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Thread: TEd battle map editor and patch released

  1. #41
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: TEd battle map editor and patch released

    It has been a good day, dear Sirs and Madams. Yes indeed.

    So good in fact, I almost expect to see that Steam has finally been made optional!

  2. #42

    Default Re: TEd battle map editor and patch released

    There are things you can do if you want to decrease the memory usage but let me finish downloading it first to see if the config files are where I remember them!

  3. #43

    Default Re: TEd battle map editor and patch released

    I will make a very massive map, with eight armies with 40 units in each, and 3x unit sizes.

    I will call it, Total war.............

  4. #44

    Default Re: TEd battle map editor and patch released

    Well...I can only use the editor on my laptop, which can run shogun 2 just fine on medium settings.

    In the editor however I get a maximum of 4 fps, which makes any work impossible and I can't seem to find a way to save the lower settings for the editor.

    Any help?
    Prof's Mods (Attila Mods)
    Creator of Polemarchia: Total War
    Under the patronace of Epistolary Richard
    <- Now with Attila screens

  5. #45

    Default Re: TEd battle map editor and patch released

    Prof: I suspect that the editor is running with high quality settings. In about an hour, I should have it on my machine and will be able to test this and hopefully find the config file for setting the quality level to medium or low.
    Off the top of my head though - have a look at settings->startup settings (sorry if this is incorrect) and tell me what the settings are. You should be able to right click on the 'startup settings' item and copy the contents to the clipboard, IIRC.

  6. #46

    Default Re: TEd battle map editor and patch released

    Haha the ted is working great! Thank you!

  7. #47

    Default Re: TEd battle map editor and patch released

    I found the editor's preferences script and set everything to low...I still only get 4 fps though...
    Prof's Mods (Attila Mods)
    Creator of Polemarchia: Total War
    Under the patronace of Epistolary Richard
    <- Now with Attila screens

  8. #48

    Default Re: TEd battle map editor and patch released

    TEd is great, but is it just me, or does everybody get a CTD after a (custom)battle after playing your TEd created map?

  9. #49

    Default Re: TEd battle map editor and patch released

    Well, I'd say that for editing a game as big as a TW title, the beefier the better. That said, I'm running on a laptop so I'll see if my mileage varies! If I find a way to increase the FPS, I shall let you know.

  10. #50
    Hellhound1's Avatar *Knock Knock*
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    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by VictoryShooter View Post
    TEd is great, but is it just me, or does everybody get a CTD after a (custom)battle after playing your TEd created map?
    Nope, just you
    Which map is it?

  11. #51
    DarkArk's Avatar Senator
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    Default Re: TEd battle map editor and patch released

    This might sound rather silly but where is the editor located?

  12. #52
    CraigTW's Avatar Ducenarius
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    Default

    Prof, are you running on a 32-bit operating system? There are some known issues with performance and stability on those platforms.

    One workaround you could try is to move some of the brushes out of the brushes folder and see if that makes a difference. TEd loads all the brushes in on startup, and they're fairly expensive in terms of graphical memory, so try reducing their number, or using TEd on a 64-bit system.

    Quote Originally Posted by DarkArk View Post
    This might sound rather silly but where is the editor located?
    Steam -> Tools
    Last edited by The Dutch Devil; May 24, 2012 at 02:09 AM. Reason: Double post

  13. #53

    Default Re: TEd battle map editor and patch released

    Gah, my internet connection is being so slow - TEd - 81%...

    If you can get access to the 'EditorBrushes' directory (no idea if that's in a pack file or not), you can add and remove brushes as you like. If there are some big ones in there (1k*1k is big) then they will eat up memory and decrease start up performance.

    Hi Craig, hope this is OK to share.

  14. #54

    Default Re: TEd battle map editor and patch released

    I'm using the 64-bit version of Windows 7 home premium.
    I have just tried removing some of the brushes, but I didn't get any performance boosts.

    I noticed however that even though I changed the values in the preferences script and although the changes appear in the editor's options menu, stuff like grass and shadows still gets rendered.

    Well...I'll be off now...maybe I or somebody else will find a way tomorrow...otherwise I can just plan maps for now and make them on my PC at home during weekends.
    Last edited by Prof; May 23, 2012 at 03:10 PM. Reason: forgot a letter ^^
    Prof's Mods (Attila Mods)
    Creator of Polemarchia: Total War
    Under the patronace of Epistolary Richard
    <- Now with Attila screens

  15. #55
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: TEd battle map editor and patch released

    Is it just me, or am I the only one that loves TEd using around 2.5gb of my RAM ? Apart from a somewhat lengthy freeze when I undo something, the program runs pretty smooth .

    The S2 Onin War Mod | Boshin: Total Domains
    Patron of Erwin Rommel
    Under the proud patronage of Radious


  16. #56

    Default Re: TEd battle map editor and patch released

    Does anyone know how to look up and down -___-
    and how to rotate buildings . it's really annoying me

  17. #57

    Default Re: TEd battle map editor and patch released

    Hmmmm Right now I am trying to create a really crazy, but awesome castle, but it seems that green verticle arrow on the select tool is nonfunctional........Is it possible to change the Z-axis location of a building object?

  18. #58
    Hellhound1's Avatar *Knock Knock*
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    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by TAKEDAx69 View Post
    Does anyone know how to look up and down -___-
    and how to rotate buildings . it's really annoying me
    Hold down alt
    The documentation is really helpful. Its a good read.

  19. #59
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: TEd battle map editor and patch released

    Quote Originally Posted by TAKEDAx69 View Post
    Does anyone know how to look up and down -___-
    and how to rotate buildings . it's really annoying me
    Z and E to move the camera up and down. Alt + hold the middle mouse button and manipulate the mouse to move a loosened camera around .

    Quote Originally Posted by Hyzoran View Post
    Hmmmm Right now I am trying to create a really crazy, but awesome castle, but it seems that green verticle arrow on the select tool is nonfunctional........Is it possible to change the Z-axis location of a building object?
    Hold alt and move your mouse to manipulate it. If you can't move it anymore, release and re-hold the alt and move the mouse again .

    The S2 Onin War Mod | Boshin: Total Domains
    Patron of Erwin Rommel
    Under the proud patronage of Radious


  20. #60

    Default Re: TEd battle map editor and patch released

    Hyzoran - yes, if you select the building in object select mode you can use the 3D cursor or you can enter its position numerically using the property panel on the right.

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