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  1. #1

    Default Romans seem over powered...

    The romans seem overpowered, no matter what faction I play they quickly invade France and Germany. Crushing the Guals in short order. Playing as the Britons I invaded Europe and met named legions in 262 BC. They easily overpowered my armies and drove me off the continent. This was on m/m, I love a challenge but my units were shredded by legioniares, a full cohort was 250 troops while chosen swordsman were 160, this I belive needs to be looked into.

  2. #2

    Default Re: Romans seem over powered...

    The issue is First Cohorts, which Romans will tend to spam.

  3. #3
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    Default Re: Romans seem over powered...

    How are named legions possible by 262 B.C.? I'm currently playing the Romans so I'm curious what the conditions are for the reforms, or if that was just the case as an AI boost or something.

  4. #4
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
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    Default Re: Romans seem over powered...

    Yeah, how did you meet named legions in 262? Even if they got an imperial palace by now the reforms are set to happen around 220. Are you sure they were named legions, the Imperial or Republican ones gained after the reforms?

  5. #5

    Default Re: Romans seem over powered...

    whoaaa yea i just built my first imperial palace around 240 bc and i still havent got the reforms yet.. personally i love the romans in this mod pre marius units arent near as dominant as the are in previous mods.. they seem very balanced.. GREAT mod lusted

    "War is only sweet to those who haven't experienced it" - Plato

  6. #6

    Default Re: Romans seem over powered...

    Quote Originally Posted by Hader
    Yeah, how did you meet named legions in 262? Even if they got an imperial palace by now the reforms are set to happen around 220. Are you sure they were named legions, the Imperial or Republican ones gained after the reforms?
    In 1.5 the only requirement for the reforms is an Imperial Palace in Italy, except Rome, if you can get an Imperial Palace in 275BC, the reforms will happen in 275BC.

  7. #7
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    Default Re: Romans seem over powered...

    Quote Originally Posted by Werner
    In 1.5 the only requirement for the reforms is an Imperial Palace in Italy, except Rome, if you can get an Imperial Palace in 275BC, the reforms will happen in 275BC.
    Ah, interesting. So I guess the AI had some sort of boost to build a lot of buildilngs, fast. Although that's sort of odd considering it was on m/m. Are there mod-specific AI boosts Lusted?

  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: Romans seem over powered...

    Nope. The romans will not get the marian reforms that quickly. And the romans are not overpowered. In many of my campaigns they get wiped out by Epirus, make sure you are playing the latest version of my mod, and i recommned playing it on hard or very hard campaign difficult as that is what the campaign has been balanced for.
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  9. #9
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    Default Re: Romans seem over powered...

    Quote Originally Posted by Lusted
    Nope. The romans will not get the marian reforms that quickly. And the romans are not overpowered. In many of my campaigns they get wiped out by Epirus, make sure you are playing the latest version of my mod, and i recommned playing it on hard or very hard campaign difficult as that is what the campaign has been balanced for.
    How has it been balanced for those settings? What are the specifics? AI bonuses and such, and what exactly does it change from medium? Are these things mod-specific or hardcoded?

  10. #10
    Siddyus's Avatar Biarchus
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    Default Re: Romans seem over powered...

    Quote Originally Posted by Lusted
    Nope. The romans will not get the marian reforms that quickly. And the romans are not overpowered. In many of my campaigns they get wiped out by Epirus, make sure you are playing the latest version of my mod, and i recommned playing it on hard or very hard campaign difficult as that is what the campaign has been balanced for.
    lol, in VH/VH, My legionary forces always get themselves wiped out or be weakened to the point they cant fight anymore. The Gauls are very tough I must say especially when they use their warcry option.

  11. #11

    Default Re: Romans seem over powered...

    Quote Originally Posted by Lusted
    Nope. The romans will not get the marian reforms that quickly. And the romans are not overpowered. In many of my campaigns they get wiped out by Epirus, make sure you are playing the latest version of my mod, and i recommned playing it on hard or very hard campaign difficult as that is what the campaign has been balanced for.
    Just today I downloaded this really great mod (always loved mundus magnus, and new units, etc are awesome), and startet playing the Romans on VH/VH. The first thing I recognized was Pirrhus with his absolutely stunning force! Luckily, the first try to get an alliance with Epirus was a phenomenal success! *dancing*

    As far as I could experience the different roman and enemy units, I'm also quite impressed of what a good balancing work the mod seems to be.

  12. #12
    Gavmundo's Avatar Senator
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    Default Re: Romans seem over powered...

    Quote Originally Posted by Lusted
    Nope. The romans will not get the marian reforms that quickly. And the romans are not overpowered. In many of my campaigns they get wiped out by Epirus, make sure you are playing the latest version of my mod, and i recommned playing it on hard or very hard campaign difficult as that is what the campaign has been balanced for.
    This is right because I'm playing as Epirus and took three cities of them in no time. I decided I didn't want them to be wiped out so made peace for 10k which I'll probably regret if they can get the reforms very quickly

    Funniest thing is on bringing the Romans to their knees I then had real problems dealing with two small Rebel armies in Sicily. I expect I'm used to other mods and it seems to me you get a lot more casualties in this game (and i'm thinking the ai is getting more morale bonus' than normal as the enemy was fighting to its last man before breaking). I fought this rebel army twice and we had similar strength armies but I lost a lot more casualties but when I auto generated the result my army ended up winning. I was happy nethertheless as I had a mod that actually looks like it could be a testing time on the battlefront!

    Quote Originally Posted by Lusted
    Thank you, but do not thank me for the balance, i use basically the normal RTw 1.5 stats, but with every unit given 15 extra morale, and some extra tweaks.
    Aha that explains it


    Quote Originally Posted by Lusted
    Well the ai gets bonuses of money on hard, and even more on very hard, and it is nearly impossible to get an allinace on very hard. The money the ai starts with is designed to make it build up quickly and expand, but expand slowly, so it does not just sit there and do nothing, but does not also expand too quickly. The changes are mod specific, but take advantage of hardcoded settings.
    One more thing do all factions start with a lot of money? I noticed as Epirus I started with about 70k or is it just supposed to be the AI factions?
    Last edited by Gavmundo; June 29, 2006 at 11:41 AM.

  13. #13
    Lusted's Avatar Look to the stars
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    Default Re: Romans seem over powered...

    Well the ai gets bonuses of money on hard, and even more on very hard, and it is nearly impossible to get an allinace on very hard. The money the ai starts with is designed to make it build up quickly and expand, but expand slowly, so it does not just sit there and do nothing, but does not also expand too quickly. The changes are mod specific, but take advantage of hardcoded settings.
    Creator of:
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  14. #14

    Default Re: Romans seem over powered...

    I see I am going to have to post a screen shot. Romans in my Brit capaign marian reforms by 265ish bc, no one was more shocked then me to fight cohorts

  15. #15
    Lusted's Avatar Look to the stars
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    Default Re: Romans seem over powered...

    Thank you, but do not thank me for the balance, i use basically the normal RTw 1.5 stats, but with every unit given 15 extra morale, and some extra tweaks.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  16. #16

    Default Re: Romans seem over powered...

    My campaign as the Brits took a completely odd twist. The Iberians have crushed gual and Rome and Rome is now basically been pushed into what would be Poland! Germany has 1 city, I am giving up my Brit campaign becuase Sqaulor is to much of a hinderance.

  17. #17
    Siddyus's Avatar Biarchus
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    Default Re: Romans seem over powered...

    Quote Originally Posted by Galactus[-X-]
    My campaign as the Brits took a completely odd twist. The Iberians have crushed gual and Rome and Rome is now basically been pushed into what would be Poland! Germany has 1 city, I am giving up my Brit campaign becuase Sqaulor is to much of a hinderance.
    lol, thats odd. Anyway, before you flush your brit campaign can you take a screenshot of your campaign map as the brits? I want to see the Roman Empire being cut off from their beloved peninsula.

  18. #18

    Default Re: Romans seem over powered...

    All factions start with a huge amount of money. In a way, it reflects how many countries would have huge reserves of cash, just you have to make sure you don't spend it all, and that you keep it that way.

  19. #19
    Gavmundo's Avatar Senator
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    Default Re: Romans seem over powered...

    Easier said than done! It's like being given a free credit card with a 70k limit

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