UPDATE...Version 5
Download -->http://www.gamefront.com/files/23159996/ftwIIIafricaV5.zip
This is MansaSakura's Sub-mod (Version 5) for Falcom TW 3 version 1.4!
SPECIAL THANKS
Big shout out to Falcom for bringing us this fantastic mod!
Big shout out to Enguerrand, Sinople and MundusBellicus.fr for help on the unit info cards.
Big shout out to the Regions and Provinces mod (http://www.twcenter.net/forums/forumdisplay.php?356-Regions-amp-Provinces-Mod) creators for allowing me to use their strat models and textures!
WHAT HAPPENED TO VERSION 3?
I loved this mod so much that I decided to do a version 3 that made Zimbabwe more complete in my humble opinion.
I fixed some buttom issues in the menu and made units that relied on leather shields only recruitable with the leather tanner or above
I also modified the value of resources to better reflect the income they would bring.
I never released it cuz as soon as I was done, I started working on Version 4
We all know about the crashes in this mod, but it is still the best global mod out there.
To deal with this, I shortened the mod to 300 years so we can get to some events a bit quicker and before we are hit with all the crashes.
You still get some, but I find they don't pop up nearly as much for the African factions as before.
WHAT HAPPENED TO VERSION 4?
I made version 4 because I got a new computer and was able to see just how cool Falcom's African units for Zimbabwe really were.
I tried to restore as much of Falcom's original concept art while adding my limited expertise to historical accuracy to names
I also went over the unit stengths and defensive capabilities with a fine toothed comb to make sure the African units were no stronger or weaker than they should be
I also made unit_info cards for the African units that were missing them
Also, I'm tired of waiting for gunpowder, so now you can recruit gunpowder units as soon as you have the buildings for them.
It still takes a while, but its quicker and more fun than waiting for gunpowder to get discovered.
WHY 5?
Comparing Falcom's amazing work on his African units with my own notes, it appears that just about all of Mali's units are in fact Kanem-Bornu units.
That being said, I decided to replace Mali with Kanem. Nobody is a bigger fan of Mali than me, but I'm a teacher first and a gamer second.
I figure if I can help educate people in a fun way, why not. These games provide an excellent way to showcase an interesting part of history.
I also radically changed the strat models for Zimbabwe and Mali. No more Native American/Middle Eastern textures!
....
Once again, this mod does not affect non-African factions (I tweaked Egypt and the Moors a little this time).
This mod makes fighting in Africa more challening and fun.
Please leave feedback on the Africa Sub-mod forum once you've tried this...
REQUIREMENTS...Falcom TW 3 version 1.4 (won't work for version 1.3)
INSTALLATION...
1-Unzip the download to desktop
2-Copy the folder "FalcomTW3" inside the "Install" folder to the "Mods" folder inside of "Medieval II"
3-Allow them to merge. Replace anything it asks you to.
*-YOU MAY HAVE TO DELETE THE Map.rwm file located in Falcomtw3 --> data --> world --> maps --> base
Your done!
UNINSTALLATION...
1-Copy the folder "FalcomTW3" inside the "Uninstall" folder to your "Mods" folder inside of "Medieval II"
2-Allow them to merge. Replace anything it asks you to.
Your done!
Version 5 Update List...
*CAMPAIGN CHANGES*
-Changed the start time of the campaign from 1080 to 1220
-Gunpowder units available from the start
*MALI CHANGES*
-Replaced Mali with Kanem faction and gave it a roster consisting of Desert, Arab and Sudanese units
-Put back in the Kanem flag from version 1 of this mod
-Changed the Desert skin for for Mali's Tuareg-like units (Desert Archers, Desert Cavalry) to all blue headgear and african faces
-Changed Strat Model for Mali/Kanem Islamic General to the awesome Desert General strat from Regions & Provinces
-Changed Mali/Kanem Islamic General Battle Model to Tuareg-style desert warrior
-Changed texture for Mali/Kanem Islamic Captain to the darker texture from Regions & Provinces
-Capital at Njima from start
-No early siege units (ballistas, catapults and trebuchets) to make it more historically accurate
-ME gunners and Sudanese gunners are buildable and recruitable
-No Tuareg units since they were always enemies and never allies of the Kanem Empire
-Mali Nobles/Kanuri Knights recruitable and buildable (still throw javelins)
-Dismounted Mali Nobles/Dismounted Kanuri Knights recruitable and buildable
-Cannibals/Sao Axmen recruitable and buildable with Caravan
-Vougiar Paysan Mali/Kanembu Spearmen recruitable and buildable
-Chevaliers Zarma/Baguirmi Lancers recruitable and buildable with Leather Tanner building
-Arab Cavalry recruitable and buildable
-Dismounted Arab Cavalry recruitable and buildable
-Disounted Fulbe Knights recruitable and buildable
-Sudanese Tribesmen/Peasants recruitable and buildable
*ZIMBABWE CHANGES*
-Replaced Zimbabwe Indian Captain with Desert Captain from Region & Provinces Mod
-Replaced Zimbabwe Indian General battle model with Nubian Spearmen battle model
-Replaced Zimbabwe Indian Captain battle model with Sudanese Tribesmen battle model
*MOOR CHANGES*
-Moors can recruit Bambara Archers
-Moors can recruit Dismounted Fulbe Knights
Version 4 Update Lists...
Moor Updates
-Made Berber Spearmen only recruitabe by Moors
-Made Lamtuna Spearmen only recruitbale by Moors
-Made Camel Gunners only recruitabe by Moors and only with the Caravan building
-Tuareg Camel Spearmens recruitable and only with the Caravan building
-Dismounted Tuareg recruitable and only with the Caravan building
-Blacksmith upgrades melee weapons
-Can recruit Sudanese Gunners at same time as Middle Eastern Hand Gunner
Mali Updates
-Fixed starting province so that Niani has the right building and can upgrade normally
-Restored Falcom's faction icon and banners
-Added Falcom's faction icon as a button for Mali
-Added unit cards and unit_info pictures for all Mali Units
-Vougier Paysan Mali are now Kanembu Spearmen since that is what they are modeled off of and are a mercenary unit recruitable in Kanem and Tripoli
-Cannibals are now Kanembu Axmen since that is what they are modeled off of and are a mercenary unit recruitable in Kanem and Tripoli
-Chevaliers Zarma are now Kanuri Knights since that is what they are modeled off of and are a mercenary unit recruitable in Kanem and Tripoli
-Made Tuareg Spearmen only recruitabe by Mali and only with the Caravan building
-Made Tuareg Camel Spearmens only recruitbale by Mali and only with the Caravansry
-Blacksmith upgrades melee weapons
-Advanced barracks give experience upgrades
-Can recruit Middle Eastern Hand Gunner at the same time as everyone else
-Can recruit Sudanese Gunners at same time as Middle Eastern Hand Gunner
-Sudanese Tribesmen are now Peasants for Mali
-Mali Nobles throw javelins now like the Desert Cavalry (more historical accuracy)
-Bambara Warriors can only hide in forest now
Zimbabwe Updates
-Added Falcom's faction icon as a button for Zimbabwe in menu
-Zimbabwe can build castles
-Zimbabwe can build caravan and caravansry buildings
-All Zimbabwe units including bodyguard have a unit card and unit_info picture
-Zimbabwe can recruit specific shield units from leather tanner
-Zimbabwe can recruit specific shield units from blacksmith
-Blacksmith upgrades melee weapons
-Advanced barracks and smiths give experience upgrades
-Can recruit Sudanese Gunners at same time as Middle Eastern Hand Gunner
-Zimbabwe Tribesmen are now Peasants for Zimbabwe (zulu looking unit with different color shields)
-Zimbabwe Javlinmen are now African Scouts (zulu looking unit with all black shields and javelins; now can hide anywhere)
-Zimbabwe Spearmen are Nyai Spearmen (zulu looking unit with all white shields)
-Zimbabwe Nobles are now African Axmen (modified Indian unit fights in horde formation and now terrifies ground troops)
-Zimbabwe Bodyguard are basically the same (modified Indian unit) but fight in line formation
-Zimbabwe can recruit Middle Eastern Bombarbs
Map Updates
-Made mercenaries and rebels region specific
-Added Rogue units not buildable by any faction (Kanuri Knights, Kanembu Spearmen, Kanembu Axmen, Nubian Archers, Nubian Spearmen)
-Added Cultural units buildable by specific factions and recruitable in specific regions (sudanese, desert, tuareg, arab)
-Massive editing of the Descr_strat file so that the African rebel settlements have more diversity and are tougher to capture
-Changed the AI setting for Mali and Zimbabwe to reflect their unit roster a bit better
Enjoy!
Let me know what you think on this sub mod forum
Let me know what you think of this and if you'd like to incorporate any of these changes into the next update. CHEERS