with the restricitions there is still a ton of mercenaries to be recruited and there is even more mercs in the works (Vespero's Vendettas are being worked on by Kahvipannu and seeing how good they look Im certain they will be included in the next release). So even with the restrictions there is plenty to recruit. Not to mention the random spawning units (steam tank, mages, priests, witch hunters, brettonians, etc) and the units recruitable in certain settlements (dwarves, elves, marienburg units, etc).

  11. #11

    Default Re: Mercenary Antipathy?

    what does the red and green mean in the spreadsheet?

  12. #12
    FakeTwin's Avatar Libertus
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    Default Re: Mercenary Antipathy?

    Quote Originally Posted by wassabi View Post
    what does the red and green mean in the spreadsheet?
    I'm pretty sure it works like this:

    - green: They like each other; no conflict. Example: Morgan Bernhard (Grudegbringer mercs) is a friend to Eric Ragnar (Ragnar's wolves mercs); you can hire both.
    - white: They are neutral to each other; no conflict. Example: Morgan Bernhard (Grudegbringer mercs) has a neutral standing towards Luka Braganza (Braganza's Besiesgers mercs); you can hire both.
    - red: Theyare hostile to each other; conflict. Example: Morgan Bernhard (Grudegbringer mercs) is hostile towards Bartholomew van Klampf (van Klampf's Buccanneers mercs); you can only recruitd ONE of them.

  13. #13

    Default Re: Mercenary Antipathy?

    Does the green (them liking each other) make it more likely to hire one, if you've got the other?

    Example: If you hire Morgan Bernhardt's Grudgebringers, are you more likely to be able to hire Jurgen Munz and Ragnar's Wolves, than say... Luka Braganza? Or does that not influence the percent chance of being able to hire mercenaries at all?

  14. #14
    Valiant Champion's Avatar Praepositus
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    Default Re: Mercenary Antipathy?

    i wonder if something could be added onto the introduction text of a mercenary unit informing the player about the antipathy of that unit so they can make their decision about hiring easier.

  15. #15
    FakeTwin's Avatar Libertus
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    Default Re: Mercenary Antipathy?

    Quote Originally Posted by Cyricist View Post
    Does the green (them liking each other) make it more likely to hire one, if you've got the other?

    Example: If you hire Morgan Bernhardt's Grudgebringers, are you more likely to be able to hire Jurgen Munz and Ragnar's Wolves, than say... Luka Braganza?
    That sounds logical to me. Can someone from the COW-team confirm this?

    Quote Originally Posted by Valiant Champion View Post
    i wonder if something could be added onto the introduction text of a mercenary unit informing the player about the antipathy of that unit so they can make their decision about hiring easier.
    That would be a nice addition indeed!

  16. #16
    ninja51's Avatar Biarchus
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    Default Re: Mercenary Antipathy?

    Quote Originally Posted by Valiant Champion View Post
    i wonder if something could be added onto the introduction text of a mercenary unit informing the player about the antipathy of that unit so they can make their decision about hiring easier.
    I could do that with the next version of my text overhaul. My only concern is creating a huge wall of ugly text just listing off every one of the 20 mercenaries and their relationships. I'd have to think of a way to fit in the mercenary standings without it seeming wholely out of place

  17. #17

    Default Re: Mercenary Antipathy?

    For anyone who is interested Gigantus sent me this:

    The easiest way would be to simply remove the additional recruitment requirement.
    In the EDB look for this building tree: building camp_of_mercenaries
    It has got loads of recruitment lines like the one below:
    recruit_pool "Alcatani" 1 0.033 1 0 requires factions { spain, } and event_counter roderigo_capitan 1 and event_counter roderigo_spain 1
    You have to remove the second event_counter requirement (blue) from all recruitment lines in all levels and then you have the old way back.

  18. #18

    Default Re: Mercenary Antipathy?

    Quote Originally Posted by Wiskers View Post
    For anyone who is interested Gigantus sent me this:

    The easiest way would be to simply remove the additional recruitment requirement.
    In the EDB look for this building tree: building camp_of_mercenaries
    It has got loads of recruitment lines like the one below:
    recruit_pool "Alcatani" 1 0.033 1 0 requires factions { spain, } and event_counter roderigo_capitan 1 and event_counter roderigo_spain 1
    You have to remove the second event_counter requirement (blue) from all recruitment lines in all levels and then you have the old way back.
    I have done the recommended changes but the game will not even start. It quits already on the first main loading screen, before even loading a saved game.export_descr_buildings_MERC.txt

    Of course i have modified the name of the file, I included the word MERC now only to distinguish.
    Unfortunately i could not upload my log file. I suppose it is too large. (over 3 mb)

  19. #19

    Default Re: Mercenary Antipathy?

    Quote Originally Posted by Szurix90 View Post
    I have done the recommended changes but the game will not even start. It quits already on the first main loading screen, before even loading a saved game.export_descr_buildings_MERC.txt

    Of course i have modified the name of the file, I included the word MERC now only to distinguish.
    Unfortunately i could not upload my log file. I suppose it is too large. (over 3 mb)
    Same for me. I just want to have every mercenary troop!


  20. #20

    Default Re: Mercenary Antipathy?

    thnx faketwin, the red and white make sense but the green seems weird

    Quote Originally Posted by ninja51 View Post
    I could do that with the next version of my text overhaul. My only concern is creating a huge wall of ugly text just listing off every one of the 20 mercenaries and their relationships. I'd have to think of a way to fit in the mercenary standings without it seeming wholely out of place

    i think the only text you would need to add is what mercenaries you cant hire when you hire someone..although some really dont get along with others like that delmonte fellow, he hates 10 out of 16...angry..angry young man

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