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Thread: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

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  1. #1
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Some posts deleted.

    This thread is for reporting bugs only (please read the 1st post) and not for suggestions or help with installation problems or other technical help. Please see the main technical help forum for those questions.

  2. #2

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I've got a 3.2 fresh install, no mods. playing eriador and trying to attack hoarwell with a large army lead by aragorn. hoarwell has a large army lead by saruman. every time i try to do this battle it crashed. i tried all the tips for fixing stability and tried reinstalling the game. i tried starting from an earlier save point and played several rounds before coming to this same result. ive certainly had battles with more people in it before so i dont think thats the issue even though this is the largest battle ive had so far in this campaign. i just dont know what could be causing these ctd's.

  3. #3

    Default

    1. Bug: When you go to Options in the main menu you could see ver. 1.05 in top right corner.
    Possible solution: This should be changed to match version number or invisible.

    2. Bug: In the intro movie you could see text from "Medieval 2" intro movie.

    Reproduction: In options enable subtiltes. Exit and enter game.

    Solution: There should be correct text or none of it.

    3 Bug: Caras Galadhon was the place where Celeborn lived NOT Cerin Amroth

    Solution: Haldir should be in Cerin Amroth and Celeborn should be "Lord of Lorien" in Caras Galadhon
    Last edited by StealthFox; June 25, 2012 at 09:39 AM.

  4. #4
    Stylix's Avatar MOS Team Member
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Cirdant View Post
    1. Bug: When you go to Options in the main menu you could see ver. 1.05 in top right corner.
    Possible solution: This should be changed to match version number or invisible.
    This is the version of M2TW installed. It is an important piece of information for trouble-shooting. This may be hard coded, but should be displayed to help eliminate one possible cause of the mod not launching correctly.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  5. #5

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Hey im new and im having this problem, whenever i start a new third age campaign and then get to the actual game my map in the bottom left corner isnt coverd by the fog of war. I've tried toggling it on and off but it doesnt help. This makes the game not fun for me can some one help?

  6. #6

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I got a CTD when a orc army attacked my army besieging the silvan city occupied by the orcs near Moria (I don't remember the name).

    Here the log:

    Spoiler Alert, click show to read: 
    09:27:41.000 [system.rpt] [always] CPU: SSE2
    09:27:41.000 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    09:27:41.000 [system.io] [always] mounted pack packs/data_0.pack
    09:27:41.000 [system.io] [always] mounted pack packs/data_1.pack
    09:27:41.000 [system.io] [always] mounted pack packs/data_2.pack
    09:27:41.000 [system.io] [always] mounted pack packs/data_3.pack
    09:27:41.000 [system.io] [always] mounted pack packs/data_4.pack
    09:27:41.000 [system.io] [always] mounted pack packs/localized.pack
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction ireland (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction norway (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg large_city vs clt huge_city)
    09:28:05.406 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 9142, column 2
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg large_city vs clt huge_city)
    09:28:39.140 [game.script] [always] Germanicu5 ReallyBadAI v5.6 Running. Please upload log and savegames when reporting battle CTDs for SS.
    10:59:42.781 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  7. #7

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    if i play a siege defense with gondor against mordor at cair andros ,my game crashes and i can't find any log that could tell me why ,I messed around a little bit with the projectile file and with the unit costs ,is that the reason ?

  8. #8

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by SSKalimdorSS View Post
    if i play a siege defense with gondor against mordor at cair andros ,my game crashes and i can't find any log that could tell me why ,I messed around a little bit with the projectile file and with the unit costs ,is that the reason ?
    I occassionally had this crash, i autoresolved and went on. my crash was intermittent. I suspect it's a memory leak somewhere but I have 8G so that might account for it's rarity ????

    R
    oOo

    Rome 2 refugee ...

    oOo

  9. #9

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    i get this crash both in custom battle and in campaign every time i try to play a battle on that custom map between mordor and gondor it is not intermittent

  10. #10

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    i get a CTD when defending E.Osgiliath against mordor

    Attachment 230208

    pls help

  11. #11
    Rhaenys Targaryen's Avatar Campidoctor
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I found a mistake or something that was forgotten, I was playing as Rhun in a custom battle and my general died, the text on the "Noble Death" screen is completely from vanilla M2TW.

    Attachment 230477

  12. #12

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Reposting this here from the Crashing thread per StealthFox's suggestion:

    Greetings everyone! I've been following this mod since 1.1 and would like to thank KK and the rest of the TATW team for the amazing job they've done over the years. Unfortunately these crashes that keep occuring have made my dream of conquering Middle Earth difficult.

    I am playing vanilla TATW 3.2 on Windows XP Professional. I have the standard M2TW and Kingdoms add-on (not gold or Steam edition). I am playing as Isengard and am 31 turns into my campaign. As I end my turn, Rohan attacks Fangorn. During the battle loading screen, the game crashes and leaves me with a black screen and one-ring-of-death. I assume there is an error message with a prompt that I cannot see behind the black screen, as pushing enter clears it and returns me to my desktop.

    Undeterred, I decided to move my forces out of Fangorn and let the town fall so that I could play out my siege of Lond Daer on the next turn. Unfortunately the exact same kind crash occured as I ordered my forces to attack Lond Daer!

    I've tried the Daylight Savings suggestion, no luck (although I was really hoping that it would work and it sounded just crazy enough to!).
    I deleted the descr_geography_new db and text files, no luck.
    Custom battles seem to work fine.
    I've attached my save game file if anyone would be so awesome as to check it out and see if the problem occurs for them as well. In the meantime I am open to suggestions.

  13. #13

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Ok guys im in big troubles.. im running a simple 3.2 vanilla and for no reason at turn 176 with SE when i press pass turn all the factions start making their move except for Gondor.. when gondor turn came the game simply stuck im not able to do anything just ctr+alt + canc and close the came that is flagged as (non responding ) HELL!!! help me please i cant belive i have to start a new campaign..

  14. #14
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Napoleon3010 View Post
    Hi, I have a problem, my fiend and me have played the hotseat mod of third age, after many of rounds the message shire aotonomy proporsal cames upon the screen, both of us rejected but the messages donīt go away
    My question, is there a solution
    or how can I park this event
    This is a common problem, and I'm not sure anything can be done about it.

    Quote Originally Posted by Emanwele View Post
    Ok guys im in big troubles.. im running a simple 3.2 vanilla and for no reason at turn 176 with SE when i press pass turn all the factions start making their move except for Gondor.. when gondor turn came the game simply stuck im not able to do anything just ctr+alt + canc and close the came that is flagged as (non responding ) HELL!!! help me please i cant belive i have to start a new campaign..
    Quote Originally Posted by Emanwele View Post
    Pleeeeease guys help me im stuck at turn 175 and cant go further!!
    Please post your log and save game file here.

    Log can be found at:

    Program Files/Sega/M2TW/logs

  15. #15

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by StealthFox View Post
    This is a common problem, and I'm not sure anything can be done about it.





    Please post your log and save game file here.

    Log can be found at:

    Program Files/Sega/M2TW/logs

    here we go log and savegame

  16. #16
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Emanwele View Post
    here we go log and savegame
    That's the complete log file? I don't see anything there unusual. Anyways, KK will take a look at your log and save game when he gets a chance.
    Last edited by StealthFox; July 17, 2012 at 04:18 PM.

  17. #17

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Why can i not simply delete this event with the shire?

  18. #18
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Well, yeah, I guess you could delete it. I thought you were looking for a fix to it rather than deleting it. I'm not at home at the moment, so I don't have access to the campaign script to tell you what to delete. Try asking here.

  19. #19

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    thank you but I donīt find the campaign script

  20. #20
    Chieftain John K.'s Avatar Tiro
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    Icon1 Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Hello:
    I have a problem with Gandalf's Mission,

    Gandalf's mission:
    Move Gandalf next to Edoras and wait a turn.
    After standing near Edoras for 1 turn you recieve terrible news that Hornburg needs your help!
    Move on up to the Westfold region and wait.

    All this works fine but then i become no Reeinforcements. The Rider from Rohan dont received.
    I have search the complete Westfold province and thats for 20 Rounds and i have start 3 Fellowship Campaigns because this. All the time missing the Rohan Riders for the battle Helms Deep! I have look for Gandalf`s Guide and stand on the same Point from Screenshot and many other points. Nothing...
    Is this a bug? I don`t now.

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