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Thread: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

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  1. #1

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Adjudant-Major View Post
    EDIT: if you killed me, I would not tell you why but... after I've put the message here the "bug" was gone... I did not change nor touch anything.
    KK's elite Gremlins!
    Spoiler Alert, click show to read: 

    Si votre cannon tire, nos rochers n'en seront pas epouvantés

    Waldesian fighter to French officer demanding surrender,
    Battle of Balziglia, 24th of may, 1690

  2. #2

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    1. post here, must just say I love this mod. Downloadet the newast patch for playing the fellowship campain, but I get crashes in the battle of Ithilien, so cant get further. Happens 3 times, the battle starts normal, then crashes suddenly after a while

  3. #3

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    This is what happens when I download TATW

  4. #4

    Default

    Hello

    I'm playing Eriador 3.2 (no sub-mods). So far it I have had few crashes, but when fighting Gundabad in the mountains near Gundabad and westwards I experience crashes when this is true:

    1. Enemy has reinforcements.

    2. I attack their reinforcements first.

    The crash occurrs a few seconds after I start shooting at the recinforcement, so I believe this is due to the AI script getting confused.



    PS: I have not experienced the daylight saving time bug yet. I have only gotten a few crashes when Spiders were involved, in version 3.1.

    I've uploaded the quicksave file as a .rar.

    The battle in question is far up the misty mountains, where I attack 3 snagas outside the small castle. I tried attacking the main force rather than the reinforcements, same error occurrs just as my archers start shooting.

    Edit: Setting Kingdoms.exe to run in admin mode. If that doesen't work, don't move units until the reinforcements are fully on the map.
    Last edited by FriendoftheDork; June 11, 2012 at 06:08 PM. Reason: Fix found

  5. #5

    Icon1 Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Not sure if a bug, but when I played with Rhûn I was defending "azanulimbar dum" (fortress in the north-east of the map) from the dwarves. When I was defending, they didn't use their ram but the gate just opened like it was their castle! Also the second gate opened just like that. I tried to play it again and the same thing happend.

  6. #6

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by tank0fell View Post
    Not sure if a bug, but when I played with Rhûn I was defending "azanulimbar dum" (fortress in the north-east of the map) from the dwarves. When I was defending, they didn't use their ram but the gate just opened like it was their castle! Also the second gate opened just like that. I tried to play it again and the same thing happend.
    This happens if your enemy`s spy was inside of your castle and he opened the gates for them. At least I think that happened.
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  7. #7

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Game crashes when i play with or against catapults during the campaign , the battle starts but after some minute the game crashes and I return to the desktop . I have this problem with mordor.
    Have anybody a suggestion about it?

    P.s. i am Italian , and maybe my English is not perfect , SORRY!

  8. #8

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by gilead89 View Post
    Game crashes when i play with or against catapults during the campaign , the battle starts but after some minute the game crashes and I return to the desktop . I have this problem with mordor.
    Have anybody a suggestion about it?

    P.s. i am Italian , and maybe my English is not perfect , SORRY!
    THIS!!!
    I had no crashes until i started using catapults.
    It is not a random crash either.Every time u,or opposing army has catapults,crash is guarantied.
    For me it is a game breaker.

    ver.Clean 3.2
    Winxp

  9. #9

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by salac_78 View Post
    THIS!!!
    I had no crashes until i started using catapults.
    It is not a random crash either.Every time u,or opposing army has catapults,crash is guarantied.
    For me it is a game breaker.

    ver.Clean 3.2
    Winxp
    Any update or fix for this somewhere? I have this issue myself now.

  10. #10

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by FriendoftheDork View Post
    Any update or fix for this somewhere? I have this issue myself now.
    Some users experience these issues, M2TW engine is not optimised for every CPU and GPU available, mostly for Intel and NVidia..
    1) What mod are we talking about: vanilla TATW 3.2 Version?

    2) What are your system specifications? post your dxdiag.

    3) Were you having these problems even before, or they just started?

    4) Any other unit gives you a CTD: Mumakil, Sauron, Balrog, Mirkwood Spiders?
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  11. #11
    Chieftain John K.'s Avatar Tiro
    Join Date
    Apr 2010
    Location
    Germany (Rheinland Pfalz)
    Posts
    270

    Icon1 Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by Suppersopp View Post
    1. post here, must just say I love this mod. Downloadet the newast patch for playing the fellowship campain, but I get crashes in the battle of Ithilien, so cant get further. Happens 3 times, the battle starts normal, then crashes suddenly after a while
    I have the same problem. Starts normal, then crashes after a while and back to the desktop. No Submods. I must lose this mission, thats the only way by me.

  12. #12

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)


    Fellowship Campaign


    Ent cost 500 Gold per round, all other awarded reward units have free mainternance.

    The wall prevents troops from enter Minas Tirith battle because Gondor station troops on gates.

    Mumakil cannot be killed even by elite units like Gandalf, Aragorn, Legolas, Grimli, Ents etc.

    Suggestion: When Gandalf become white give him second use of special ability.
    Last edited by WykeMartin; September 15, 2012 at 02:34 AM.

  13. #13

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Found a bug when playing my Gondor Campaign after I took Minas Ithil (It looks amazing!). Of course Mordor came to take it back but when they attack they just brought the ram up and stood. So in the hope of trying to get the battle going I decieded to sally out to fight on the bridge and the gate wouldn't open.

    Just thought I should point this out since there's no other way in or our of Minas Ithil other than the never opening gate. Also It would be awesome if I could put soldiers on the walls

  14. #14

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    oh I did all that I could... ctd occurs when seize battle starts

  15. #15

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Greetings

    I have installed medieval 2 +kingdoms and i downloaded third age patch 3.2 but everytime i started it, it goes no further than the loading screen an it giives no error as it closses itself. I have already installed the other mod parts (3.0 and 3.1) and i have set my automated time change of but it still dind't work can anyone help me.

  16. #16

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Every time I try to play the fellowship campaign, the game crashes right after it loads the campaign. I have no idea whats wrong.
    Everything seemed to install correctly.

  17. #17

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Quote Originally Posted by toujoursRUGBY View Post
    Every time I try to play the fellowship campaign, the game crashes right after it loads the campaign. I have no idea whats wrong.
    Everything seemed to install correctly.
    Hi there and welcome to TWC Forums!

    This is a bad install situation...

    1. What Windows you have?

    2. Is your M2TW/Kingdoms steam, or non steam version ?

    3. Have you installed all four TATW Installers ( TATW 3.0 part 1 and part 2, TATW 3.1 Patch, TATW 3.2 Patch ) ?
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  18. #18

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    I may have a very unique situation, but I am playing Third Age through my mac using crossover and steam. The game plays great, except sometimes when I open the program all of my units and partially the enemy units in my battles don't load completely often just the bottom half or their feet, particularly if I zoom in, sometimes they load fine at a distance. Occasionally though I've played and the units come through completely fine, and I've tried using the lowest settings for everything and using the recommended setting for my computer which usually puts it about the high setting for most of the sliders. Both adjustments have worked, and not worked. It seems almost random when I run the program which one I will get, though more often then not the units are not fully visible. Please let me know what you think might work, should I redownload the patches/or/ and reinstall the patches, perhaps just 3 parts 1 and 2, the whole thing.

    Thanks for any help you may have, the game seems really great, just want to be able to watch a berserker tear apart some rohan cavalry.

  19. #19
    Silvan Heir's Avatar Libertus
    Join Date
    Jul 2014
    Location
    Northern California
    Posts
    60

    Icon10 Re: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

    Hello I am new to the forum and I'm not sure if this is the right place to post this but here I go. I am a big fan of the Silvan Elves and I have Third age installed with the 3.2v download.

    I'm using cheats to see the full capability of the Silvan troops and I came across one unit of the Silvan Elves I couldn't create from the cheat engine using the "~" key.

    The unit I'm referring to is called "Silvan Shield Guard". I have read over the export_descr_unit folder time after time...and have not found this unit's id

    I have found "Silvan Heavy Spearmen, Silvan Heavy Swordsmen" , but not the "Silvan Shield Guard".

    I may be over looking something very simple or this unit id is not where it should be.

    Please let me know what you find out.

  20. #20

    Default Re: TATW 3.2 Bugs & Issues (Read 1st post before posting!)

    Hi,

    Some of the buildings have faulty textures, like half of a building will be black as if it has no colour and the other half will be fine...not too sure what the problem is here.

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