
Originally Posted by
nairagorn
I agree completely. Squalor should be high, especially with the Celts. But while it may be fairly accurate that they can't control even the few cities on the isle, it's not much fun. The way it stands now there's no point in playing the Celts.
Question: how would I mod in health bonuses to other buildings, say temples and taverns?
1) open up export_desc_buildings.txt
2) look for relevant buildings:
Code:
temple_church_christianity church_christianity_church
{
capability
{
happiness_bonus bonus 1
}
Code:
building taverns
{
levels tavern bardic_circle
{
tavern requires factions { barbarian, hun, nomad, }
{
capability
{
happiness_bonus bonus 1
}
construction 2
cost 800
under happiness bonus add lines
Code:
population_health_bonus bonus 2 requires factions { roman,}
so it looks like this:
Code:
capability
{
happiness_bonus bonus 1
population_health_bonus bonus 2 requires factions { roman,}
}
adjust accordingly bonuses and factions