I am working on a naval mod. What I want to do is enable double-shotted broadsides with increased damage at close range.
I've managed to create new technology options. Now I need the effects. How do I create a new effect that can modify the broadsides_damage_modifier in the kv_rules_table when this technology is researched? Is this at all possible?
It should also be possible to change the rifled naval cannon projectile type to a double-shotted version, since I want to remove it anyway, but I want to change only the modifier for the broadsides, or else there is no option to change it back to normal round shot. Unless there is someone out there that can add an extra button for me on the hud? It should be somewhere in the .luac files for naval battles I guess.
At the moment I have 2 new technologies, Naval Impressment and Professional Officers Corps, influencing morale, happiness and costs, and it tests well with DMUC.
Any suggestions?




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