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Thread: The Black Knight's Tutorial on castle making

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  1. #1

    Default Re: The Black Knight's Tutorial on castle making

    Nvm solved.
    Last edited by PROMETHEUS ts; May 21, 2013 at 05:07 PM.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  2. #2

    Default Re: The Black Knight's Tutorial on castle making

    Just a couple of questions :

    1 how you take a nice screenshot of the map without seeing all those lines visible throught the mountains?

    2 how you load to test the map ? I have saved it but it doesn't shows up in any place neither in MP neither as historical map.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  3. #3

    Default Re: The Black Knight's Tutorial on castle making

    Just a couple of questions :

    1 how you take a nice screenshot of the map without seeing all those lines visible throught the mountains?

    2 how you load to test the map ? I have saved it but it doesn't shows up in any place neither in MP neither as historical map.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  4. #4

    Default Re: The Black Knight's Tutorial on castle making

    Ok I figured out most of the issues I had but I still have one last one ...

    The gates of my castle do not open to owners ... why?

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  5. #5

    Default Re: The Black Knight's Tutorial on castle making

    Quote Originally Posted by PROMETHEUS ts View Post
    Ok I figured out most of the issues I had but I still have one last one ...

    The gates of my castle do not open to owners ... why?
    Do you have capture points on them?

    I too am having gate problems. Everytime I add a gate to my map the game will load, after the loading screen it'll be black with the waiting for other players as always then it will crash.

  6. #6

    Default Re: The Black Knight's Tutorial on castle making

    In my map, some of the walls are climbable and some are not. Could you fix this for me?
    Attached Files Attached Files

  7. #7

    Icon4 Re: The Black Knight's Tutorial on castle making

    Hi,

    Could you fix my shogun2 siege map? Hopefully its just a simple fix because its only that the soldiers are not climbing the walls. Something to do with the go-region? I don't know so I need your expertise for help. Please help me because I put lots of effort into this map and its a pity I might have to give up because of a simple bug.

    I understand you may be very busy however, many thanks anyways

    17yoshikazek
    Attached Files Attached Files

  8. #8

    Default Re: The Black Knight's Tutorial on castle making

    I can't see screenshoots :/

  9. #9
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Black Knight's Tutorial on castle making

    Can someone restore pictures of the tutorial please?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #10

    Default Re: The Black Knight's Tutorial on castle making

    Yeah it would be nice to see the images on this guide ><

  11. #11

    Default Re: The Black Knight's Tutorial on castle making

    Having a hard time raising the ground height behind the walls to line up without bumping the walls up... anyadvice?
    https://youtu.be/WANKrwaPgDw



    I fired up a custom map I downloaded and I can paint terrain all over and around this guys walls without it raising the elevation? so there must be a way to lock them to a certain height...


    --Solution thanks to Engineer Weierstrass:
    you need to make the part freeform
    otherwise they stick to ground level



    Also no custom maps are showing up on my custom battle selection besides some called "NEW_etc" and are all from CA. I still have this helms deep map that used to work in my app/data/roaming/creativeasembly/maps folder , but this doesnt show up in game either.

    am i correct to assume this is the only item that needs to be made to show up in game? or does it need a .pack file or something?

    Things ive tried to fix this :
    1) changing historical to false, or deleting the lines
    2) renaming my map
    3)making sure key buildings is false


    update:
    I've resubscribed to these helm deep mods on steam workshop and it auto-downloaded and placed the 2nd map folder in the directory, and now those 2 helms deep maps show up, but not mine.

    Are deployment zones still bugged? Maybe because I deleted them or maybe because I edited a siege map and didnt finish things like EF lines etc? what can prevent a map from showing up in game?

    Solution:
    Just did the same thing basically but made a new folder, have to have key battlefield buildings false and historical false.
    Didnt change anything with the helms deep maps, just resubscribed to them on steam workshop and now they show up
    Last edited by Havie; December 08, 2017 at 01:20 PM.

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