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Thread: RES GESTAE Balancement!

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  1. #1

    Default RES GESTAE Balancement!

    Ok Lets Do it together so , post all the code parts and we will discuss about the balancement of the units , I am not expert in this , but seems that the DM stats didn't satisfy you so Post your suggestions , code parts or the like lets discuss and at the end we can implement in the main build , though remember that there will be pother packs so only the Romans will be definitive , the others will be temporary altough I will base on thenew stats the next balancement that you will suggest....

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  2. #2

    Default Re: RES GESTAE Balancement!

    SPQR unit stats are the best.
    Nothing beats that.

    Pwn or be pwnd

  3. #3

    Default Re: RES GESTAE Balancement!

    IMO the stats need only a bit of tweaking there and then. From my analysis this is what i find to be incorrect.

    For example the total defnese skill value of units are quite messed up. The cohors rei publicae have a lower value than hastati and principes. The velites have a larger defnse value than roarii. The cohors gravis have lower defense than prima cohors. Basically what im trying to say is that i think when the reform come they should improve the army - in defese terms.

    As to attack roarii have lower stats than funditores and velites, dont have bonus against cavalry ( also in the cae of militia ) and arent considered as spearmen as they are supposed to be. Hastati have same attack as principes while pedites extraordinarii have a greater attack. Cohors rei publicae have a greater attack than cohors principatus, cohors imperii and cohors praetoria. Cohors urbana have their attack set very high up - the best actually in the roman troops better than gladiator of which historically they were just like police for the senate.

    Missiles are a bit over powered concerning funditores and antesignani ( way too powerful ).

    Also stamina and morale seem to be unbalanced. Cohors rei publicae have a much lower moral than hastati and principes. Cohors gravis too and even the specific cohors of each roman faction. Doesnt really add up. Principes, triarii,cohors principatus, PC rei publicae, PC imperii, cohors imperii and cohors auxiliarii should have better stamina.

    Finally as regards to unit numbers. All cohors should be set at 163 number of soldiers. Cohors rei publicae, cohors gravis and each of the unique cohors of each roman faction is smaller in number.


  4. #4

    Default Re: RES GESTAE Balancement!

    Personaly I increace the damage caused by chariots by +6 charging and +4 otherwise but reduce the hitpoints of the mounts by 1. This gives the power available by chariots better but also shows that they cant get bogged down in combat and expect to last. All missile cavalry get -2 to attack but +2 to charge bonus, also showing they are best used in hit-and-run attacks, reduced ammunition stops them from spending the entire battle firing at your units from afar. Higher moral is helpful for balancing out the player and AI, as the layer can no-longer smash one flank quickly enough to simply destroy the enemy army from behind. (Personaly for a fun battle I use high attacks for all units, generaly +2 to all, and +4 to moral, making it more likely that I actualy take casualties, however, this isn't realistic.) All these changes are done to either vanilla or RTR

  5. #5

    Default Re: RES GESTAE Balancement!

    Quote Originally Posted by PROMETHEUS ts
    Ok Lets Do it together so , post all the code parts and we will discuss about the balancement of the units , I am not expert in this , but seems that the DM stats didn't satisfy you so Post your suggestions , code parts or the like lets discuss and at the end we can implement in the main build , though remember that there will be pother packs so only the Romans will be definitive , the others will be temporary altough I will base on thenew stats the next balancement that you will suggest....


    DM stats are NOT implemented into your mod Prom. I offered them and you did not put them.

  6. #6

    Default Re: RES GESTAE Balancement!

    I put them in the last uploaded mini rar ....I even redownloaded ur mod to be sure I took the right ones ...

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  7. #7

    Default Re: RES GESTAE Balancement!

    XGM has near perfect stats.

  8. #8

    Default Re: RES GESTAE Balancement!

    Ah ok let me check.

    ----edit---
    yes now I see the patch...they seem ok in look although I notice you have not changed the non similar units of DM to be balanced with the rest.
    So this makes other roman units overpowerful comparing to others.

    I could check this now for you since it does not need too much time.

    You must also change the mass (desc_mount) I have given to you to get the results or else everything will not look balanced.


    ----edit2----
    Give me approx feedback of how you want the rest romans to be balanced. For example roman III cyrenaica cohort ...what must have as a bonus comparing to other cohorts. etc.

    Just a flavour.

  9. #9

    Default Re: RES GESTAE Balancement!

    i think that roman units are way too strong , especially in armor.

  10. #10

    Default Re: RES GESTAE Balancement!

    The tree specials should be slight better than the other normal ones , though Alaudae is used VS Elephants especially , the one in scale mail from East is more heavily protected than the others and should get a slight bonus versus Arrows while the African one , the one of the Scipii should be more used to fight on sandy and african regions tough slighly more resistant than the others...

    the heavy cohors should be as the other legionaries but much more protected,

    Btw I must have lost this mount text can u link it to the files you will send me when u balance the Romans?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  11. #11
    Angel's Avatar Angeal
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    Default Re: RES GESTAE Balancement!

    Well you can give the barbarian units and high attack and charge. Than Give the romans high def on armour and shield but low def skill. Barbarians will have no armour and high def skill also shield too. Make the archers good and Eastern archers good as well. Make all Skirshmers have AP. ARmour piercing to counter the roman units high def armour.
    Under the patronage of Hader

  12. #12

    Default Re: RES GESTAE Balancement!

    or reduce the stats of the romans

  13. #13

    Default Re: RES GESTAE Balancement!

    Hello, something that need's to be change is the arrows damage. They do not damage enough and the archers should have less arrows, to make it more realistic .Exemple: After one shot of a group, 7 guys could die out of 100.

    thank you !!
    Please give me reputation points thank you

  14. #14

    Default Re: RES GESTAE Balancement!

    Sorry for the inconvenience ....once Prom debugs it or other member team should be ok.

  15. #15
    gary's Avatar Domesticus
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    Default Re: RES GESTAE Balancement!

    Hi Prom First like to ,as i have in said in other threads, great skins i love the eagle it looks fantastic,, i would, if it is possible, change the shield Animi cos i think it should be held alittle closer to the body, it just does not look historcal or realistic to have it to far away from the body.I think (sigs) is close, but maybe some comprimise is needed. Second, i like the gladius stabbing but there is still alot of swiping. Check out this link below.

    http://romans-in-britain.org.uk/mil_...dier_sword.htm

    This is not correct, the Roman sword was, as you're probably awear of, only sharpened at the tip or point. Roman front line was in esance a buzzsaw.Moving faward and stabbing.. Second.

    I don't no if yu are awear but the Julian legion with the axe uses his weapon like a the gladius.?

    i have to say though, i look faward to playing this mod when it is complete you realy have done a fantastic job, and all those who have been involved well done.
    Last edited by gary; June 26, 2006 at 06:19 PM.

  16. #16

    Default Re: RES GESTAE Balancement!

    Animation for the gladius is fine as is , what is missing is the romans tokeep formation , just use them on hold and they will keep it , more than this can't be done ...

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  17. #17

    Default Re: RES GESTAE Balancement!

    Guys I am loosing tracks of the bugs you post but all the ones I checked till now are only problems of you not installed well the game , the Urban C. works perfectly and should work with the new balancement stats...

    please make a list of what u think are the real bugs and only post if you don't find a solution in previous posts ....

    Please notthat the game wont work if you install over previously used mods or stuff like that , you must foillow exactly the same instructions written , the descr_model_unit text holds the correct skeleton .... so or u didnt install animations or u didnt change this file , so I repeate be sure to have installed it correctly befoure saying it is a bug becoe makes me loose a lot of time searching for non existant bugs....
    Last edited by PROMETHEUS ts; June 27, 2006 at 02:52 AM.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  18. #18

    Default Re: RES GESTAE Balancement!

    Bugs i have come across:

    -The equites auxiliarii are available before the reforms.
    -The Barabarian Cavalry horse has the sort of crest on its head.
    -The Barbarian Warlord have the same horse as the equites consulares.
    (Though the last 2 will eventually be fixed in the next pack)
    -The Names of the roman factions are not there like Ivnia, Cornelia and Valeris.
    -Sometimes the faction symbol of the romans revert to the old ones ( such as in the charts).

    Other than that i think its fine and it is very stable as i havent got a CTD playing through around 80 years.


  19. #19

    Default Re: RES GESTAE Balancement!

    [QUOTE=Bullfrog]Bugs i have come across:
    -The equites auxiliarii are available before the reforms.
    Will take a look
    -The Barabarian Cavalry horse has the sort of crest on its head.
    -The Barbarian Warlord have the same horse as the equites consulares.
    (Though the last 2 will eventually be fixed in the next pack)
    Not a bug , depends on the fact that I didn't modded them yet...

    -The Names of the roman factions are not there like Ivnia, Cornelia and Valeris.
    Will take a look
    -Sometimes the faction symbol of the romans revert to the old ones ( such as in the charts).
    Never happened to me , are u sure u installed well?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  20. #20
    LoZz's Avatar who are you?
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    Northants, UK
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    10,021

    Default Re: RES GESTAE Balancement!

    Quote Originally Posted by Bullfrog
    Bugs i have come across:

    -The equites auxiliarii are available before the reforms.
    -The Barabarian Cavalry horse has the sort of crest on its head.
    -The Barbarian Warlord have the same horse as the equites consulares.
    (Though the last 2 will eventually be fixed in the next pack)
    -The Names of the roman factions are not there like Ivnia, Cornelia and Valeris.
    -Sometimes the faction symbol of the romans revert to the old ones ( such as in the charts).

    Other than that i think its fine and it is very stable as i havent got a CTD playing through around 80 years.

    same as me!! only thing is i havent noticed the wrong symbols.

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