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Thread: "ALLEndless" Mod - Updated for ALL campaigns!

  1. #41
    baldrick13's Avatar Semisalis
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    the otomo clan will be released soon so you might need to update.
    Been a long time hasn't it?

  2. #42
    baldrick13's Avatar Semisalis
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    does this mod also effect family members being born/ dying as well as new clans appearing?
    Been a long time hasn't it?

  3. #43

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    I hate time limits in any game, so this mod is great, but I would like to keep the 24 turns a year aspect of FOTS. It's a more realistic time scale, and makes sense as I'm pretty sure that land armies can move as far as Shogun 2, but the Steam boats can travel good distance.

    It looks like from the OP you set all three campaigns to 12 months a year. That works alright for me in Shogun 2, but I want to keep the vanilla turn count of FOTS.

  4. #44
    eLLoCo1976's Avatar Libertus
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Quote Originally Posted by baldrick13 View Post
    the otomo clan will be released soon so you might need to update.
    Yes mate I know and it will accordingly affect esf by adding new faction to victory conditions, so you are correct. I will have to find the time first due to real life issues here but as soon I have it I will do.

    Quote Originally Posted by baldrick13 View Post
    does this mod also effect family members being born/ dying as well as new clans appearing?
    Check the description of the mod mate, it is about giving more time in campaign(end turn modded)
    and of course more rounds per year for the Shogun campaigns(doesnt apply to FotS - is vanilla 24 rounds/year).

    Quote Originally Posted by Kadoken View Post
    I hate time limits in any game, so this mod is great, but I would like to keep the 24 turns a year aspect of FOTS. It's a more realistic time scale, and makes sense as I'm pretty sure that land armies can move as far as Shogun 2, but the Steam boats can travel good distance.

    It looks like from the OP you set all three campaigns to 12 months a year. That works alright for me in Shogun 2, but I want to keep the vanilla turn count of FOTS.
    Nope, FotS i left as it was Vanilla, 24 rounds a year And you are correct, why mod it when it already is very convenient with 24 rounds a year.
    AllEndless Submod for Darthmod: Shogun II
    (Updated now including newest DLC - Otomo)

  5. #45
    eLLoCo1976's Avatar Libertus
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Quote Originally Posted by Rebel80 View Post
    As soon as i load this mod and start the game it crashes
    Sry to hear mate, have you checked my descripton properly?
    Also, if that wont help, please check Jeff's very useful input(post 38 in this thread), I quote:

    "The "oda-tokugawa allies" feature and/or the "oda boost" feature of DMS is probably not compatible with this if they are active."

    If you use those, disable them or in other words make sure those ".pack" files are not in your data folder,
    than it should work. Problem can only arise if there are contradictory files I guess.
    AllEndless Submod for Darthmod: Shogun II
    (Updated now including newest DLC - Otomo)

  6. #46

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    @Otomo-Clan

    As long as I use allendless.pack the new Otomo faction won't show up. Fyi I use the latest version of darthmod (4.4+) and never used any Oda faction boosts.

    I really enjoy the ALLEndless mod and would like to use it with the Otomo as well. Thank you for your effort this far and please keep updating as long as CA keeps making DLC and patches.

  7. #47
    Centenarius
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Yes, could you please update this to work with the new Otomo clan?

  8. #48

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    I have to bump this again. Would be awesome if this was updated, as I dont really want to play without the allendless mod anymore.

  9. #49
    Dimitris's Avatar Libertus
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Is this mod suspended?

  10. #50
    eLLoCo1976's Avatar Libertus
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Quote Originally Posted by Karebennian View Post
    @Otomo-Clan

    As long as I use allendless.pack the new Otomo faction won't show up. Fyi I use the latest version of darthmod (4.4+) and never used any Oda faction boosts.

    I really enjoy the ALLEndless mod and would like to use it with the Otomo as well. Thank you for your effort this far and please keep updating as long as CA keeps making DLC and patches.
    Quote Originally Posted by Fluke View Post
    Yes, could you please update this to work with the new Otomo clan?
    Quote Originally Posted by Karebennian View Post
    I have to bump this again. Would be awesome if this was updated, as I dont really want to play without the allendless mod anymore.
    Quote Originally Posted by Dimitris View Post
    Is this mod suspended?
    Ok guys, sry for the long wait but didnt have the chance to do it before, I am working on it right now and hopefully today can update this properly for you!

    Thanks a lot for your patience and kind words, I will post here again as soon it is done.
    AllEndless Submod for Darthmod: Shogun II
    (Updated now including newest DLC - Otomo)

  11. #51
    eLLoCo1976's Avatar Libertus
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Ok mates, I have adapted the mod. It is now up to date and of course includes Otomo Clan in allendless mod.
    I just tested it properly and it should work all fine!

    Have fun and a good weekend!

    Of course, I also exchanged the old files and replaced them with the new stuff in the inital post of this thread so it doesnt matter if you download the attachements to this post or the ones in my original post, it is the same
    Attached Files Attached Files
    Last edited by eLLoCo1976; February 23, 2013 at 02:38 PM.
    AllEndless Submod for Darthmod: Shogun II
    (Updated now including newest DLC - Otomo)

  12. #52
    Dimitris's Avatar Libertus
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Is it working with the latest version of darthmod 5?

  13. #53
    Dimitris's Avatar Libertus
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    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    I have tested it and it works.

  14. #54

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Quote Originally Posted by Dimitris View Post
    I have tested it and it works.
    Thanks for testing, hope it doesn't crash my game when I'm really far in!
    My machine:
    OS: Windows 10 x64
    MOBO: Z270 GAMING M3
    CPU: Intel i7 7700k @ 4.7
    RAM: 16GB DDR4 2666
    GPU: Zotac GTX 970
    Storage: Samsung 850 EVO + 5 HDD

  15. #55

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Thanks a lot! For me its quite integral

  16. #56

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    It works with final Darth Mod .

    When you launch Darth mod, tick allendless also with darthmod , in rest just do as written.


  17. #57

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Help please ! When i start the game until the loading screened it worked perfectly fine ,but then when i select a clan and pick the right campaign mode and click start ,it crashed to the desktop !
    Sorry for the bad english

  18. #58

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Screen *

  19. #59

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Oh i've tested and it only seem to not work on the original shogun 2 :/ FOR & ROS its perfectly fine.

  20. #60

    Default Re: "ALLEndless" Mod - Updated for ALL campaigns!

    Hmm I followed every step but I still can't get the mod to work, it's still one turn per season

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