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Thread: Emperor Batman's Marching Bands: The Music of War

  1. #41

    Default Re: Emperor Batman's Marching Bands: The Music of War

    the marching band does not play the music ,it is in the recrutment menu in te play batle option but does not play the music please help

  2. #42

    Default Re: Emperor Batman's Marching Bands: The Music of War

    Just wanted to add my thanks. Just missed the Brigadier's mod so this has been exactly what I need.
    Splendid job!

  3. #43

    Default Re: Emperor Batman's Marching Bands: The Music of War

    Any chance these could be made to work in ETW?

  4. #44
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Marching Bands: The Music of War

    ETW uses a different type of music file, but with some renaming these can be added to an ETW band mod. Actually, some already are used by Graham's mod.

  5. #45

    Default Re: Emperor Batman's Marching Bands: The Music of War

    If anyone knows how to make this work in Darthmod would like to know how. I do not get a crash but no band unit either. Thanks.

  6. #46

    Default Re: Emperor Batman's Marching Bands: The Music of War

    It is compatible with LME? In the battle the band just plays the normal drum roll.

  7. #47

    Default Re: Emperor Batman's Marching Bands: The Music of War

    For some reason my bands love to play nothing but one single song every single time. As epic as La Victoire est a Nous is (or Cock of the North with epic piper band), it tends to get bit boring to hear it every single time my French band is moving. Oddly enough regardless is it vanilla or running another mod with self-made soundfix and bit of pack file tinkering for compability, it seems to be always the same.

    I read the readme, so only one version at given time is running, and of course when combining with another mod appropriate self-made sound fix and such alike. The unit shows up in the list and works just fine, but they have some weird fixation for playing only single song every time they move.

  8. #48
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Marching Bands: The Music of War

    They will only play one song. Reinforcing armies, however, will play another. I don't know a way to work around that.

  9. #49

    Default Re: Emperor Batman's Marching Bands: The Music of War

    I thought I had done something wrong but if that's the case, I suppose I can live with it.

  10. #50

    Default Re: Emperor Batman's Marching Bands: The Music of War

    hi Emperor,
    i do exactly what your guide shows but somehow i dont have a unit band choice to choose ? did i done something wrong please kindly guide me thx man !

  11. #51
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Marching Bands: The Music of War

    Did you activate the mod in user.script or mod manager?

  12. #52

    Default Re: Emperor Batman's Marching Bands: The Music of War

    Quote Originally Posted by MrDivinE View Post
    hi Emperor,
    i do exactly what your guide shows but somehow i dont have a unit band choice to choose ? did i done something wrong please kindly guide me thx man !
    Same here! I can not recruit them or find anything of it in the game?

  13. #53

    Default Re: Emperor Batman's Marching Bands: The Music of War

    I did get the mod to work in Darthmod.
    Following is my user script

    mod french_band_mod.pack;
    mod DMN_DarthMod_Napoleon.pack;
    campaign_unit_multiplier 2;

    You can test it by setting up a battle, in this case with the French Empire. Look carefully at the far left of choices in infantry - there are two units - one grenadier and on infantry - that show only
    a composition of "40". It's not obvious - that's your band. Place one of them in the battle and test it out - Turn off your music and move the 40 man unit forward - you should hear the band.
    If you change your user script with Dartmod, make sure your script in the actual game reflects the band mod - for me it did not - had to actually change in the game.
    Good luck.

  14. #54

    Default Re: Emperor Batman's Marching Bands: The Music of War

    when I get the enable the mod and then save and launch the game it crashes what have I done wrong?

  15. #55

    Default Re: Emperor Batman's Marching Bands: The Music of War

    When I enable*

  16. #56
    ish666's Avatar Foederatus
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    Default Re: Emperor Batman's Marching Bands: The Music of War

    i tried to get this working when i activate the mod my game crashes, is there a way for me to change the marching bands without a mod, please i really want this bad.

    thanks in advance

  17. #57
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Marching Bands: The Music of War

    Have you tried redownloading and reinstalling?

  18. #58
    ish666's Avatar Foederatus
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    Default Re: Emperor Batman's Marching Bands: The Music of War

    yes, but to no avail please, what can i do?


    this would make my day

    thank you hobs.

  19. #59
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Marching Bands: The Music of War

    Are you using only one version at a time?

    In addition, would you be trying to use...say, Brigadier Graham's marching music mods simultaneously?

  20. #60
    **( Damian )**'s Avatar Foederatus
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    Default Re: Emperor Batman's Marching Bands: The Music of War

    Hey EmperorBatman999

    I got the mod today because i wanted the bagpipes sound but in the selection there were no unit band for the British but there was one for the France, Any help?

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