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  1. #1

    Default Garrison Script

    Ugh yeah...I was wondering.....does this come into play when the AI besieges the AI or is it purely for player vs AI?

  2. #2
    Ferdiad's Avatar Patricius
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    Default Re: Garrison Script

    Player only IIRC. I could be wrong though.

  3. #3
    Ybbon's Avatar The Way of the Buffalo
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    Default Re: Garrison Script

    AFAIK Player/AI only, but you could check with FOW off. Mind you haven't seen the AI do many long sieges anyway.

  4. #4
    chris10's Avatar Primicerius
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    Default Re: Garrison Script

    Quote Originally Posted by RafoutRoud View Post
    Ugh yeah...I was wondering.....does this come into play when the AI besieges the AI or is it purely for player vs AI?
    Since its the garrison script from FGE its only intented to work for player besieging AI..
    it could be done to include any faction besieging any faction though but it only works if there is a named character in the besieging stack which in AI stacks very often is not the case

    A garrison script working for all factions is well possible but would be longer than from here to the moon and only could include generic units available to all factions cause handediting units for each faction according to a unit roster in such monster would seriously surpass human ability

  5. #5

    Default Re: Garrison Script

    Quote Originally Posted by chris10 View Post
    Since its the garrison script from FGE its only intented to work for player besieging AI..
    it could be done to include any faction besieging any faction though but it only works if there is a named character in the besieging stack which in AI stacks very often is not the case

    A garrison script working for all factions is well possible but would be longer than from here to the moon and only could include generic units available to all factions cause handediting units for each faction according to a unit roster in such monster would seriously surpass human ability
    That's a shame...there I was thinking that 2.5 was going to increase the survival of AI factions too...oh well. It would be great if it were possible to activate the garrison script for the AI vs AI, seeing as how the life expectancy of most factions would be extended dramatically.

    By the way, are you also saying that in 2.5..besieging an enemy city with just a captain means no garrison script?

  6. #6
    chris10's Avatar Primicerius
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    Default Re: Garrison Script

    Quote Originally Posted by RafoutRoud View Post
    It would be great if it were possible to activate the garrison script for the AI vs AI, seeing as how the life expectancy of most factions would be extended dramatically.
    since the AI tirelessly sieges and goes away after a few turns just to come back it would spawn a truckload of free armys..Iam not sure it would work as intended


    Quote Originally Posted by RafoutRoud View Post
    By the way, are you also saying that in 2.5..besieging an enemy city with just a captain means no garrison script?
    ...wut?...I dont understand..what was the question ?
    Last edited by chris10; May 20, 2012 at 06:48 PM.

  7. #7
    Ferdiad's Avatar Patricius
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    Default Re: Garrison Script

    He assumed named character meant Family member from this
    but it only works if there is a named character in the besieging stack which in AI stacks very often is not the case

  8. #8

    Default Re: Garrison Script

    Quote Originally Posted by Ferdiad View Post
    He assumed named character meant Family member from this
    Probably a dreadful assumption too.

  9. #9

    Default Re: Garrison Script

    You can always try to help a faction out, go siege their settlement and lift the siege in the same turn and if they are too far just givem loads of money each turn.

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