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Thread: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

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  1. #1

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Hello!

    I would like to report a small problem. For some reason I cannot construct the House of Kings in Annuminas. (It's a large city, turn 230 more than 30000 population). I also can't recruit Dunedain Rangers anywhere. Has anyone encountered this problem?

  2. #2

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Suppersopp View Post
    1. post here, must just say I love this mod. Downloadet the newast patch for playing the fellowship campain, but I get crashes in the battle of Ithilien, so cant get further. Happens 3 times, the battle starts normal, then crashes suddenly after a while
    Same for me, in 3.2, most times the game crashes during the battle of Ithilien. But when it don't crash, I noticed that Mumakil JUST CAN'T DIE !!! Nope, I hit 'em with everything I got, they get bloody to their toes BUT DON'T DIE. The result, even when i've almost won the battle I get crashed ... Also crashes when fighting Orc Generals, playing with the Dwarves and after some time, the game shows the chat screen and automatically reloads to the latest Quicksave, without sound and showing character names instead of settlements. Can anybody help me out ? Thanks !!!

  3. #3

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I downloaded the mod a couple of months ago and everything worked fine, but a few weeks ago I unistalled it. Now I tried to reinstall it again and it does not work, the game opens and then instantly crashes.

  4. #4
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by gpruz04 View Post
    I downloaded the mod a couple of months ago and everything worked fine, but a few weeks ago I unistalled it. Now I tried to reinstall it again and it does not work, the game opens and then instantly crashes.
    Have you checked the Virtual Store?

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  5. #5

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Maybe a new issue:
    Windows 7, Kingdoms 1.05, TA 3.2 (no submod)
    everytime the message that a faction is defeated appears the game craches with this standard crah message (unusual error appeared or something like that)

  6. #6

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Hello, excuse me if this is the wrong place to report this, maybe this has happened before. I am playing Third Age Total War with the enhanced MOS submod. I acquired the balrog general in my campaign as orcs of the misty mountains, but when in battle in the plains, there is no balrog in the unit, only orc bodyguards. Help please

  7. #7
    Tiro
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    So I think it is turn 11 as Isengard. Rohan amassed quite a force outside Orthanc and Saruman met them in the field to begin the Commencement of the Dark Crusades! Well, the battle crashed just as I was firing ballista bolts into their axemen and having a ranged skirmish. I have uploaded the system log and the only relevant line is the last that says an unspecified error caused a crash to Medieval II. The save game is called thiscouldbeit2, and you just need to move Saruman and all the forces within Orthanc to attack the army of Rohan.

    This is the second time I've tried the battle, because the first time I seriously underestimated how long the ballistas take to fire. :p I'll try again a third time, and on...

    Oh, and I am pretty sure 3.2 installed without issue, after reinstalling Medieval II, though Steam does funky stuff because of its "editions" like out of the blue change the Medieval II tab in my games tab to Medieval II - Definitive Edition, so I can't be toooo sure.
    Attached Files Attached Files
    Last edited by Bob69Joe; November 22, 2018 at 12:35 PM.

  8. #8

    Icon14 Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Im playing OOTMM and my general Ugrad defeated a Silvan Elves army and got a High Elves shield?

  9. #9

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Playing as the High Elves in 3.2, everytime i complete the council mission to capture a settlement and the reward is "Best units currently aviable", I get awarded with (3?) units of (Palainter? or something like that). Anyways, these units (that are supposed to be at my capital) don't spawn (or are invisible?) and my economy suddenly starts to crash. After completing this mission twice (still no units awarded) my economy went from +2000 to -100.
    This only happens when the award is "Best units" not the "random new units" award.
    You could say that "just don't complete the mission" but its damn annoying when i get this to complete within 10 turns and the objective is a settlement I'm sieging and is about to fall next turn.
    This issue was present in ver 2.1 as well.

  10. #10

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Another bug: same game, playing as the High Elves and Rivendale is being attacked by Misty Mountians, and when fighting the battle (I'm defending) the AI doesn't seem to know what to do. They just wander around in the corner outside of Rivendale's bridges (by outside I mean the far side when defending) and will not move to attack. I won a 4 unit vs 10 unit battle because I could move my archers around at will and unload on their units that were stacked up on one another. Sure its not game breaking, but its kinda disapointing know that I can hold my capital with one unit against 20 since the AI doesn't seem to understand that they can just walk into the "Contorl square"

  11. #11
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Yep, not a bug. It's a battle treasure, stolen from the cold stiff fingers of the dead elf.

  12. #12
    OlafFC's Avatar Laetus
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    is it a bug??? when i play the felloship campain it crashed after the battle with the balrog in moria ( after the battle klick for next round than it crashed):-( i hope that one day i can play the fellowship campain from start until the end because its very great to gave sauron a kick in the ass :-))))))

  13. #13
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Do you have the Kingdoms expasion?

  14. #14

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I don't think so, how do I get it.

  15. #15
    StealthFox's Avatar Consensus Achieved
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Kingdoms is an expansion to Medieval 2 Total War. You can buy it from a couple of places, like Amazon or Steam for example.

  16. #16
    Lemunz's Avatar Libertus
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    alright i got steam version and i cant get 3.2 to load... iv installed it into the med2 folder in steam and it only seems to be loading up the 3.1 ver... any help?

  17. #17

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Sorry I know this is already mention in the OP and it is sort of a bug and just a personal request for a future patch. About Minas Tirith and Helms Deep this applies for both, It works totally fine with 1v1. No problems really with the defenders too much. My problem is that you can only get like 2-5000 troops per army and that I am trying to get more troops for the attackers meaning have allied armies on the map so then it total to around 10,000 troops for an epic battle. The problem is that the allied armies are spawning in the mountain areas behind the defend WAY up high looking down to helms deep and one army to the side next to the hornburg so they are spawning in the wrong place. Could it be possible for at least three to four full enemy armies to spawn next to each other facing helms deep or has that been tried and is not possible due to game limitation? And weirdly, the enemy's ladders and the battering ram for the allies appear inside of helms deep in this bug. For minas tirith it is sort of a similar issue except that the allies of the enemy are appearing sort of behind but far to each side of the fortress and I would like all the armies to spawn in a semi circular fashion facing minas tirith possibly. Also on Minas Tirith, could it be even possible to mod in non movable Trebuchets into minas tirith? Thanks!

  18. #18

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    can someone please help, i cant play the campaign or erebor in custom battles

  19. #19

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    My problem is, that, if i start the game i see a few seconds the loading screen and then i switch back to desktop and my game is closed. Maybe some ideas how to fix this?

  20. #20
    KIHEV's Avatar Foederatus
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    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Crispicus View Post
    can someone please help, i cant play the campaign or erebor in custom battles
    Spoiler Alert, click show to read: 
    You'll have to download the new 3.2 patch and install it again (just the 3.2 patch)
    http://www.twcenter.net/forums/showt...8#post11543558


    Edit: Just saw your other post, seems the problem was elsewhere (and already fixed).
    Last edited by KIHEV; June 11, 2012 at 02:52 PM.

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