I bought FotS and fired up an Easy Aizu campaign - easy because this will be the first time I am properly playing with gunpowder units. I didn't get much time to play ETW and NTW, unfortunately
I absolutely dominated in my first Shogun 2 Chosokabe Medium campaign, but I am having a lot of problems with FotS:
1. Money - I guess that the Aizu position is particularly bad? Because I am having trouble getting even 1k/turn even though I just conquered my first enemy city. Any tips for the early-mid game? I am getting the first military and economy techs and then going for the trade tech.
2. Distance - Is it just my perception or do armies travel really slowly in FotS? Even with a General, mine are taking several turns to reach my border, let alone the enemy city.
3. Traditional vs Modern Dojos - This is probably the most important question. What is a good mix of modern vs traditional units in early game? And in mid-game? I am really in a bind trying to decide whether to build a traditional dojo (+3 XP units, -ve modernisation) or Cadet School (the future, +ve modernisation).
4. Newly conquered provinces with opposing allegience - What to build in them? Do I need to build a police station there?
5. Rate of conquest - Do I need to conquer as fast as in Shogun 2? With the tight money and long distances, not to mention the unhappiness from allegience, that seems unwise.
All comments will be appreciated![]()




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