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Thread: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

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  1. #1

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by KhanofKhans View Post
    Having problems with CTD when reinforcements arrive from anywhere. I have read that this is due to the battle AI RBAIv6.5 I think. There is a whole thread dedicated for this, so many people are having the same problem. We would appreciate a fix for this is really a game-breaker, nice job on the mod though, it is one of my favorite
    Sounds pretty much like my problem. No real problem with battles with just two armies but three times now with battless that involves reinforcements or just one army (mine) against two other armies i get a CTD to the desktop.

    A workround is auto resolve but its very unpridictable and uaually costs you more troops.

    I have played previous versions of this great mod and not had the problem. So it must be something that has been introduced recently.

    Update
    It definatly must be something to do with the reinforcements. Since i posted i have fought a lot of battles as Rhun involving cataputs, dwarvern axe throwers and many other combinations with no problem. Then i get one with reinforcements for the other side it plays for about 5 minutes then CTD to the desktop.
    Last edited by Alex-ander; September 02, 2012 at 02:05 PM.

  2. #2
    Withwnar's Avatar Script To The Waist
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Don't worry about the log. This is a well known issue; no need to mention it further here.

  3. #3

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I am currently playing the Fellowship Campaign and am at the Frodo and Sam side quest in Ithilien. Faramir has arrived and i am able to start the battle. But during the middle of the battle, it crashes with 'unspecified error.' I know this is just for reporting but I'm not good at navigating the different forums so if there are any suggestions to fix it that would be great

  4. #4

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Lorien Warrior View Post
    I am currently playing the Fellowship Campaign and am at the Frodo and Sam side quest in Ithilien. Faramir has arrived and i am able to start the battle. But during the middle of the battle, it crashes with 'unspecified error.' I know this is just for reporting but I'm not good at navigating the different forums so if there are any suggestions to fix it that would be great


    PROBABLY MUMAKIL THAT CAUSE THIS

  5. #5
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I have problem, when I was playing with gondor, Baby boy called an invasion on E. Osgilliath, luckily I had an army nearby when the stacks arrived, when I attacked with this army against 4 stacks, the game would basically lock. To solve this I had to alt tab look into task manager until m2tw started working again, came back into the game and sometimes it wouldnt register the attack, thus I was back again to alt tab, until the attack registered, and alt tab until I could get into the battle.

    This happened several times on different invasions, didnt had any problem unless they were crusader armies. In the end I auto solved the battles

    The very ugly forgive, but beauty is essential - Vinicius de Moraes

  6. #6
    Agamemnon's Avatar Comes Limitis
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Was playing a Dol Guldur custom battle, and I noticed two things:
    1. You can't place troops on the inner wall at all. (which probably isn't a bug)
    2. EVERY SINGLE MAN on the outer wall of Dol Guldur jumps up in the air, dies, and falls to the ground as hundreds of corpses when the enemy get one section of the wall to 60% or higher damage (with me it was 61% caused by a catapult unit - lost 6 units of Mirkwood Archer Guard and my general...).

  7. #7
    dannyalex's Avatar Campidoctor
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    fix the problem with reinforcements pls... ( for next version,dont leave it this way again...)
    Most Chivalrous commander 2020-2021

  8. #8

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    The game ctd when im playing fellowship campaign the turn after i beat lurtz to save the hobbits i dont know why is that ,btw only merry is on the map i cant find pippen on the map or in my agents list

  9. #9

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Hi guys, I am getting a CTD when attacking Minas Ithil with Gondor. Battle looks like its about to load and then CTD at the least second. Unspecified error.

    The only other CTD I got that was repeatable was when sallying from Cair Andros. I put my Ithilien Rangers on the walls and as soon as they open fire I get CTD. Happens every time I attempt a sally from Cair Andros. When I took the castle, it was fine, when I defend against breach, its fine. Just when I sally and then just when the bows start firing. I either have to wait for them to attempt to breach me or auto-resolve.

    Playing 3.2 + MOS.

    Thanks in advance.

  10. #10
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Some posts deleted.

    This thread is only for reporting specific bugs such as CTDs. (please read the first post)

    If your post(s) got deleted please check the main technical help forum for a solution to your problem first. If you cannot find a solution then open a new thread and we will try to help you with your problem.

  11. #11
    Withwnar's Avatar Script To The Waist
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Not sure if it's intentional...

    It is possible to have two Balrog spawns within the same campaign: one from the garrison script and one from building the mines. I believe that once one of them happens the second shouldn't be allowed to happen.

    The script in this post adds a counter to handle it.

  12. #12

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    The wall prevents troops from enter Minas Tirith battle because Gondor station troops on gates. HELP PLEASE!!!!!!ı am playing 3.2 ı cant enter minas tirith!!

  13. #13

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    This happened to me in a game I just played. I sieged as Silvan Elves a Mordor Settlement the battle started. They had Mumakil inside the settlement, most could not leave it, and the ones that came and attacked me I could not retaliate, if I targeted them, my units charged straight into the settlement to attack the ones trapped. I had to intentionally place troops in front of them so that they would be engaged, sort of lost most of my infantry there.

    If it not a bug and part of the game, we'll, I would say to allow Mumakils to pass one way or another.

  14. #14
    Withwnar's Avatar Script To The Waist
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Some Mirror viewing locations aren't working (Imladris and Black Gate).

    This fixes them in campaign_script.txt...

    Code:
    console_command move_character Mirror, 274, 147
    ...
    console_command move_character Mirror, 184, 250
    ... change to ...

    Code:
    console_command move_character Mirror, 274, 149
    ...
    console_command move_character Mirror, 186, 250
    But the next TATW version will probably need a Palantiri/Mirror rebuild anyway, for any map changes at least. That will catch any other 'bad tile' problems in the process.

  15. #15

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Henneth Annun, I never really gave it much thought, there was a greyish grove in the terrain, and I sort of assumed that that was my paved road, but due to some terrain feature sort of showed up badly. Alas that was not the case.

    I opened up the trade specifics for the settlement and I managed to see that I had three trades each worth 6 or 7 gold each, (not really paved road kind of trades which should have been around 50 each at least.) before the game crashed!

    I kind of hope some fancy crash report isn't necessary in this case. No sub mods and 3,2 of course on a gold installation, if that matters?

    Screenshot

  16. #16
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Fix for reinforcement crashes can be found here:

    http://www.twcenter.net/forums/showthread.php?t=257970
    http://www.twcenter.net/forums/downl...o=file&id=3350

    Quote Originally Posted by Germanicu5
    New AI (v5.7) is out, what's most important it eliminates reinforcements CTD issue that existed due to a typo in recent versions of RBAI. Everything works fine now.

  17. #17

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    In the Montains of Gundabad region on the northern slope of the mountains on the southern border some of the terrain is faulty. Faced with a full stack of orcs I pulled back as high up the slope as I could for defense. When their turn rolled around and the predictable attack came, rather than raining death on an exhausted and demoralized foe trudging up a sheer mountainface, I found myself defending the corner of a small and perfectly flat meadow with a sprinkling of trees. Not what I had in mind.


    I also noticed that the minimap was completely black except for my units and a few very dense topographical lines in the extreme NE corner beyond the playable field. Usually it has light and dark greens, grey, blue, what have you, but this one was solid black.


    I assume this means the tile doesn't have the appropriate terrain programmed into it. Back on the strat map, I noticed that where my army had been standing the ground seemed greener and less like the surrounding hill terrain.

    EDIT: After further experimenting, I found that the highest altitude row or 2 of tiles all along the northern edge of that range are perfectly flat. If you go down to the third where the strat map starts to level out the terrain becomes mountainous.
    Last edited by deusvult6; October 26, 2012 at 11:35 PM.

  18. #18
    Withwnar's Avatar Script To The Waist
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    There seems to be a wrong climate colour being used in southwest Gondor. The pale green bits in the mountains...

    Spoiler Alert, click show to read: 

    RGB is 141 197 65 instead of (I assume) 141 198 63.

    Not a big deal as I think the default TGAs are kicking in in the game; it doesn't look odd there. Just mentioning it.

  19. #19
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Thread cleaned.

    This thread is not for technical help but for reporting specific bugs like Withwnar did in the post above.

    If your post(s) got deleted please check the main technical help forum for a solution to your problem first. If you cannot find a solution then open a new thread and we will try to help you with your problem.

    For battle crashes, there are many threads on the subject. Generally deleting these two files in the TATW data folder should fix the problem:

    descr_georgraphy_new data base file
    descr_georgraphy_new text document

  20. #20

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I'm getting a strange crash during a battle in my Gondor campaign. I have half a stack near Minas Morgul, and I attacked a small Mordor force standing next to the fortress, which forced the garrison to join the attack.
    I start the battle fine, and line up my rangers and archer militia up on a high hill, with a few infantry lined up behind and a single cav unit behind them. After awhile the animation gets really choppy, and shortly after attacking the game crashes to desktop with the "unspecified error..." message. This happens whether I send my cav in, or move my archers into range - but it seems to happen when the AI gives orders to attack in return.
    - I have read the forums
    - I have disabled DST on my computer
    - my graphics card works fine, and is using current driver
    - I have uninstalled/reinstalled 3.0 and both patches
    - This particular crash doesn't happen on normal battle maps, only the scorched earth Mordor map near Minas Morgul
    What's going on?

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