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Thread: Withwnar's Submod Collection v1.7 [3.2 compatible]

  1. #201

    Default Re: Withwnar's Submod Collection v1.6.3 [3.2 compatible] - 22-Jan: minor updates, easier installation

    Okay cool that sounds great, thanks very much for all the help

  2. #202
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.6.4 [3.2 compatible]

    v1.6.4 released.

    This incorporates the latest updates for Total Diplomacy and Secret Forest Trails, plus a couple of small bugfixes for DCI.

  3. #203
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Withwnar's Submod Collection v1.6.4 [3.2 compatible]

    Great

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    DCI: Last Alliance
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    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
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  4. #204
    HHECTOR's Avatar Libertus
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    Default Re: Withwnar's Submod Collection v1.6.4 [3.2 compatible]

    thank you

  5. #205
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.1.1 [3.2 compatible + v1.1.1 CTD fix]

    v1.7 released. This adds Best Capital Finder plus updates a couple of others.

  6. #206
    HHECTOR's Avatar Libertus
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    Default Re: Withwnar's Submod Collection v1.1.1 [3.2 compatible + v1.1.1 CTD fix]

    Thanks for updates

  7. #207

    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Don't you ever stop, my friend?! Just Kidding, please don't stop EVER
    "You must spread some Reputation around before giving it to Withwnar again"

    +REP asap!!

  8. #208
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Me and a thousand sectists give thumbs up

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  9. #209
    Everto's Avatar Campidoctor
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    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Quote Originally Posted by JJJaikishan View Post
    Don't you ever stop, my friend?! Just Kidding, please don't stop EVER
    "You must spread some Reputation around before giving it to Withwnar again"
    +REP asap!!
    Ditto, fantastic work

  10. #210
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Thanks folks.

    All of these submods, except SAUS, will be in the upcoming DCI Last Alliance in one form or another, plus a bunch of other custom stuff of course.

  11. #211

    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Hi Withwnar,

    I plan on installing your submod collection. They keep the gameplay and the map relatively similar to the spirit of 3.2 as opposed to MOS, etc which are like almost new versions of TATW?

    I have changed the HE recruitment rate at grasland and mountains and also changed the player pop bonus given by the sculptors workshop, should it be ok to install your collection with those changes made? Thanks, I'm looking forward to incorporating your collection, having 'smarter' allies and especially using the DCI

  12. #212
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Quote Originally Posted by DonnyBrasko View Post
    Hi Withwnar,

    I plan on installing your submod collection. They keep the gameplay and the map relatively similar to the spirit of 3.2 as opposed to MOS, etc which are like almost new versions of TATW?

    I have changed the HE recruitment rate at grasland and mountains and also changed the player pop bonus given by the sculptors workshop, should it be ok to install your collection with those changes made? Thanks, I'm looking forward to incorporating your collection, having 'smarter' allies and especially using the DCI
    as in regards to your first question yes
    now for your second question I dont know really sorry
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

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  13. #213
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Yes, this is essentially TATW 3.2 plus some handy/cool features. DCI is really the only one that will change the gameplay.

    As with any submod, check first to see if it contains any files which in your TATW are no longer vanilla 3.2 (i.e. have been edited yourself, or updated by other submods). If there are then there are clashes: installing the submod will overwrite those files and lose your changes. If you want to keep your changes then you'll need to merge the files that clash, using a merge tool like WinMerge. Or install the submod and then reapply all of your changes again to those (now-updated) files.

  14. #214

    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Hello, is the collection save game compatible

  15. #215
    Withwnar's Avatar Script To The Waist
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    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    No. Scripts never are.
    Last edited by Withwnar; December 16, 2017 at 10:44 PM.

  16. #216

    Default Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Amazing work. I am inspired.

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