I've seen some similar discussions before, but could not locate them now, sorry if this has already been resolved.
I'd like to keep two factions fighting side-by-side throughout the game. With no intention to end the game through achieving the winning conditions set in descr_win_conditions.txt. If those factions would be e.g. romans_scipii and romans_brutii, could it be reached by doing the following steps:
1. descr_strat.txt
Is it by the way useful or necessary to declare these also in the reverse order, i.e. to addCode:core_attitudes romans_scipii, 0 romans_brutii faction_relationships romans_scipii, 0 romans_brutii
Can one use negative numbers to increase the effect?Code:core_attitudes romans_brutii, 0 romans_scipii faction_relationships romans_brutii, 0 romans_scipii
2. descr_win_conditions.txt
Check that there are no same cities in the goals of the two factions (or that there are no such cities as goals of the other faction that you want to keep as your own faction's cities).
3. Add this to the background script:
If this (nr 3) functions, is it necessary to do it both in the beginning and end of factionturn?Code:monitor_event FactionTurnStart FactionType romans_scipii and DiplomaticStanceFromFaction romans_brutii > Allied console_command diplomatic_stance romans_scipii romans_brutii allied end_monitor monitor_event FactionTurnEnd FactionType romans_scipii and DiplomaticStanceFromFaction romans_brutii > Allied console_command diplomatic_stance romans_scipii romans_brutii allied end_monitor monitor_event FactionTurnStart FactionType romans_brutii and DiplomaticStanceFromFaction romans_scipii > Allied console_command diplomatic_stance romans_brutii romans_scipii allied end_monitor monitor_event FactionTurnEnd FactionType romans_brutii and DiplomaticStanceFromFaction romans_scipii > Allied console_command diplomatic_stance romans_brutii romans_scipii allied end_monitor
Would this do it or is there some problem?
Or would nr 3 better to do with monitor_conditions and how?




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