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Thread: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

  1. #141
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    This thread is only meant for bugs, not help fixing your problems

  2. #142

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Emperor of Hell View Post
    This thread is only meant for bugs, not help fixing your problems
    Its not my problem its a bug problem have you actually bothered to read what i wrote ?


    Sauromon died, the heir Ugluk ,should take is place but the GAME ,not me , made another General as leader of Isengard and still Ugluk remained heir.
    Explain me please how this is my problem ....

  3. #143
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I am sorry, you posted 4 posts in a row, I didn't read them entirely and I assumed it was one big story.

    That is strange, I've never heard such a thing before. Are you sure you fixed all your install problems?

  4. #144

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Emperor of Hell View Post
    I am sorry, you posted 4 posts in a row, I didn't read them entirely and I assumed it was one big story.

    That is strange, I've never heard such a thing before. Are you sure you fixed all your install problems?
    No problem.
    Maybe its rare for someone to play for so long a campaign and yes, i did managed to remove all files of Kingdoms and Third Age manually and install everything with no problems ,before i saved my campaign on a pen where i copy and paste .

    Sauromon dies with 122 years old age around turn 250īs .
    The problem as i said is why Lord Ugluk havent take is place as it should ?It must be a bug .

    Correct me if im wrong , they do die of natural causes right ?
    Maybe this kind of "races" should get their ages increased a bit more , a way that they could live till the end of the campaign goals,400 turns.Dont know if its possible
    Last edited by oOIYvYIOo; December 04, 2012 at 01:44 PM.

  5. #145

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I have built the Military Academy ,with Gondor ,where all units receive +1 on experience .But everytime i recruit a unit , i need to retrain them to get that +1 experience.
    But if im not mistaken ,more thing less thing, only 1 in 10 get the experience levle after being retrained.
    Last edited by oOIYvYIOo; December 21, 2012 at 06:13 PM.

  6. #146

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    sorry if this is old,but whenewer i start battle on third age campaighn ,it says that we have lost,there is no casaulties in the battle log.also started fellowship campaighn and again,lost the campaighn on start up ..really dont know whats happening.

  7. #147
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Elvenkind is right, this thread is only for reporting bugs, like this:

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Withwnar View Post
    Some Mirror viewing locations aren't working (Imladris and Black Gate).

    This fixes them in campaign_script.txt...

    Code:
    console_command move_character Mirror, 274, 147
    ...
    console_command move_character Mirror, 184, 250
    ... change to ...

    Code:
    console_command move_character Mirror, 274, 149
    ...
    console_command move_character Mirror, 186, 250
    But the next TATW version will probably need a Palantiri/Mirror rebuild anyway, for any map changes at least. That will catch any other 'bad tile' problems in the process.


    It would be best to have this thread as clean as possible so no discussions about very specific problems so King Kong can easily find bugs to fix in the next patch.

  8. #148

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Ive experienced same bug as someone has described here

    I'm getting a strange crash during a battle in my Gondor campaign. I have half a stack near Minas Morgul, and I attacked a small Mordor force standing next to the fortress, which forced the garrison to join the attack.
    I start the battle fine, and line up my rangers and archer militia up on a high hill, with a few infantry lined up behind and a single cav unit behind them. After awhile the animation gets really choppy, and shortly after attacking the game crashes to desktop with the "unspecified error..." message. This happens whether I send my cav in, or move my archers into range - but it seems to happen when the AI gives orders to attack in return.
    - I have read the forums
    - I have disabled DST on my computer
    - my graphics card works fine, and is using current driver
    - I have uninstalled/reinstalled 3.0 and both patches
    - This particular crash doesn't happen on normal battle maps, only the scorched earth Mordor map near Minas Morgul
    What's going on?


    my TATW version is up to date , heres log file..

    Spoiler Alert, click show to read: 
    01:29:27.260 [system.rpt] [always] CPU: SSE2
    01:29:27.261 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    01:29:27.276 [system.io] [always] mounted pack packs/data_0.pack
    01:29:27.277 [system.io] [always] mounted pack packs/data_1.pack
    01:29:27.282 [system.io] [always] mounted pack packs/data_2.pack
    01:29:27.286 [system.io] [always] mounted pack packs/data_3.pack
    01:29:27.288 [system.io] [always] mounted pack packs/data_4.pack
    01:29:27.289 [system.io] [always] mounted pack packs/localized.pack
    01:29:36.163 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg large_city vs clt huge_city)
    01:29:36.164 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg large_city vs clt huge_city)
    01:29:36.164 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg large_city vs clt huge_city)
    01:29:36.164 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg large_city vs clt huge_city)
    01:29:36.165 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg large_city vs clt huge_city)
    01:29:36.165 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg large_city vs clt huge_city)
    01:29:36.165 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg large_city vs clt huge_city)
    01:29:36.165 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
    01:29:36.165 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg large_city vs clt huge_city)
    01:29:36.166 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg large_city vs clt huge_city)
    01:29:36.166 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg large_city vs clt huge_city)
    01:29:36.166 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg large_city vs clt huge_city)
    01:29:36.166 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    01:29:36.166 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg large_city vs clt huge_city)
    01:29:36.167 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
    01:29:36.167 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg large_city vs clt huge_city)
    01:29:36.167 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg large_city vs clt huge_city)
    01:29:36.167 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg large_city vs clt huge_city)
    01:29:36.167 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg large_city vs clt huge_city)
    01:29:36.168 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    01:29:36.168 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
    01:29:36.168 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)
    01:29:36.168 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction ireland (bdg large_city vs clt huge_city)
    01:29:36.169 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction norway (bdg large_city vs clt huge_city)
    01:29:36.169 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg large_city vs clt huge_city)
    01:29:36.169 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg large_city vs clt huge_city)
    01:29:52.311 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    01:35:24.130 [game.script] [error] Script execution error for <label_unit>, at line 46993, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.131 [game.script] [error] Script execution error for <label_unit>, at line 46994, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.131 [game.script] [error] Script execution error for <label_unit>, at line 46995, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.131 [game.script] [error] Script execution error for <label_unit>, at line 46996, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.131 [game.script] [error] Script execution error for <label_unit>, at line 46997, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.132 [game.script] [error] Script execution error for <label_unit>, at line 46998, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.132 [game.script] [error] Script execution error for <label_unit>, at line 46999, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.132 [game.script] [error] Script execution error for <label_unit>, at line 47000, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.132 [game.script] [error] Script execution error for <label_unit>, at line 47001, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.132 [game.script] [error] Script execution error for <label_unit>, at line 47002, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.133 [game.script] [error] Script execution error for <label_unit>, at line 47003, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.133 [game.script] [error] Script execution error for <label_unit>, at line 47004, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.133 [game.script] [error] Script execution error for <label_unit>, at line 47005, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.133 [game.script] [error] Script execution error for <label_unit>, at line 47006, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.133 [game.script] [error] Script execution error for <label_unit>, at line 47007, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.134 [game.script] [error] Script execution error for <label_unit>, at line 47008, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.134 [game.script] [error] Script execution error for <label_unit>, at line 47009, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.134 [game.script] [error] Script execution error for <label_unit>, at line 47010, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    01:35:24.134 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u3'.
    01:35:24.134 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u4'.
    01:35:24.135 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u5'.
    01:35:24.135 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u6'.
    01:35:24.135 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u7'.
    01:35:24.135 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u8'.
    01:35:24.135 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u9'.
    01:35:24.136 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u10'.
    01:35:24.136 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u11'.
    01:35:24.136 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u12'.
    01:35:24.136 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u13'.
    01:35:24.136 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u14'.
    01:35:24.137 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u15'.
    01:35:24.137 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u16'.
    01:35:24.137 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u17'.
    01:35:24.137 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u18'.
    01:35:24.137 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
    01:35:24.138 [game.script] [error] Script execution error for <define_unit_group>, at line 47012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
    01:35:24.138 [game.script] [error] Script execution error for <label_unit>, at line 47066, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    01:35:24.138 [game.script] [error] Script execution error for <define_unit_group>, at line 47067, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u1'
    01:39:17.665 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
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  9. #149

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    1. post here. when i attack the rebles the game crashes a black scren and a ring appears (third age campaing) can you please help me! p.s. sorry for BAD ENGLISH

  10. #150

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    When I play the Fellowship campaign, the game crashes in the first battle with the Nazgul. I have the 3.2 patch. Re-installing didn't work. Help please.

  11. #151
    StealthFox's Avatar Consensus Achieved
    Content Emeritus spy of the council

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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    @Faroah: Are you sure you installed 3.2 correctly? Does it say version 3.2 when it loads or at the main menu?

    Also:

    Thread cleaned.

    This thread is not for technical help but for reporting specific bugs. (Read the first post)

    If your post(s) got deleted please check the main technical help forum for a solution to your problem first. If you cannot find a solution then open a new thread and we will try to help you with your problem.

  12. #152

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Yes, it says v 3.2 at the bottom of the screen.

  13. #153
    Withwnar's Avatar Script To The Waist
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    StealthFox (or other moderator), perhaps the OP should be updated. The title says "read before posting" but the OP doesn't make it very clear what the definition of "issue" is and it is frequently misinterpreted to mean things like "my game is not starting". Maybe add an explicit statement regarding technical help?

  14. #154
    dannyalex's Avatar Campidoctor
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I am ready to load my game both autosave and quick save points,both fail

    the story when load i got a message in boths saves that one of my general died,first time i see a messages pop up after a load game...and then game goes to windows...classic bugs

    anyone kind to help me?

    think some guys talks about some log file i can post here? where i can find it?

    p.s already open a thread
    Most Chivalrous commander 2020-2021

  15. #155

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I desperately need help... Whenever I enter a battle, the game immediately crashes. I had this problem before, with the 3.1 patch.

  16. #156

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by RomanSparta View Post
    I desperately need help... Whenever I enter a battle, the game immediately crashes. I had this problem before, with the 3.1 patch.
    Delete two descr_geography_new files (.db and .txt) found in ..mods\ Third_Age_3\ data folder.

    And open up your own thread for any other issue you encounter, cause this one is not for solving them, rather just reporting bugs.
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  17. #157

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Thank you soooooo much.

  18. #158

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Greetings

    I have installed medieval 2 +kingdoms and i downloaded third age patch 3.2 but everytime i started it, it goes no further than the loading screen an it giives no error as it closses itself. I have already installed the other mod parts (3.0 and 3.1) and i have set my automated time change of but it still dind't work can anyone help me.

  19. #159
    StealthFox's Avatar Consensus Achieved
    Content Emeritus spy of the council

    Join Date
    Nov 2010
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    GA
    Posts
    8,170

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Sounds like a bad install. Take a look at this thread.

  20. #160
    Civis
    Join Date
    Dec 2012
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    A small apartment
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    114

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I wasn't sure if what I had written here would be accepted or be among the posts that get deleted for being off topic.

    So I moved it to http://www.twcenter.net/forums/showt...3#post12468363
    Last edited by Pethom; January 15, 2013 at 05:35 PM.

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