Something that the team has proberbly allready realised is that Vanilla M2TW, are quite unrealistic. For intance it is impossible to believe that that a thick castle wall can be breached by a catapult in only two or three minutes or for a early cannon to render thick walls nearly useless and someho open up a perfect space for cavalry and infantry to make it through, seeing as it could take weeks or months to properly breack through a fortification and even that path into the castle may not be viable. Also after an unsuccesful assualt Vanilla M2TW has the assualting force flee as far as possible, while in reality, if the seige assualt did not incur too high a casualty rate they could just have easily carried on besieging their enemy and wait for another chance to assualt the walls.
My idea for the DotS team is twofold, firstly the team could try to beef up the strength of a castles walls so that even if the player has siege equipment they will fiund that the walls will not fall straight away, and maybe also the walls should not create a cleary accesable path for cavalry and some infantry forces. My second idea is a little more complicated, seeing as i dont know if the results are hardcoded, the idea would be that after a unsuccesfull assualt the attacking army would not flee as far as possible, but would instead stay at the site of the siege and be able to launch another assualt the next turn, which would in a way try to recreate the attacker assualting the defenders walls repeatedly to sufficiently demoralize and weaken the defenders to allow them to capture the castle.
Thanks for listening hopefully my ideas have helped the team in some way otherwise thanks for listening to my ramblings anyway
Good luck with the mod and remember that your fanbase are really pulling for you guys, this mod is going to be the best for and Total War game. I really can't wait.