Page 3 of 3 FirstFirst 123
Results 41 to 47 of 47

Thread: [FIX]TEd - Deployment Zone Not Working? I know a fix.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: [FIX]TEd - Deployment Zone Not Working? I know a fix.

    I got one bridge working - the others wont work because the land they are connected to are being read by the game as inaccessible.. so you'll have to fiddle with go-regions a bit i believe here I'll upload what i got the bridge that works is in this screenshot.

    Spoiler Alert, click show to read: 

    ~My Rome 2 Mods~
    No Moral, Land and Naval
    ---------------------------
    ~My Shogun 2 Mods~
    1 Turn Buildings all campaigns
    ---------------------------
    No unit moral, Land and Naval

  2. #2
    Adreno's Avatar Senator
    Join Date
    Jun 2009
    Location
    ZNSTD
    Posts
    1,029

    Default Re: [FIX]TEd - Deployment Zone Not Working? I know a fix.

    Ah yes i was able to get a yellow square when i pointed my infantry at that.. but doubted it could make the other side because i get crosses.. ill try to envelop the little islands with go regions and check again

  3. #3

    Default Re: [FIX]TEd - Deployment Zone Not Working? I know a fix.

    i tried htat already.. it didnt work.. you may have to smother the ground out a bit more...
    ~My Rome 2 Mods~
    No Moral, Land and Naval
    ---------------------------
    ~My Shogun 2 Mods~
    1 Turn Buildings all campaigns
    ---------------------------
    No unit moral, Land and Naval

  4. #4
    Adreno's Avatar Senator
    Join Date
    Jun 2009
    Location
    ZNSTD
    Posts
    1,029

    Default Re: [FIX]TEd - Deployment Zone Not Working? I know a fix.

    meh i deleted them and went with another segmented bridge, asked elliot for some advice and i might change it back when he tells me

  5. #5

    Default Re: [FIX]TEd - Deployment Zone Not Working? I know a fix.

    ah ok then
    ~My Rome 2 Mods~
    No Moral, Land and Naval
    ---------------------------
    ~My Shogun 2 Mods~
    1 Turn Buildings all campaigns
    ---------------------------
    No unit moral, Land and Naval

  6. #6

    Default Re: [FIX]TEd - Deployment Zone Not Working? I know a fix.

    Is it so not possible to create deployment zones for more than 1 vs 1?

    The Editor so far is nice but is pretty useless , becauseyou cannot make useable maps , I mean you cant use them in avatar conquest , you cant set up the money split for factions , you cant load more than 1vs 1 , and has several bugs ...

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  7. #7
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: [FIX]TEd - Deployment Zone Not Working? I know a fix.

    Quote Originally Posted by PROMETHEUS ts View Post
    Is it so not possible to create deployment zones for more than 1 vs 1?

    The Editor so far is nice but is pretty useless , becauseyou cannot make useable maps , I mean you cant use them in avatar conquest , you cant set up the money split for factions , you cant load more than 1vs 1 , and has several bugs ...
    http://www.twcenter.net/forums/showt...1#post11535220

    Shows 4vs4 I believe.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •