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  1. #1
    ninja51's Avatar Biarchus
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    Default Revamped English Text

    Hey there everybody, after a lot of work I think I'm finally ready to release this huge text overhaul out to you guys!

    As we all know, Call of Warhammer, is absolutely fantastic, and as we all also know, until the latest version, the two biggest issues still weighing down the base version of the mod were the stability issues and the very rough English.

    What the translators did was incredible, I can vouch for the unimaginable amount of text in the game; translating the mod was a feat worthy of the gods. Unfortunately, there was a TON of grammatical and spelling errors in the mod, you guys have played it, you guys know.


    What I have done is, rather painstakingly, gone through every bit of text in the game, bit by bit, and corrected all the spelling and grammatical errors I could find. I also added in a huge amount of text where it was required.

    There are no longer any Russian words left in the events. You won’t see, for example, "zueralty army attackingVissenland" I figured out what they meant and rewrote things appropriately.

    You will no longer see a single bit of missing text. No more "Need text here" No more "Dwarf Smith 1" All mercenaries have full descriptions and recruitment text.

    I have also gone in and made text throughout the entire mod, in my opinion, more interesting and descriptive.


    Now there are a few caveats I must let you guys know. There are about 6 events out of the thousand or so, that I just could not figure out what they even did. So I gave those text, but it’s more about the title of the event than what the event might actually be about. For example you may have come across the event "Flight" or "A poor Goblin". They had no description, now they do, but I still don't know what they actually do.

    Also, the huge massive "stories" that show up in the events have been left as is. To be honest, there are about 40 of them, (again out of thousands of events) they are massive, and in most cases, they were translated in a way that I could not even discern what they were even saying. Those story events are just too vicious even for me. Everything else alone took hours upon hours of work!

    Finally I must point out that there will be a few places I missed of course, along with the occasional strange fitting description. For instance, the Chaos Dwarfs have buildings from four different factions; those building descriptions were written for the actual faction they belong to. The Slave Market talks about Dark Elves, the Chaos Barracks are written with the Northmen in mind, and the Orc buildings are of course written in everyone's favorite language, Orcish English! None of those really fit the Chaos Dwarfs obviously, but making the description generic would dilute them I feel. If there was pre-existing text for buildings or units, I mostly kept those as it if they were readable and fit Warhammer. It was the events, buildings without text, the traits and ancilleries I mostly devoted my time to.



    Well, with all that out of the way, here's the mod, I really hope you enjoy it. It is compatible with every mod made for 1.5.1, and was made using Gigantus's Rage of the Dark Gods version. Really, if you want an English text overhaul, you should be using that version anyway.
    Just unpack it into your RotDG data folder and enjoy

    UPDATE: After a long haitus, I'm back and ready for more Warhammer! I've finished the buildings, completely this time I believe. I took out all text that didn't fit the universe, mostly with the armourers and such, and corrected every typo I could find. I also rewrote a few of my own old changes that didn't really work right after looking at them again. This is the final buildings file, they're finished and up to snuff in my mind. Now I think I'm going to play for a while, see if I come across any unit or ancillery mistakes I need to correct, and then eventually set to work on the big events.

    Just drop the new updated buildings into your RotDG folder, and you'll be set. Ive added a version for those using Kahvipannu's Battlefield Buildings add-on (which I do and so should you) and a version for those who arn't. To install the final version of the buildings without Kahv's BB add-on, follow the same procedure, but you must also go into your data folder, find your text folder, and delete the file, "export_buildings.txt.strings.bin"
    Last edited by ninja51; December 17, 2012 at 02:38 PM.

  2. #2

    Default Re: Revamped English Text

    You beauty! If I get time early next week I will try my hand at negotiating the larger stories (I have a pretty solid WFB fluff foundation, so perhaps I could discern the events that the translation had garbled).
    Last edited by Marcus Tullius Cicero; May 29, 2012 at 08:10 PM.

  3. #3

    Default Re: Revamped English Text

    Ninja! this is amazing i was hoping someone would update the translation.Thank you very much.

  4. #4
    paradamed's Avatar Praepositus
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    Default Re: Revamped English Text

    Thanks, man! + rep!

  5. #5
    Reiksfart's Avatar Senator
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    Default Re: Revamped English Text

    Good job, thanks.

    Anyone want to volunteer to update this with my submods text files?

  6. #6
    ninja51's Avatar Biarchus
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    Default Re: Revamped English Text

    I can do that for ya if you have trouble. It actually looks to be pretty easy from what the previews of your mod show. The new units is a simple copy and paste job. The reskins shouldn't even affect the text, as long as you didnt change the base ID's of units in the EDU

  7. #7
    Reiksfart's Avatar Senator
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    Default Re: Revamped English Text

    Quote Originally Posted by ninja51 View Post
    I can do that for ya if you have trouble. It actually looks to be pretty easy from what the previews of your mod show. The new units is a simple copy and paste job. The reskins shouldn't even affect the text, as long as you didnt change the base ID's of units in the EDU
    Thanks for the offer. I was half joking, not expecting anyone to actually volunteer...

    Not hard work, but tedious and time consuming, when I already have so much tedious and time consuming work to do just updating the campaign script etc. It is more than just export_units though, I have changed names of a couple of factions, so all their entries need changing also. Plus many old units also have a change of name.

  8. #8

    Default Re: Revamped English Text

    ninja51 . It was a nice job .
    +rep
    ░░░░░███████ ]▄▄▄▄▄▄▄▄▃
    ▂▄▅█████████▅▄▃▂
    I███████████████████].
    ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
    This is Total War !!!

  9. #9

    Default Re: Revamped English Text

    I am too drunk to do anything else, but I will salute you by falling over! +rep.

  10. #10
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Revamped English Text

    This.. is amazing Ninja, reps

  11. #11

    Default Re: Revamped English Text

    About those events, do u happen to have russian text maybe?

  12. #12
    ninja51's Avatar Biarchus
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    Default Re: Revamped English Text

    No unfortunately, just the very rough translations. I'd have to download the Russian mod without the translation to get them, and considering the mod is pretty massive, and the upload sites the Russians use are very very slow, I don't think I will do that

    Reiksfart I will actually do all that stuff for ya if you want, I think it's about time we have a true tabletop type balance for the mod, and if I can move yours closer to a release, I'll help out. What would be absolutly ideal would be getting the text files you edited, and then some untampered versions of said text files. I'd be able to get trhough things in like, maximum two hours then.

    Gives me another reason to get back into the files anyway. I've become hyper sensitive to errors now in-game, and have noticed a few typos that made it through
    Last edited by ninja51; May 31, 2012 at 11:36 AM.

  13. #13

    Default Re: Revamped English Text

    Wow, thank you very much for the effort ninja51. It must have been a slow and time consuming work. +Rep

    Btw, i have the Russian version of 1.5 (without the 1.5.1 patch although) so if you need the untranslated text folder just say so.

  14. #14
    ninja51's Avatar Biarchus
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    Default Re: Revamped English Text

    Im working on the next version right now. As it turns out, I screwed up a bit. When Sylvania captures Mordheim there is an event about finding a tomb, from what I saw in the campaign script, I mistook that as a Grail Knight tomb. Actually, and I never knew this before, it appears the mod has quests! From what I can tell from this sylvania quest chain, you find the crypt in mordheim, you must go conquer a settlement called "ruins", which I assume are the Elven Ruins, and then you must get a "tower of vaarl" or something along those lines. Then a high powered undead general spawns for you. For the next version I'm going to really try and figure out these events and write some text for them, I'm also going to fix some typos here and there, and go in and write brand new text for the buildings I left as is in this version. I previously left buildings with text already in place as is, just fixing spelling and really noticeable grammer errors. Ill try and make every building more interesting and specific to the faction it belongs to.

  15. #15

    Default Re: Revamped English Text

    That sounds pretty cool, definitely worth exploring . Also, kudos on continuing to work on it!

  16. #16
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Revamped English Text

    Man, it would be great to have a quide for these quest lines...

  17. #17
    paradamed's Avatar Praepositus
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    Default Re: Revamped English Text

    I never knew of these quests. Could anybody pls answer me what is the conclave of light supposed to be? Do I only get an alliance with the border princes or is there any other benefit? Thanks in advance.
    Last edited by paradamed; June 03, 2012 at 08:02 AM.

  18. #18

    Default Re: Revamped English Text

    If you need any extra help with any huge chunks that need re-Englishing feel free to pm some to me! I'm more than willing to help out if you need any

  19. #19
    ninja51's Avatar Biarchus
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    Default Re: Revamped English Text

    Hey everybody! I'm back! Sorry, my first year of college really had me busy. Not with actual school work strangely, but with finding spare time to spend playing games! Well I'm back now, ready to really finish this beast up. There's the final version of my buildings text up, and after a bit of long put off campaigning, I'll set to work on the final versions of the units, ancilleries, and events. Happy Holidays!

  20. #20
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Revamped English Text

    Nice to hear your back on this Ninja.

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