Since the whole discussion on the Seleucids and their early (or not) demise kinda wasted another thread, I start this one to discuss a few things that relate to that.
First of all, after the release of the next patch, there will be a number of changes to things that we've been discussing on the team.
A very few may be global changes, but the bulk of them will be the updating and fine tuning of every campaign...starting with, oddly enough, the Seleucids.
Some time ago a lot was offered in terms of ideas, traits, buildings, etc. that could be done to make Seleucid the Empire it was. There was just no time to deal with any faction 'individually', as the whole 'global' trait system was being overhauled. But now, with a 'base' mod that will hopefully be solid as it can be, we'll start customizing campaigns a bit more individually.
Seleucid will get (already has, actually) Loyalty added to them, using the Free Greeks as the 'rebel' faction. They will also get a number of new buildings and traits, and a good going over in terms of balance and playability....both in a 1 and 0 turn campaign.
My 'intention' is to do this for everyone...but it may be determined more by 'interest' as to who gets this attention first.






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