View Poll Results: Divide Moderator Work Properly into areas for more organization and cooperation?

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  • Yes

    6 66.67%
  • No

    3 33.33%
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Thread: [Proposal] Dividing Mod Work/Organization

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  1. #1

    Default [Proposal] Dividing Mod Work/Organization

    I've continued to notice inconsistencies in various aspects of the game. As I skim through threads (old and new), I see that numerous players aren't paying attention to, or neglecting to fix their stats including levies, skills, items, etc. I believe if the thread is active and not archived, ALL the information should be up to date accordingly, and with PROPER information. I've noticed some people still having skills as set to +5 for a 30 year old char, etc. This is not right. I would like to arrange proper mod jobs, not "I'll take this, you take that", because things still aren't getting done with lack of organization.

    Mod 1, rolls.
    Mod 2, levies/finances.
    Mod 3, problem solver/initial mod to answer complaints.
    Mod 4, thread organization


    I know members like Bjorn have pledged to come on atleast once a week. I think that's alright for a regular player with a minor house, but I believe a mod should be active atleast once every 2 days to keep their status. We need active reliability to keep things running smoothly. I don't understand why someone would want to be moderator if they are inactive. Currently I noticed 1 mod has interest in playing, but has been almost no part to the RPG in the 2 months it's been up. Another mod comes on once a week. This isn't suitable, we need active moderators.

    Barry and Bonez have done quite a bit, but they can't be forced to handle all of this. I'm proposing we elect 2 more active mods, and each is designated a certain aspect of the game to do.

    All mods can assist however possible (say if Barry does rolls, and isn't on but Bonez is, Bonez can do the roll for a certain situation).

    So they can assist here n there when they can, but I believe every mod should have a general task associated with their status.

    • Rolls Mod is the main guy in charge of rolling for tournaments, age, captures, etc. (Highly Active Mod)
    • Levies/Finances Mod is responsible for ensuring every week, the levies are upto date. (If player 1 and player 2 had a fight and casualties, these need to be updated accordingly by the levies/finances mod). This mods responsibility is to check every Bank thread, and ensure everyone is properly updating their banks, without having income as 80k when it's supposed to be 60k. And ensuring that a players skills (such as Income), are added in accordingly to their finances. (Semi-Active Mod)
    • Problem solver/initial complaints Mod should be the one who answers the Thread of Whining accordingly, and answers PM's by members about certain problems regarding the game. This can sort of be rolled in by all the mods, but if a very active players (perhaps checks several times a day) has this status, every question will be answered promptly. And I know we have quite a few players who are on very frequently. (Highly Active mod)
    • Thread Organization Mod should be in charge of removing old threads to the archives (my recommendation 8 days+ without a reply if given no explanation why), and he will be incharge of removing inactive profiles from Iron Bank, and Home Threads, as they provide to much clutter. Perhaps a job for a less active mod, as it's not of any immediate assistance. (Occasional mod)


    Just some recommendations. Right now with the 2 mods who've been doing everything for us the past couple months, kudos to you. The return of Ulti provides another 3rd mod who did some amazing early game work for us. However the other two (Bjorn and PB), should be reviewed for the job, as an inactive mod offers us no assistance when we need it, nor does them coming on once a week really mean they will be doing updates like I am proposing (assuming they will be busy reading all the posts made since their last login), etc.

    I'm sorry I need to keep stressing organization, but I don't know about most of you, I don't live disorganized lifestyle, and it pains me to see it on here as well, even though it's just a forums

    I think we should take pride in this RPG, and make it the best one on here, and try and make it perfect and flawlessly awesome

    If you need assistance identifying problems, please consult me, I've been taking notes as I review players signups, threads, and iron banks. Thank you.
    Last edited by Dance the older; June 04, 2012 at 12:00 AM.

  2. #2
    Adamat's Avatar Invertebrate
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    Default Re: [Proposal] Dividing Mod Work/Organization

    No. The reason we have more than one mod is so that they can work together.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  3. #3

    Default Re: [Proposal] Dividing Mod Work/Organization

    Quote Originally Posted by Paladin Vargas View Post
    No. The reason we have more than one mod is so that they can work together.
    As I said they could if you read the entire post. I just said with designated jobs, they will be able to know their role so it doesn't get missed. Meanwhile they can still additionally help in other areas. But to split work means it WILL get done promptly.

    Two mods doing rolls "helps" eachother, but then other aspects are still being neglected. This is a problem that needs to be remedied. If one mod thinks another is doing something or neither one notices a recurring issue, then more organization is required, wouldn't you agree? Fridays are most vital. Skills should be selected for chars, as well as levies/finances being updated.

  4. #4

    Default Re: [Proposal] Dividing Mod Work/Organization

    If we organise it they can work quicker...

  5. #5
    Praepositus
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    Default Re: [Proposal] Dividing Mod Work/Organization

    As soon as I get time I'm setting up a spreadsheet so I can quickly calculate everyones incomes/troops etc... just need to find the time and check how to do a couple of things.

  6. #6
    Bonez's Avatar Protector Domesticus
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    Default Re: [Proposal] Dividing Mod Work/Organization

    AFAIK (don't quote me)
    Mod 1, rolls. - Usually happens to be me if I run across them or am asked to join. Also, AFAIK I am doing weekly rolls. Barry is great at Tourneys, prolonged events. All other rolls are as they are found/requested
    Mod 2, levies/finances. - I have gone through a couple and corrected, and apparently Ulti is making a spreadsheet.
    Mod 3, problem solver/initial mod to answer complaints. I get this a bit for quick fixes as I am active, yet Bjorn is better, and Barry aswell as I tend to be rather undiplomatic over a few things.
    Mod 4, thread organization I've taken it upon myself to do this for some, and as mods come across they do this aswell.

    Now I will explain something I kinda didn't want to. The reason this mod has so few mods is that I don't want tons of mods, I know some aren't on, or some aren't active a lot, but the ones we have now are all good and semi decent (don't know about myself) mods and we work well together. What I don't want is to get a mod who will try and run the mods, or someone who will be kind of harsh everywhere I want mods who show they can negotiate and their point isn't the right or the wrong. Currently all of the mods including me are like this, we accept ideas and go with others, we do work based on what needs/wants done and it gets done, while not having so many that people are getting in to way or other things.

    This being said I am a strong supporter of the community as without you this RPG is nothing, I put everything to vote before adding it because I want to community to approve as they need to use it. That being said anyone who wants to help and make the RPG better and something to be proud of don't try shoving things in votes for more mods, or forcing mods into positions. Point out that a thread should be archived, point out that someone has incorrect character stats (mine will be fixed.. -.-), and do modly things without the power and that will do more towards making more mods that are active because you're showing us that you are worthy and have the skills to do it without needing or wanting the ability to call or make the shots.

  7. #7

    Default Re: [Proposal] Dividing Mod Work/Organization

    That's why I put this to a vote. Like anything, if it passes, it should happen.

    We can't wait 2 days, 5 days, or 2 more weeks. It's been two months. A resolution to these issues should have been thought of by now. I'm sorry to say it. I've noticed these ongoing issues and pointed it out on numerous occasions and it's still not getting remedied. Perhaps my posts were missed, I'm unsure. But we need this done. So I believe actually organizing who does what and if there's spare time, the others can pitch in to help someone whose stuck, well there it is. Sorted.

    I'm sorry I don't see the real point of inactive mods. Like the job is really that difficult that nobody could do it (atleast more than the inactive ones have done so far). As I said, I applaud the active mods, but to have 5 and only 3 active is silly. Like why is there a guy who hasn't been involved in the 2 months since it began? I'm curious to know lol. We have plenty of active members.
    Last edited by Dance the older; June 04, 2012 at 05:37 PM.

  8. #8
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [Proposal] Dividing Mod Work/Organization

    I actually do think that a formal split of the moderators' official duties could help, organization-wise. That a note for each mod being able to assist outside their designated realm also further secures my support for such a proposal - so for example, if he's free a Rolls Mod could help in resolving disputes. Once all 4 spots have been filled we could have a general mod(s) of sorts who can throw his weight around everywhere instead of prioritizing one thing over all else.

    Again, I should stress that all mods must and will remain capable of doing things outside their designated realms of authority, not just to cover inactive mods but also to prevent conflicts of interest (ex. another mod should do rolls for the Rolls Mod).

    Concerning the inactive mods, Bjorn is still a recurring presence (he's told me he still has exams to deal with) and PB has joined as the Greyjoys (not sure about his continued absence though). Bjorn I am confident will return to full activity once said exams are done with, and he's done plenty of good work in resolving disputes (the TOW was actually his idea to begin with, and Narf's ) which combined with the fact that he now has a non-vital role & a solid history in the CRPG Forum IMO makes him worth sticking with as a mod.

  9. #9
    Bonez's Avatar Protector Domesticus
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    Default Re: [Proposal] Dividing Mod Work/Organization

    Alright, but if that's the case I call being general mod/general rolls mod. Basically I do the general mod thing going around and doing things as needing or whatever. General rolls would be weekly rolls and rolls related.

  10. #10
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [Proposal] Dividing Mod Work/Organization

    If I may I'll volunteer to be the Rolls Mod. It's what I do most, plus it's what I'm best at. With his return Ulti is IMO the best up to handle income & finances, Bjorn's the best problem-resolver among us (indeed the TOW was his idea, as mentioned earlier) and pretty much all of us can organize threads.

  11. #11
    Bonez's Avatar Protector Domesticus
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    Default Re: [Proposal] Dividing Mod Work/Organization

    Quote Originally Posted by Barry Goldwater View Post
    If I may I'll volunteer to be the Rolls Mod. It's what I do most, plus it's what I'm best at. With his return Ulti is IMO the best up to handle income & finances, Bjorn's the best problem-resolver among us (indeed the TOW was his idea, as mentioned earlier) and pretty much all of us can organize threads.
    Pretty much what I had above in a roundabout way... At any rate I agree completely, I just can't stand the thought of personally being stuck to a section mostly. I like to flit and change by the mood and stuff if that makes sense, at any rate with that out of the way..

  12. #12

    Default Re: [Proposal] Dividing Mod Work/Organization

    See now we're making progress. Oh and on the TOW, that was GSTK's idea first, and who knows how other many RPGS just a diff title, but same idea.

  13. #13
    Bonez's Avatar Protector Domesticus
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    Default Re: [Proposal] Dividing Mod Work/Organization

    Quote Originally Posted by Scipio Africanus View Post
    See now we're making progress. Oh and on the TOW, that was GSTK's idea first, and who knows how other many RPGS just a diff title, but same idea.
    More like we just put the root as the title instead of dancing around the edges of it.

  14. #14
    Bonez's Avatar Protector Domesticus
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    Default Re: [Proposal] Dividing Mod Work/Organization

    I assume that discussion is done and we can close this thread at this time?

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