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Thread: Withwnar's Submod Collection v1.7 [3.2 compatible]

  1. #141
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Withwnar's Submod Collection v1.6 [3.2 compatible] - 21-Nov: update

    Quote Originally Posted by Withwnar View Post
    v1.6 released. It adds Secret Forest Trails and has minor updates for two others. See the Change Log in the OP for details.
    Splendid work
    Currently can't download though say the site. Is the link also updated?
    Last edited by Ngugi; November 21, 2012 at 06:14 AM.

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  2. #142
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.6 [3.2 compatible] - 21-Nov: update

    Wrong link. Fixed now, thanks Ears.

  3. #143
    Zanhast's Avatar Foederatus
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    Default Re: Withwnar's Submod Collection v1.6 [3.2 compatible] - 21-Nov: update

    Hello Withwnar
    I think I found a bug,when i play Silvan Elves the culture becomes Dunedain in the second turn :s
    Do you know how to fix it?

  4. #144
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.6.1 [3.2 compatible] - 24-Nov: bug fix

    Thank you Zanhast and my apologies to all using DCI in v1.6. I fixed a previous bug the wrong way and made it much worse...

    Silvans are switched to Dunedain culture at turn 2 and remain there. I'm not sure what impact this has long term but at the least it will cause unrest in their settlements.

    v1.6.1 released which fixes this. It is not save game compatible.

  5. #145
    Zanhast's Avatar Foederatus
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    Default Re: Withwnar's Submod Collection v1.6.1 [3.2 compatible] - 24-Nov: bug fix

    Thanks Withwnar
    The culture problem is resolved but now when I try to take a city (I try Beorn's Halls and Ost-in-Gil) or start a battle I have a CTD ,This bug is only with Silvan Elves apparently ,I try the same things with Gondor and High Elves and I haven't got this problem with these factions.

  6. #146
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.6.1 [3.2 compatible] - 24-Nov: bug fix

    Another bug huh? You are right, though it does apply to all factions. It is a climate problem when fighting anywhere near the Secret Forest Trails forests.

    I will fix and re-release but here is a save game compatible workaround in the meantime:

    1) Copy {TATW}\submods\SecretForestTrails\maps_tatw3.2vanilla\map_climates.tga
    2) Paste to {TATW}\data\world\maps\base (replacing the one in there)
    3) Delete {TATW}\data\world\maps\base\map.rwm

    Thanks for finding and reporting that Zanhast. It is a bug in Secret Forest Trails which nobody else has reported yet.

  7. #147
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    v1.6.2 released, updating with the latest Secret Forest Trails to fix the CTD bug.

  8. #148
    Zanhast's Avatar Foederatus
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    Thanks Withnwar for this fix :top:

  9. #149
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    No worries. I should have tested battles when making SFT but saw no reason to do so. Now I know that custom climates cause battle CTDs so I won't be making that mistake again. I'm just glad that you caught this bug early on in SFT's lifetime.

  10. #150
    SuljicDamir's Avatar Civis
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    Can someone make , backup files for me .. I dont one to reinstall all ThirdAge ??

  11. #151
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    Why don't you just make a copy of your Third_Age_3-folder? As long as you do not have them named the same it's no issue. You may only use the mod in the folder named Third_Age_3 mind you, unless you do like this http://www.twcenter.net/forums/showthread.php?t=528275
    I have, currently, 12 different versions of TATW installed

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    Favorite TATW compilation: Withwnars Submod Collection
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  12. #152
    SuljicDamir's Avatar Civis
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    it takes more then 1hour to copy all ) hehehe bout i try

  13. #153
    SuljicDamir's Avatar Civis
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    Look at my logo .... can i fix this somehaw

    http://www.twcenter.net/forums/attac...1&d=1353855899

  14. #154
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    What? I see no (relevant) problem reported in the log and have no idea what your problem is?

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    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  15. #155
    SuljicDamir's Avatar Civis
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    I instal 100% corectly bout nothing has* change all the same as on normal Thirdage3.2

  16. #156
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    If so then you have not installed correctly.
    Did you delete the map.rwm file from this folder? \data\world\maps\base

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    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  17. #157
    SuljicDamir's Avatar Civis
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    yes i did delete

  18. #158
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    And when you start a new campaign you get no event scrolls asking you if you want to use different features?
    Install again then, you must have installed it in teh wrong folder or something

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  19. #159

    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    Withnwar's mods and Baron's are fantastic ways to individualise TATW. Great work! Has anyone ever tried to change the Arnor general portraits to make them look and sound like Dunedain and not Barliman Butterbar?

  20. #160
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.6.2 [3.2 compatible] - 25-Nov: CTD fix

    Thanks. As to your question: I'm not sure if this is the best place to ask it, relevance wise. i.e. The people best situated to answer might not be reading this thread. But I'll attempt some kind of an answer...

    I believe that one or two portrait submods exist that include Eriador. Definitely one that I know of but not sure if it was ever released (and can't recall its name).

    If you mean Arnor but not Eriador then I don't think it is possible. Portraits are dictated by the faction's culture (building culture, not religion culture) and after Reunion the culture remains the same as Eriador's (though the religion changes).

    I believe it is the same for sounds. After reunion the faction is still "turks" internally; the faction type has not changed therefore no opportunity to change the accent therefore same voices as Eriador.

    If you mean for both Eriador and Arnor then ... hmmm... what do Dunedain sound like? No idea if anyone has made such a submod.

    Try asking in "SubMod Recommendations and Questions" - a sticky under Submods.

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