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Thread: Submod Fall of Arnor Total War Version 2.4 released

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  1. #1
    niko21's Avatar Civis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    Yes but are you sure that attack trolls cant just be like armored cave trolls?Yes I do know Sauron created Olog-hai and Angmar serioulsy needs some other units then Uruks Dwarves ynits seem good not bugged on any way.

  2. #2
    Hopit's Avatar Praepositus
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    Default Re: Sub-Mod Rise of Arnor Total War released

    Quote Originally Posted by niko21 View Post
    Yes but are you sure that attack trolls cant just be like armored cave trolls?Yes I do know Sauron created Olog-hai and Angmar serioulsy needs some other units then Uruks Dwarves ynits seem good not bugged on any way.
    I don't think even Uruks were around at that time

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  3. #3

    Default Re: Sub-Mod Rise of Arnor Total War released

    What if I add the trolls of the Orcs Rabbles? (cave & hill trolls)

  4. #4
    niko21's Avatar Civis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    You also could make it like it is on LOTRBFME 2 ROTWK they could have snow and swamp troll(I donr know if that is 100% but it works on me) It would be cool mby just snow trolls no swamp but anyway they come from norht where it could theoreticly be true I would also recommend to have more cityes on the north to make the fight between Arnor and angmar more intresting.Also you could make Angmar and Arnor stornger to see a real fight between them that would be so much cooler.

  5. #5
    ExtremeBG's Avatar Decanus
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    Default Re: Sub-Mod Rise of Arnor Total War released

    Uruks were created by Sauron and perfected by Saruman,so maybe they could be around with some weak version ,not sure though......


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  6. #6
    TheWitchKing's Avatar Semisalis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    Doesn't Uruk mean Orc in Black Speech?
    If so Uruks are just bassicly orcs (and the Uruk-Hai are improved versions of the orcs.)
    Last edited by TheWitchKing; June 02, 2012 at 03:47 PM.

  7. #7

    Default Re: Sub-Mod Rise of Arnor Total War released

    It's ok this unit?, which I modified with various textures, this would be the snow troll:

    Spoiler Alert, click show to read: 


    Other things I think gonna change is delete the olog-hai of mordor and the rangers of the north and Ithilien.

    About when were created the Uruks and olog-hai would not know, really I'm not expert on that subject but thanks for all the info

  8. #8
    niko21's Avatar Civis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    I would be happy to help improving this mod and yes there were no uruks here couse Saouron has not yet returned to Mordor to create uruks neither has Saruman made his own.Have you played battle for middle earth so can you know what they look like? I think they had some kind of white fur on their hands and legs.but why delete rangers?They could be there atleast on north not sure about ithilien but why not north?They rock!

  9. #9

    Default Re: Sub-Mod Rise of Arnor Total War released

    Quote Originally Posted by niko21 View Post
    I would be happy to help improving this mod and yes there were no uruks here couse Saouron has not yet returned to Mordor to create uruks neither has Saruman made his own.Have you played battle for middle earth so can you know what they look like? I think they had some kind of white fur on their hands and legs.but why delete rangers?They could be there atleast on north not sure about ithilien but why not north?They rock!
    Well for the north rangers were created after the fall of Arnor and Ithilien to protect the area conquered by Sauron in Ithilien, both after the time of my mod. (know the rangers of the north are great but do not fit in the mod )

    Well I need help in the descriptions of the units of Angmar and rohan (Rhovanion)

    Obviously the person or persons to help me, gonna be included in the credits...

    By the way, I'm seeing if I get the game (BFME 2 rowk) to get an idea of the units of Angmar.

    And one last thing, Mordor will now be: Dol Guldur and will lose all its territory in gorgoroth.

  10. #10
    ExtremeBG's Avatar Decanus
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    Default Re: Sub-Mod Rise of Arnor Total War released

    Wouldn't that make Mordor too weak?Maybe you could put a mordor army somewhere in gorgoroth ,but no mordor city.That way the AI can chose whether to try take one of the cities there,or move the army back to Dol Guldur and expand there .I also think that you can put some corrupted humans as units for Angmar,because the lands there and in Arnor were more densly populated than in third age.Just some ideas,i hope i help for the development of the submod.Keep up the good work !


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  11. #11
    niko21's Avatar Civis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    Yes I agree whit you. Also There could also be a bit more cities to make it more intresting fighting at north And increasing Angmars strenght and ideas I can give you. for units I would say some Rhudauwildmen they come from near Rivendel they joined Witch king to fight Anor. but Gondor is way over powered it need something to fight after Mordor is removed but you could add angmar some orcs that are same whit Mordor And then those wild men and the trolls after that Angmars army could be pretty much finished mby some tuning whit unit strenght and stuff but it would be cool then but I want to ask why dwarfs start whit only Khazad dum and Kibil dum why not Iron hills or Erebor? also i think your right whit the rangers anyway Anor and Angmar needs buffing! then there would be a real fight and it would look so cool couse I think that place is the point of this mod like in lord of the rings it is Rohan and Gondor.If these things can be done the mod might be a lil bit better I dont rly know couse ive never done anything like mods. just giving idead and pointing out problems not judging. and yes I jump from thing to another and then back to the first one but thats what I do so dont mind it.

  12. #12
    niko21's Avatar Civis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    Well ive played only one game but Gondor has not yet lost any cityes to harad and one city to Mordor but if Mordor gets removed Harad needs buffing and Easterlings fought Gondor could there be anyway to make them attack Gondor? And I tought Dale was also a new kingdom not so old and if dwarves at this points started to migrate why not give dwarves some starting army near gloin so they could try to capture some city from there.and tell me when you get a new units done id like to see them.

  13. #13
    niko21's Avatar Civis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    Couse this is a sub-mod you dont need to delete original mod and if you do it wont work page 2 says what you need to do to make it work remove some file cant remember right now what is it but just some small file.

  14. #14

    Default Re: Sub-Mod Rise of Arnor Total War released

    I just deleted the file, now once clicking the campaign menu it says to pick another from the list. so i cannot reach the faction page.

  15. #15
    niko21's Avatar Civis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    For me after removing the file game didnt crash when tried to start it.works on me but now I need to ask that how can I get original lotr tw working.

  16. #16
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Sub-Mod Rise of Arnor Total War released

    If you didnt back up lotrtw folder than im afraid you need to uninstall it and delete lotrtw folder after that and than install it again...
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  17. #17
    niko21's Avatar Civis
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    Default Re: Sub-Mod Rise of Arnor Total War released

    well then i need to do that.

  18. #18

    Default Re: Sub-Mod Rise of Arnor Total War released

    Valentine; delete the file map.rwm, if still not working then you installed it wrong.

    Niko; Well I do not know much about Dale, but I'll leave it like that, because if I delete the Rhovanion faction would fall instantly to the Easterlings.

    About to Gondor maybe I put financial failures and discomfort in their cities as said by ExtremeBG.

    Right now I have no units in progress, I'm focusing on the menu, loading screens etc, so that when I put the next version this is decent.

    About to how to play it without the sub-mod sorry but i do not know if it's possible to put a sub-mod foldered in a mod foldered.

  19. #19

    Default Re: Sub-Mod Rise of Arnor Total War released

    Is Version 2.08 Compatable or 2.0?

  20. #20

    Default Re: Sub-Mod Rise of Arnor Total War released

    i re-installed Rome total war and alexander, i downloaded LOTRTW 2.0 then drag-dropped "rise of arnor" files into the Rome Total War files and copied then replaced the files. then i clicked the application then the rise of arnor picture came up, once that was over the screen went black then went back to my home screen.

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