It says something like script inactive for some reason? I followed the installation instructions.
Is this compatible with version 3.02?
Nevermind, I figured it out.
Greetings good people of twcenter, so after i played a bit in my free time with the faction of Cardolan the other day i saw that the faction was pretty much unmodded so i decided to change that with a little revamp for the Kingdom of Cardolan, here are some pictures for comparison:
Cardolan Before
Cardolan After
Cardolan Revamp Link -Change in color of Cardolan Faction and banners
Changelog:
-Change in names of some characters to be more lore friendly
-Updated some units for Cardolan
-Now the barbarian culture to which Cardolan belongs have a optional interface that looks better for Cardolan
-Fixed minor bugs
Instructions
It was a really small update but i hope you can have fun with it, so enjoy!
New version released!
For this version, it won't be neccessary to install previous patchs and both the translation and the english version are in the /text folder. I hope this version can be easier to intall with that said. Enjoy!
Uploaded first page but still here is the link:
Fall of Arnor 2.4
Cheers!
I have a complaint.
Cardolan can't built siege weapons, now this wouldn't be such a big deal except... when mixed with the forced diplomacy.
This means I can't take one of the settlements I need to win because the garrison isn't big enough to consider sallying and there's no nearby armies and any attempts to siege end before I can build any equipment.
Please fix this ASAP. it's a massiveand a half, and a real black mark on an otherwise stellar and fun campaign. As I had to resort to create_unit just to finish the campaign to make a catapult in order to siege Cameth Brin which was taken by Lindon early on. And now I feel the whole campaign is sullied because of it. You don't even have to touch scripts, just letting folks recruit catapults as Cardolan would help.
Seeing as how they WERE an Arnorian successor kingdom, and so shouldn't be bereft of knowledge.
So it's not like it'd go against "lore".
Also please consider making Cardolan Sentinels recruitable in Tharbad and Tyrn Gorthad. It'd help make Cardolan more distinct rather than feeling like base campaign Free Peoples with one or two units thrown in.
Edit: Another minor tweak idea for Cardolan?
I'd recommend giving Ostoher the Cardolan Royal Guard unit for his BG rather than the Cardolan Sentinels. It fits both aesthetically and with who he is supposed to be as well as what the units are for according to the unit card information.Also maybe making the tabard/tunic thingy of the Cardolan Royal Guard the same shade of green as that of the Cardolan Wardens.
Last edited by Widowmaker94; December 26, 2019 at 08:25 PM.
message scrubbed as it was no longer relevant
Last edited by Widowmaker94; December 31, 2019 at 02:00 AM.
Have gone through and given some retextures (alongside all my other Cardolan tweaks) to give Cardolan its own flavor.
Screenshots
In addition, Cardolan has been given their own faction leader title, and I've gone ahead and fixed some typos and errors in things such as lore when it comes to descriptions and such. Don't mind that Tharbad says village when it's a Large City, I just cheated it to max to show off the unit recruitment for Cardolan.Admittedly, it is missing one unit but that's due to Tharbad not having the required hidden resource to build stables.
I should be doing unit cards soon, and if the mod maker is okay with it I'll see about packaging my tweaks as a submod for this submod.![]()
As your first post, I will add the catapults and give some tweaks in a future patch but thats still not enough for releasing a patch so I will check what more to fix/change so its worth the upload of a new version.
As for your enhacements to my submod its ok If you post them as a submod of this one, I find great that someone had enough fun in my submod to even make some changes so thank you and feel free to add a link when you are ready and I will edit my first post to add it.
Thanks and looking great your retextures, keep the good work!
Failde to open sound database error :|
Going to make balancing changes, and see if I can work out how to give the Cardolan Royal Guard longswords as a side-arm, but I've added Amroth as a king to Lorien and a bunch of other changes.
I've also made the Greyflood river a proper "river" with ports and such.
I've also closed off Gorgoroth from Nurn and Ithilien, and sealed off Dol Guldur. So that the campaign focus isn't so much on Sauron, as it is on other Men and Elves and Dwarves.
I can undo that if anyone wants that.
Hola, Perdonar que escriba en español, pero mi inglés es muy malo.Estoy teniendo problemas jugando con la facción Arthedain y cuando llega el turno 15-16 , el juego se sale al escritorio. SIEMPRE. Por ahora solo con esa facción.Tengo el juego en castellano, pues ser por eso???Saludos.
Last edited by l5c4sl3m0s; April 17, 2021 at 09:27 PM. Reason: Translate for English
Fall of the Republic & Rise of the Empire: https://www.twcenter.net/forums/show...FRRE-mod-links