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  1. #1
    Severous's Avatar Biarchus
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    Default Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Hi everyone.

    I have just finished my first campaign on vh/vh settings. The Egyptians seemed an easy faction to try on this hardest setting. Because none of my previous campaigns had much to do with the middle east I thought it would make a nice change.

    Here is a picture based account of the final few battles.
    EDIT: appologies. Image shack provide a great free image hosting service...except they are not reliable at keeping images. Many have since been lost by Imageshack..server failure perhaps. Sorry about that...I dont have replacements. Think theres enough pictures and words to still make sense of it all.

    --
    First off. A flavour of the frequent rebel encounters. (Picture lost)
    The governor of Susa and one unit of the Desert cavalry take out two rebel archers. Chariot runs through the two skirmishing archers. It is firing at will as it goes. Many archers are knocked down rather than killed. Cavalry comes in close behind. They kill more than the General. Egypt was all about mobility and missiles. I tend to play like this and Egypt has excellent starting units..Bowmen, Chariots and Generals that fit the bill for anyone who likes to micromanage powerful mobile missile units.
    --

    I did use some infantry. Mainly for street fighting. (Picture lost).
    That was the Thracian leader falling as he tried to defend his last city. I find heavy cavalry will jump into phalanx units. So here I was placing multiple units in the same space. Looks a right mess but was effective on this occasion.
    --
    I play slow but expand fast. Hope that makes sense. Micromanage all aspects of the standard game taking hours over a move yet try to push on well to complete the objective.
    --
    17years have passed. Capua has just been captured from Scipii. (Picture lost)
    Those troops will receive some more reinforcements and the luxury of upgrading at the Scipii shrine for +1 weapons. Retraining depleted units will also occur ready for the march on Rome. Two of my many spies are already reporting on SPQR Rome.
    --

    Zooming back a bit you can see the campaign position better.



    I have 46 regions.

    I should get Rome (+47), Salona from Gaul (+48), Carthage (+49), Lose Thapsus (-48), then two of these Sicillian cities. That big Scipii stack is the main threat ..that I know about. Hope the volcano Etna is not due to go off.

    --
    Over turn end the Scipii forces on Sicilly did indeed attack my army beseiging Messana. I have already documented that battle on another forum. Heres the link.

    http://forums.totalwar.org/vb/showpo...4&postcount=86
    --

    After that long battle the computer then thrust another at me. Gaul reinforcements arrived and attacked my forces beseiging Salona.



    Hiding the infantry. Moving cavalry along a flank. Attacking with just the general. Eliminate the enemy mobile forces first is my maxim against most opponents.



    Wavering Gaul cavalry. Never did close on the chariot general they were chasing. About to be charged by two Desert Cavalry units.

    --

    Gaul General receiving the same treatment. But as he is a stronger unit he is being led to the hidden infantry.



    Got him.

    --

    There were no Gaul survivors.


    It had turned out the same way as Messana. Eliminating all the forces that come out from the town I can complete the town capture during the AI end of turn phase. These type of events seem to surpress riot messages from other towns..(riots still occur just no message)
    --

    Ok now its my turn. During a battle I wrote down a quote that caught my eye and seemed appropriate:

    "To a good general luck is important"

    I had my share of luck this turn. Carthage was meant to have been beseiged and equipment built. Yet I had lifted the seige in order to allow a spy in. That spy hadnt opened the gates...and then I forgot to put the seige back in place for end of turn. So no seige equipment was built. Luck came along next turn as the spy on 50+% chance did open the gates this time around.

    It wasnt a big battle for Carthage. (Picture lost)

    African postion is weak. (Picture lost)

    There is no garrison at all in Thapsus. Last week I had a faulty mouse button which selected 'occupy' rather than 'exterminate' when Thapsus was captured. Thapsus with a big population and far from my capital meant 0% public order even on low tax. It had rioted once and I had been expecting it to rebel over turn end. I was set to test a statement I saw from another player...that having no troops in a region that rebels means very few appear in the rebel garrison. But luck came along. I kept the city despite 0% order, very high tax, no garrison.

    If the campaign continued I would have used the diplomat to bribe the Carthage stack. Would use some of the growing pile of cash whilst freeing my troops to go north to Sicilly or march west.
    --

    This is it. The march on Rome and the 50th region.



    Forces were retrained and equiped at the shrine of Capua. Line up is a bit of a mess but I will organise the units better as they march. SPQR has sent an army to guard the approach to Rome. So be it.

    Units now organised by type and in order of experience.



    A purple hue colours this battle and a rare sight of a moon in the sky. (Pictures lost) "Act with courage O noble soldiers and victory will be ours". Not on your nelly. Instead the whole army hides in a forest except the general who faces the mighty SPQR army alone.

    1 Egyptian Chariot General V's A mighty army. First off. The 4 Roman Generals. No contest.

    Taking on one at a time the story is the same. A long string of scythed down Roamns who chased after the rear end of these scythed General chariots.

    With the SPQR cavalry gone and the infantry tired its now time to 'act with courage'. Chariots come out of hiding. This causes the SPQR army to split up as they face off the the now visible chariots. Opportunity presents itself to both chariots and archers. Plenty of shots into backs of running Romans and cavalry charges into exhausted velites.(multiple images lost)

    Archers then concentrate on the Triarii. Mix of fire and normal arrows for anti morale and killing purposes. (images lost) Cavalry and chariots keep well away from Triarii who are the last units standing in my Roman enemies. Unit morale is lowered as you wipe out all the other type so eventually even Triarii morale is broken. Didnt even move the infantry. Mobile and missile forces do it as usual. (multiple images lost)

    A famous battle marker for that one.(and a kick in the arse to Imageshack for loosing such victory pictures)
    --

    And for Rome itself.

    The 6th spy to enter Rome had an 81% chance of entry and gaining knowledge. He made it and gained a trait increase. The 6 spies together had a 103% chance of opening the gates. They did open the gates.


    I wasnt sure if the infantry could make it to Rome this turn. So the victorious army was split before it marched on Rome. The general and cavalry go first, hiring a new mercenary unit along the way. As it turned out the infantry component of the army could make it also. (picture lost)

    Easy pickings. Two weak generals who fled the last battle, 2 velites and the faction leader.


    A typical seiege assault deployment. (image lost) I have four gates to choose from. Keep main army at expected gate. AI will deploy facing your main army. One lone fast infantry unit near the other gate. Ii will run through. It will capture wall and start the wall tower fire on the defenders. My general will rush to the infantry units position to help bolster morale losses caused by the gate fire.

    Nearly done. A couple of tactics going on here.

    -Cretan archers have long range. Their shots can just reach Romes plaza when positioned on the high city wall nearest the plaza
    -My chariots are committed to lure the powerful SPQR faction leader into a trap in the side streets just off the plaza. Without any benefits from fighting in the plaza the SPQR leader was soon dead.

    Well done handsome Egyptian troops.


    Looks headless as he takes the victory bow. Pity the movie doesnt have a more Egyptian feel to it.


    Territory graph showing the campaign progress.


    Family tree. Original 10* faction leader was killed when he stood still and a militia hoplite unit marched into it. Current leader garrisons a city often a problem due to unrest. But not when the governor has this much influence.


    Egyptian war machine is impressive. These troops never saw battle.

    There were similar scenes in North Africa.

    All quiet on the Northern front with Sythia. Spies are first line of defense. Knowledge is important. Weakly held forts in the two passes is second line of defense. Third line of defense are the governors and their troops positioned in the Armenian cities.


    Money. Lots of it. I concentrate on high tax rates and buildings that generate cash. Trade is important. The roads in this area were full of trade carts. The huge population of the nile cities means lots of trade income. The short sea routes (distance between ports) increases income further. The trade icon density on the roads that connect the ports to the cities is thus very high despite the long road.

    --

    And from my spreadsheet some stats.

    Battles:


    End of turn Finances:


    And so ended my third Imperial campaign. Hope you found something in there of interest and of use in your own play. Cheers.

    Ive now played Julii, Brutii and Egypt. Between those three campaigns I have now captured every region on the map and fought every faction the vanilla game has to offer. Gaul, Numidia or Greece next campaign.
    Last edited by Severous; June 18, 2007 at 01:32 PM. Reason: Typo corrections
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
    http://www.twcenter.net/forums/showthread.php?t=118689
    Played a Mod called "End of Days" Picture based AAR is here:
    http://www.twcenter.net/forums/showthread.php?t=116509
    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

  2. #2
    Lucius_Galba's Avatar Civis
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Can i just say Severous BLOODY WELL DONE

    To do that on VH/VH is a great achievement. Congrats. That is quite a playing record you have on vanilla. Wish i could say the same about me on SPQR but i've only done 1 and a bit games so far.

    Great picture detail and a good summary of the entire campaign. Great use of tactics at Salona against the Gauls.
    I would go with Numidia for your next campaign, they are supposed to be a challenge, should be quite easy for you though
    Keep it coming mate.
    Cheers
    LG
    For the Senate and People of Rome
    A SPQR 6.4 AAR

    Proud member of the SPQR TW community

  3. #3

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    add_money 50000
    add_money 50000
    add_money 50000
    add_money 50000
    add_money 50000
    add_money 50000
    add_money 50000 etc
    process_cq city
    process_cq city
    process_cq city
    process_cq city
    process_cq city etc
    create_unit city "unit" 5 9 3 3

  4. #4
    Severous's Avatar Biarchus
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Thanks Lucius.

    I dont know if any of the exploits and tactics I used in RTW Vanilla V1.5 work in SPQR. Maybe the pictures gave you some ideas?

    I went to have a look at Numidia. Im sure I exterminated the faction in my earlier Julii campaign so expected them to be unlocked. I dont have a choice to play them on the campaign selection screen ? Could see Gaul and Greece ok...so one of them is next.

    If I have to download a mod to unlock them then I wont play Numidia. I make a point of not modding nor using cheat codes on any game I seek to master. Will use official patch and all the exploits I can....will take hours to play a big battle and days to take a turn.

    Hows your campaign going Lucius? Not too good by the look on your smily icon face in the post above. Whats the problem? There is a new thread somewhere on this forum where campaign updates can be posted. Might be interesting to have a debate over a screenshot after asking ...'what to do next'.
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
    http://www.twcenter.net/forums/showthread.php?t=118689
    Played a Mod called "End of Days" Picture based AAR is here:
    http://www.twcenter.net/forums/showthread.php?t=116509
    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

  5. #5
    Lucius_Galba's Avatar Civis
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    It would be interesting mate. I' ll have a look for this thread you speak of. It would be a good debate. To answer your question, my campaign is going pretty well at present, but it won't let me upgrade to imperial palace so i can't get my legions and i still haven't destroyed that Rebel army i asked you about, but its end is near, i'll post it on that thread for you when it happans.

    Also i do intend to start posting my campaign, but i intend to start after the Marius Reform as nothing special has happened yet.
    Keep the posts coming mate.
    Cheers
    LG
    For the Senate and People of Rome
    A SPQR 6.4 AAR

    Proud member of the SPQR TW community

  6. #6
    NobleNick's Avatar Artifex
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Quote Originally Posted by Severous
    ...I make a point of not modding nor using cheat codes on any game I seek to master. Will use official patch and all the exploits I can....will take hours to play a big battle and days to take a turn.
    I'd like to say, "Finally, someone who plays like me." But that would be doing you a disservice. I do micromanage battles, but I think you micromanage the other aspects of the game also; and you are quite aggressive. What is that? 42 turns to win on VH/VH? Wow! If you kept track of exactly what you built in each city, each turn, and what troops you built and how you used them, it would make a great tutorial read.

    Egypt is next on my list (still weeks away from that start) after I finish the Gauls; and I was intending on playing VH/VH. I think I will use your results as a benchmark, a challenge, to try and break myself out of my ultra-conservative campaign style of play. If you have some advice (mini-tutorial) on what to build and how you train and use your forces, I'd love to see it. Do you have a speadsheet of what you built in each town and when?
    Last edited by NobleNick; June 27, 2006 at 11:06 AM.

  7. #7
    Paul d's Avatar Praepositus
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Quote Originally Posted by Severous View Post
    Thanks Lucius.

    I dont know if any of the exploits and tactics I used in RTW Vanilla V1.5 work in SPQR. Maybe the pictures gave you some ideas?

    I went to have a look at Numidia. Im sure I exterminated the faction in my earlier Julii campaign so expected them to be unlocked. I dont have a choice to play them on the campaign selection screen ? Could see Gaul and Greece ok...so one of them is next.

    If I have to download a mod to unlock them then I wont play Numidia. I make a point of not modding nor using cheat codes on any game I seek to master. Will use official patch and all the exploits I can....will take hours to play a big battle and days to take a turn.

    Hows your campaign going Lucius? Not too good by the look on your smily icon face in the post above. Whats the problem? There is a new thread somewhere on this forum where campaign updates can be posted. Might be interesting to have a debate over a screenshot after asking ...'what to do next'.
    dude, you dont have to get a mod!!!
    you just edit a text file in the following folder: rtw/data/world/maps/campaign/imperialcampaign/descrstrat and in non playable move the desired factions to playable no ctd except for S.P.Q.R

    have a nice day

  8. #8

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Well done mate, you ain't doing bad. My aim would be to complete campaign with all factions... You could try that!

    (This is my 100th post as well!)
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  9. #9

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Very well done.
    Now try SPQR mod 6.1 playing romans on vh/vh.
    Curieus how u would handle that...

    Pwn or be pwnd

  10. #10
    Severous's Avatar Biarchus
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    My Brutii campaign on H/H had loads of things tracked including city builds. Thats the one I really learnt from. How trade worked, retinue and trait gains.Its a spreadsheet not a tutorial or guide so not user friendly. Finished the detailed recording part way through and achieved the 50 region objective in 249BC (have a 80 picture post of the final turn and big battles in another forum).

    Egyptian on vh/vh was less record keeping. Mostly what you can see in the posts above. I can tell you every battle fought right down to all the units involved, the unit strength, kills and heals, the upgrades carried, experience gained. City builds were not tracked in the egyptian campaign. I have a save for every turn of the campaign and one or two of those might be interesting if anyone wants to be pitched into battle(s).

    Ive posted a few battle accounts on other forums. This post can be expanded as Ive a few battles with pictures that ive not documented yet. If anyone is interested.

    Egyptian chariot generals help make fast expansion possible. They can take out enemy generals and prevent them escaping to regarrison adjacent cities. I have an inkling that only an Elephant owning faction could match this, not because of general killers, but because of their wall battering ability.

    As for my next campaign...Im not a mod player....maybe in 6 months when Ive got my fun out of the various factions in vanilla. Its Gaul or Greece next. Or maybe both at the same time if the PM exchange I have with NobleNick at the moment comes to something.
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
    http://www.twcenter.net/forums/showthread.php?t=118689
    Played a Mod called "End of Days" Picture based AAR is here:
    http://www.twcenter.net/forums/showthread.php?t=116509
    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

  11. #11

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    good campaign my favourite faction The Greek city,but The greek city destroyed by Severous


    to get up we are OTTOMAN EMPEROR..!!

  12. #12

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Have you thought about trying Alexander? I beat in on VH/VH in 32 turns, I'm sure there are people out there who could match that. And once they do, I'll play it again, and try to go further, faster.

    Anyway, great achievement.
    Count no man happy until he is dead.


  13. #13
    Severous's Avatar Biarchus
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Quote Originally Posted by Professor420
    Have you thought about trying Alexander?
    Hi Professor420.

    No I havnt thought about buying any add ons like Alexander...or downloading mods. On my 4th campaign now and expect to play it for another couple of months before completing it. Loads more enjoyment to be had from RTW before I move on to try something else.

    The idea of comparing players results is good. The battlezone on this forum is unfortunately demonstrating that there is not much demand for that sort of thing.
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
    http://www.twcenter.net/forums/showthread.php?t=118689
    Played a Mod called "End of Days" Picture based AAR is here:
    http://www.twcenter.net/forums/showthread.php?t=116509
    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

  14. #14

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Looks headless as he takes the victory bow. Pity the movie doesnt have a more Egyptian feel to it.
    I don´t know why, but this screenshot does not show the egyptian vic movie. As you probably noticed, it is the greek/hellenistic one.

    The egyptian victory movie shows some Pharao sitting on a throne with people bowing to him.

    I guess it is a bug. :hmmm:

  15. #15

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    I can't believe I haven't commented here before. Job well done Severous. You take no quarter and waste nothing. This is very impressive. I especially enjoyed your screenshots of the campaign map.
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  16. #16
    Severous's Avatar Biarchus
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Thanks General Sun

    When I was learning the game it was the campaign shots, and comments around the strategy/movement, that seemed sparse. Impresive as battles are its what goes on before them that makes a lot of difference to the campaign.
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
    http://www.twcenter.net/forums/showthread.php?t=118689
    Played a Mod called "End of Days" Picture based AAR is here:
    http://www.twcenter.net/forums/showthread.php?t=116509
    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

  17. #17

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Hey Severous, excellent job, I hope you can match that with M2TW.
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  18. #18

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    wow very nice campaign..!!!

    but,powerful germania waiting to you.....

    Last edited by Yeniçeri; September 08, 2006 at 01:03 PM.


    Glory Of The OTTOMAN EMPIRES

    ALLAH yolunda CİHAD..!!

  19. #19

    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    I do not think he will play on with the campaign after he won.
    Create a Multiplayer Army Online at: www.shogun2armycreator.netne.net
    Your Unofficial Shogun 2 Tech Support Genius
    Visit my Youtube Channel
    Shogun 2 and Star Wars: The Old Republic Gameplay

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  20. #20
    Severous's Avatar Biarchus
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    Default Re: Final Turn - Egyptian Imperial Campaign - RTW V1.5 No Mods

    Hi

    I will not return to play that campaign. Ive since finished a Gaul campaign and am currently taking part in two other campaigns with other palyers.

    If I had played on it would be Scythia with its horse archers that would concern me more than the German spearmen. Egypt was about mobility and missiles...its easy to use those to shoot phalanx infantry factions to pieces. Perthia was the faction that gave my Egyptians the most casualties.
    Regards
    Severous

    Did my part in a Franks BI Succession campaign:
    http://www.twcenter.net/forums/showthread.php?t=118689
    Played a Mod called "End of Days" Picture based AAR is here:
    http://www.twcenter.net/forums/showthread.php?t=116509
    From last year. Final turn of vh/vh Egyptian campaign
    http://www.twcenter.net/forums/showthread.php?t=54262

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