Hi all -
Love the mod. Been playing it forever. Finally got around to posting here because the CTDs are getting painful. I've done fresh installs. Wondering if it's just missing...something in the code. No idea.
Crashes only during battles, not campaign. CTDs about once every 10 or so battles. No rhyme or reason that I can tell. Sometimes I can play for an hour, sometimes for five minutes.
SS 6.4, Really Bad AI (latest version)*, Kingdoms 1.5, Windows 7
(Please note I've always had this issue - even without Really Bad AI.)
Here's the log.
23:54:40.657 [game.script] [error] Script execution error for <define_unit_group>, at line 13574, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
23:54:40.657 [game.script] [error] Script execution error for <define_unit_group>, at line 13574, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
23:54:47.284 [game.script] [error] Script execution error for <label_unit>, at line 13748, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.284 [game.script] [error] Script execution error for <label_unit>, at line 13749, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.285 [game.script] [error] Script execution error for <label_unit>, at line 13750, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.285 [game.script] [error] Script execution error for <label_unit>, at line 13751, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.285 [game.script] [error] Script execution error for <label_unit>, at line 13752, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.285 [game.script] [error] Script execution error for <label_unit>, at line 13753, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.285 [game.script] [error] Script execution error for <label_unit>, at line 13754, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.285 [game.script] [error] Script execution error for <label_unit>, at line 13755, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.285 [game.script] [error] Script execution error for <label_unit>, at line 13756, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:47.286 [game.script] [error] Script execution error for <label_unit>, at line 13757, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:54:57.618 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Anyone see anything in there that's an easy "Aha! Change this and you're good to go!" type of fix?
Any help is most welcome. Thanks tons.
D




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