Originally Posted by
Istari6
OK, will definitely give Mac's mod a try. Do we know why Darthmod NTW is so different from Darthmod ETW in this respect? Is there a way to compare Mac's mod against Darthmod ETW in terms of how artillery is configured? I don't need long-range canister - would prefer it to be short-range defense as it was historically, just give me reasonably accurate round shot at cannon's optimal range.
It's funny, I remember M2TW (I think I was using Lusted's mod way back then) and the differences between the demi-cannons and the culverins were really noticeable in accuracy at longer ranges. I was playing as the Spanish in the New World campaign, and it felt awesome to be forced to follow the historical practices of using older artillery for siege (since they were only accurate enough to hit something the size of a castle wall :>) while being able to use newer artillery pieces (with better accuracy and flatter trajectories) for battlefield tasks like targeting cavalry groups at medium/long-range. Gave me a great appreciation for how the advances in artillery tech at that time offered new capabilities to commanders.
Hoping that Mac's mod can offer some of that same historical feel to NTW, forcing the use of different weapons for different tasks because of the trade off between power, accuracy & mobility.