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Thread: TEd battle map editor and patch released

  1. #61

    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by Anton III View Post
    Z and E to move the camera up and down. Alt + hold the middle mouse button and manipulate the mouse to move a loosened camera around .



    Hold alt and move your mouse to manipulate it. If you can't move it anymore, release and re-hold the alt and move the mouse again .
    Sorry but pressing alt doesn't seem to be having any effect on the behavior of the select tool?

    Edit: Messed with properties on the right, it seems there was an option that had height locked, fix'd.

    Thanks for your help, Timluther and Anton III. And thanks CA for this great tool, may more come
    Last edited by Hyzoran; May 23, 2012 at 03:36 PM.

  2. #62
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by CraigTW View Post
    Prof, are you running on a 32-bit operating system? There are some known issues with performance and stability on those platforms.

    One workaround you could try is to move some of the brushes out of the brushes folder and see if that makes a difference. TEd loads all the brushes in on startup, and they're fairly expensive in terms of graphical memory, so try reducing their number, or using TEd on a 64-bit system.
    lol... that might explain for me why this is pain slow specially when I press "Undo" and this eating a lot ram.

    edit: Now this crashed
    Last edited by Noif de Bodemloze; May 23, 2012 at 03:54 PM.

  3. #63

    Default Re: TEd battle map editor and patch released

    It's finally downloaded!
    TEd doesn't run very well on my laptop but then, my laptop really isn't all that great. My best advice for running TEd would be to do so on a good gaming rig - that's the sort of machine this was designed to run on. As Craig said, 64bit wouldn't hurt. And lots of RAM.

    That said, here are some performance tips:

    firstly, if you're having performance problems locate this file:

    Steam\steamapps\common\total war shogun 2\scripts\public_ted.script
    and set these properties which should set the quality levels to low:

    set_property startup_settings.SSAO_enable = false;
    set_property startup_settings.DOF_enable = false;
    set_property startup_settings.volumetric_effect_enable = false;
    set_property startup_settings.distortion_enable = false;
    set_property startup_settings.HDR_enable = false;
    set_property startup_settings.x_resolution = 1600;
    set_property startup_settings.y_resolution = 1200;
    set_property startup_settings.sky_quality = low;
    set_property startup_settings.unit_quality = low;
    set_property startup_settings.ship_quality = low;
    set_property startup_settings.shadows_quality = low;
    set_property startup_settings.trees_quality = low;
    set_property startup_settings.grass_quality = low;
    set_property startup_settings.water_quality = low;
    set_property startup_settings.effects_quality = low;
    set_property startup_settings.terrain_quality = low;
    set_property startup_settings.texture_quality = low;


    Secondly, locate this directory:
    D:\Steam\steamapps\common\total war shogun 2\ted_data\EditorBrushes

    And move any of the big ones that you don't want to another directory (the Mountain_xxx files are big. Also, 'Square brush' could be much smaller for what it is). Brushes really eat up memory.

    Finally, when running TEd, go to:

    Tools->Settings->Vegetation Settings and switch grass off. That improves performance on some machines.

    I sincerely hope that helps!

  4. #64
    BossTycoOon's Avatar Laetus
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    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by Hellhound1 View Post
    Right, excuse any stupidity, but how do you play a custom map on MP? I'm on there, but the map doesnt show up when i try to host. It comes up ok in custom, but ive gone avatar campaign -> conquest map -> battle list -> host but nope my map doesnt show up Is there somewhere else to host it for mp?
    I have this same exact problem, is MP use for the maps unsupported for now?

  5. #65
    Hellhound1's Avatar *Knock Knock*
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    Default Re: TEd battle map editor and patch released

    No its a UI bug according to some bloke on the official forums.

    I can get it to show up by changing battle type at the map choosing bit in game to naval, then seige, then back to land, and it shows up.

  6. #66

    Default Re: TEd battle map editor and patch released

    If TEd is running smoothly for you and you want to have to some fun, go to create->Particle Effects. Select 'draw mode: Freehand' and pick a 'current effect group' and get blasting. Stress relief, just saying.

  7. #67

    Default Re: TEd battle map editor and patch released

    They said that the game has problems running with ATI 7xxx cards. I have one, but I do not notice anything. Does anyone here know what the problem is (as the problem that I can not tell that it is a problem)?

  8. #68
    Hellhound1's Avatar *Knock Knock*
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    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by vinh834 View Post
    They said that the game has problems running with ATI 7xxx cards. I have one, but I do not notice anything. Does anyone here know what the problem is (as the problem that I can not tell that it is a problem)?
    Apparently it freezes and locks up if you have one

    http://forums.totalwar.com/showthrea...s-and-lock-ups

  9. #69

    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by CraigTW View Post
    Improved transition blending for combat animation.
    It's not improved. It's worse!
    I've just watched two bodyguard units fight each other, and there was sudden "blink" at end of each animation sequence, like if there were couple of animation frames skipped. Whole battle looks like it's taking place in some sort of time anomaly, with soldiers jumping ahead in time here and there.

    Under the Patronage of: Ishan

  10. #70

    Default Re: TEd battle map editor and patch released

    Sounds pretty fun, but I don't do a whole lot of custom battles. I wish CA would release all those patches sooner than wait for TEd to be finished but I guess its too late now.

    Today has been awesome

  11. #71
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: TEd battle map editor and patch released

    Great work guys, definitely appreciated.

    Looking forward to build some maps.
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  12. #72
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: TEd battle map editor and patch released

    I want to see some castle maps... get cracking on the walls guys!

  13. #73

    Default Re: TEd battle map editor and patch released

    For castles, check out the grid-snap tools which are accessible through the settings menu and also through the icons at the bottom right (second icon along, the checker board). Angle snap and grid snap are really useful for creating walls. You can display the grid from 'drawing settings->show grid' (you may need to scroll down for that). It seems that angle snap doesn't work for placing buildings but it does work for rotating them when they're placed (by alt-clicking when moving in select mode)
    Also, try group selecting wall sections (either using rectangle selections or by ctrl-clicking walls in select mode) and then grouping them using ctrl-g. When grouped they can be moved and rotated as one object. Use ctrl-U to ungroup when done.
    n.b. IIRC groups are not saved with the map data so those structures will be lost when saving.
    It might also help to create a 'palette' of buildings in the game space and the ctrl-c/ctrl-v copying them as needed - the building list is a bit long a daunting for this sort of use.

  14. #74
    kamikazee786's Avatar Senator
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    Default Re: TEd battle map editor and patch released

    hey guys, i was wondering whether or not you could make custom brushes, the brushes for mountains are a bit, well generic

  15. #75
    kamikazee786's Avatar Senator
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    Default Re: TEd battle map editor and patch released

    anyone??

  16. #76

    Default Re: TEd battle map editor and patch released

    Why can't I mount my guys onto my castle walls

  17. #77

    Default Re: TEd battle map editor and patch released

    I know you are all making maps. But when you finish, you'll probably notice that something has gone wrong with combat animations (katana cavalry at least)
    Also, for some reason Takeda portrait has been replaced by Tokugawa one with that patch.
    I think you guys at CA were dancing too much, as was shown in last video, where you should check your patch more carefully. Or check it at all.
    It really gets annoying that every patch brings another problems, and not too many fixes.

    Under the Patronage of: Ishan

  18. #78

    Default Re: TEd battle map editor and patch released

    So...what's the DLC?

  19. #79

    Default Re: TEd battle map editor and patch released

    The three pre-release clans plus Sendai, as separate DLC's
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  20. #80
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by TimLuther View Post

    That said, here are some performance tips:

    firstly, if you're having performance problems locate this file:

    Steam\steamapps\common\total war shogun 2\scripts\public_ted.script
    and set these properties which should set the quality levels to low:

    set_property startup_settings.SSAO_enable = false;
    set_property startup_settings.DOF_enable = false;
    set_property startup_settings.volumetric_effect_enable = false;
    set_property startup_settings.distortion_enable = false;
    set_property startup_settings.HDR_enable = false;
    set_property startup_settings.x_resolution = 1600;
    set_property startup_settings.y_resolution = 1200;
    set_property startup_settings.sky_quality = low;
    set_property startup_settings.unit_quality = low;
    set_property startup_settings.ship_quality = low;
    set_property startup_settings.shadows_quality = low;
    set_property startup_settings.trees_quality = low;
    set_property startup_settings.grass_quality = low;
    set_property startup_settings.water_quality = low;
    set_property startup_settings.effects_quality = low;
    set_property startup_settings.terrain_quality = low;
    set_property startup_settings.texture_quality = low;
    Will this have any effect on the final map (as in game) ?


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