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Thread: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

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  1. #1

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    The rock/island on the river between mirkwood and misty mountains is broken, cannot deploy troops there
    sorry, cannot provide screenshot right now
    I think the region is called Aduil Vale or something like that
    Yea I know the name is terrible, but it's not really finished.

  2. #2
    Withwnar's Avatar Script To The Waist
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Playing as the High Elves in 3.2, everytime i complete the council mission to capture a settlement and the reward is "Best units currently aviable", I get awarded with (3?) units of (Palainter? or something like that).
    Not wishing to turn this into a discussion but...

    Can confirm that it is not a Palantiri bug which the name suggests.

    It might be "Palarran" which is a ship and therefore explains why they are not visible in the capital.

  3. #3

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    One and a while i get some ctd always in battles ,any solutions ?

  4. #4

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by oOIYvYIOo View Post
    One and a while i get some ctd always in battles ,any solutions ?
    You should open up your own thread about your issues and we will try to help you. This is just for reporting Bugs Thread ( read 1st post before posting?)
    And give us more info when you open your thread:
    1. what Windows do you have,
    2. is your M2TW steam or non steam version,
    3. are there any reinforcements on either side,
    4. have you tried any solution so far etc.
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  5. #5

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by ElvenKind View Post
    You should open up your own thread about your issues and we will try to help you. This is just for reporting Bugs Thread ( read 1st post before posting?)
    And give us more info when you open your thread:
    1. what Windows do you have,
    2. is your M2TW steam or non steam version,
    3. are there any reinforcements on either side,
    4. have you tried any solution so far etc.
    Ok i will in the future open a topic where i will post everything ,thank you.

  6. #6

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Ok, so I've been playing the Fellowship campaign, and noticed something. In the quest where Frodo and Sam have to spy on Mordor from the Black Gate and Minas Morgul, whenever they end the turn in either the Black Gate province or the Minas Morgul province the game crashes with a "Medieval II has encountered an unspecified error" message. I have Windows &, a non-steam version of Med II, and no submods.
    Thanks.

    -LegioS

  7. #7
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    This thread is only meant for bugs, not help fixing your problems

  8. #8

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Emperor of Hell View Post
    This thread is only meant for bugs, not help fixing your problems
    Its not my problem its a bug problem have you actually bothered to read what i wrote ?


    Sauromon died, the heir Ugluk ,should take is place but the GAME ,not me , made another General as leader of Isengard and still Ugluk remained heir.
    Explain me please how this is my problem ....

  9. #9
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I am sorry, you posted 4 posts in a row, I didn't read them entirely and I assumed it was one big story.

    That is strange, I've never heard such a thing before. Are you sure you fixed all your install problems?

  10. #10

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Emperor of Hell View Post
    I am sorry, you posted 4 posts in a row, I didn't read them entirely and I assumed it was one big story.

    That is strange, I've never heard such a thing before. Are you sure you fixed all your install problems?
    No problem.
    Maybe its rare for someone to play for so long a campaign and yes, i did managed to remove all files of Kingdoms and Third Age manually and install everything with no problems ,before i saved my campaign on a pen where i copy and paste .

    Sauromon dies with 122 years old age around turn 250´s .
    The problem as i said is why Lord Ugluk havent take is place as it should ?It must be a bug .

    Correct me if im wrong , they do die of natural causes right ?
    Maybe this kind of "races" should get their ages increased a bit more , a way that they could live till the end of the campaign goals,400 turns.Dont know if its possible
    Last edited by oOIYvYIOo; December 04, 2012 at 01:44 PM.

  11. #11

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I have built the Military Academy ,with Gondor ,where all units receive +1 on experience .But everytime i recruit a unit , i need to retrain them to get that +1 experience.
    But if im not mistaken ,more thing less thing, only 1 in 10 get the experience levle after being retrained.
    Last edited by oOIYvYIOo; December 21, 2012 at 06:13 PM.

  12. #12

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    sorry if this is old,but whenewer i start battle on third age campaighn ,it says that we have lost,there is no casaulties in the battle log.also started fellowship campaighn and again,lost the campaighn on start up ..really dont know whats happening.

  13. #13
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Elvenkind is right, this thread is only for reporting bugs, like this:

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Withwnar View Post
    Some Mirror viewing locations aren't working (Imladris and Black Gate).

    This fixes them in campaign_script.txt...

    Code:
    console_command move_character Mirror, 274, 147
    ...
    console_command move_character Mirror, 184, 250
    ... change to ...

    Code:
    console_command move_character Mirror, 274, 149
    ...
    console_command move_character Mirror, 186, 250
    But the next TATW version will probably need a Palantiri/Mirror rebuild anyway, for any map changes at least. That will catch any other 'bad tile' problems in the process.


    It would be best to have this thread as clean as possible so no discussions about very specific problems so King Kong can easily find bugs to fix in the next patch.

  14. #14

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    1. post here. when i attack the rebles the game crashes a black scren and a ring appears (third age campaing) can you please help me! p.s. sorry for BAD ENGLISH

  15. #15

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    When I play the Fellowship campaign, the game crashes in the first battle with the Nazgul. I have the 3.2 patch. Re-installing didn't work. Help please.

  16. #16
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    @Faroah: Are you sure you installed 3.2 correctly? Does it say version 3.2 when it loads or at the main menu?

    Also:

    Thread cleaned.

    This thread is not for technical help but for reporting specific bugs. (Read the first post)

    If your post(s) got deleted please check the main technical help forum for a solution to your problem first. If you cannot find a solution then open a new thread and we will try to help you with your problem.

  17. #17

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Yes, it says v 3.2 at the bottom of the screen.

  18. #18
    Withwnar's Avatar Script To The Waist
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    StealthFox (or other moderator), perhaps the OP should be updated. The title says "read before posting" but the OP doesn't make it very clear what the definition of "issue" is and it is frequently misinterpreted to mean things like "my game is not starting". Maybe add an explicit statement regarding technical help?

  19. #19
    dannyalex's Avatar Campidoctor
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I am ready to load my game both autosave and quick save points,both fail

    the story when load i got a message in boths saves that one of my general died,first time i see a messages pop up after a load game...and then game goes to windows...classic bugs

    anyone kind to help me?

    think some guys talks about some log file i can post here? where i can find it?

    p.s already open a thread
    Most Chivalrous commander 2020-2021

  20. #20

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I desperately need help... Whenever I enter a battle, the game immediately crashes. I had this problem before, with the 3.1 patch.

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