This is my first TWC post-
Ive spent about a week playing Hojo on legendary, I'm just about to hit realm divide and i thought id record a few of my thoughts and experiences, as a guide for others (havent seen a hojo guide so far) and for my own benefit, so I better remember what worked to get me this far and can be more confident moving forward.
So, this will be in two parts- first, what I did from the beginning of the game til now, then details on what my map looks like and how I plan to move into realm divide with it.
1-
Hojo has a great starting position. Takedas influence is in the north, and Imagawa in the west, and theres no reason you should have to go to war with either in the beginning of the game unless you choose to, and I thought that would be a bad plan. To the east are a series of unfriendly minor clans, one of which you are immepediatly at war with. Of course you should crush that one asap, moving your army out to attack on turn 1.
Hojo has two provinces- you will want to start crawling east along the coast asap, taking out the clans along the south east coast asap, so you can consolidate early. Maintain good relations with the Takeda and Imagawa- shortly after the game starts you can arrange a marriage with Takeda so try to do that- you want to limit the number of fronts you have to fight.
Your home province has a gold mine in it- upgrade it as soon and often as you can- the 2nd upgrade takes 12 turns so you want to get started early, it adds an insame amount of wealth to the province.
I feel i took too long to meet the other clans through naval or agent contact- so i was only trading with the takeda for a good portion of the game.
IMPORTANT MONEYMAKING TIP: every time you initiate a trade agreement try to demand some money out of it too. Take your time trying to max what theyll give you. Listen to this anecdote- when i met the Chosokabe midway through my game, they were a tiny island nation. I saw they would pay 1000 for trade rights, then upped it to 10,000, and because i was patient realized they would (and did) pay 41,000 koku for the trade. Thats not a typo. Its more like a glitch. Point is be thorough.
Tip part 2- this is super useful in the first few years. Offer the takeda or imagawa or anyone else you arent afraid of 5 turns of access to your lands in exchange for as much cash as theyll pay. This does a lot for your income.
So, taking it slow, building an army but working on econ at the same time, farms markets and roads, youll start to have to fight major clans. This is a problem about 10 turns in and on. The main fight you need to watch is between the oda and imagawa. Every time i played oda wiped out imagawa and ended up on my doorstep. They expanded to be the most major power in my little corner of japan. To deal eith them, you need to play the diplomacy game. Ideally, you want takeda and oda to fight it out. More ideally, you want them to be a near even match. Pick the side of the loser- in my case i sided with takeda.
Some notes on military buildup- you have a blacksmith when you start, this province is where you make samurai(and bomb throwers but more on that in a minute). Keep a few samurai in your army, a few bowman and the rest ashigaru. Do not be aggressive- try and make them initiate every fight. Be EXTREMELY careful about getting a major army caught in a minor fort. If Oda attacks a level1 fort, be sure it will be headed by Nobunaga, who will be a badass, it will be a maxed stack, and those Oda bowmen ashigaru, combined with the Legendary damage bonus will mutiliate your men that are crammed together in the tiny fort. You can't win unless youre in a major castle town. Instead, opt to defend in hills or bridges. An even better idea is to let takeda fight the major battles for you. You can rush in and gobble up undefended towns with tiny raiding foces- take 4 ashigaru bowmen, position them around the fort and kill the defenders without taking losses. Samurai retainers wont leave the fort.
So bow youre playing the great strategic game, trying to keep the two major powers at eachothers throats and hoping the fight doesnt end with a clear victor or a peace. You will have to get involved, but I would not suggest attacking Nobunaga or Shingen without a heavy troop advantage and your Daiymo there too. Remember, you only get one good stack of units, maybe with a 2nd ashigaru support stack, so make it count. If you can defend in a good spot, and want to risk luring them to you, thats a risky but not terrible call. If you can quickly capture a strong castle town and turtle in it, waiting for them to come to you, that works too. The best option is to hope Nobunaga and Shingen wipe eachother out, then snatch up the weaker provinces. Do not, NOT, under any circumstances, declare war on both at once.
When Takeda and I had finished carving up Oda lands, we were both in a strong position and on friendly allied terms. I had maybe 7 provinces, maybe 6, and took some time to focus on my econ. The best strategy involves making gains, then resting and consolidating. Ifyou arent increasing your town wealth by a good amount across the board each turn, you wont be able to sustain yourself in RD when trade is cut off. Farms are vital. Pick important strategic spots and build bigger forts- remember theyre cheaper for Hojo. Also, build them on your western border. You wont have an eastern border for long.
After consolidating, youll need to deal with the superpower(s) in the northeast. Your goal is to draw a line north/south along the takedas eastern border, and take everything east of that. Let me tell you, only having one hostile border makes the game twice as easy. Here is how the map looked at this point, around 20 turns in.
Takeda controls his usual provinces, the Shinanos and a few others, around 7, in central japan. He has a southern coastal city in the Odas old hometown, and a northern, the one west of Echigo. In the east, the Date were crushed by a minor power- the Usegi and their vassal had the strongest setup. The Usegi took a province they set them up to share a border with me, and the next turn they declared war on me.
At this point, youve been playing a balancing game between army and econ- without enough econ you will fail in the later game. Well i got a lucky victory defending against the Usegi daiymo- he died- but i can say confidently his next army he had in reserve was terrifying. It was near a full stack of yari samurai and bowmen. There was nothing i could have done against it. Yet, in a lucky stroke for me, Takeda picked that moment to break off war with the dying Oda (they had 1 province) and Shingen moved into Usegi territory and crushed them. They were also nice enough to leave me the provinces they had so skillfully cleared out. I moved north to Echigo, and having drawn a line up and down japan started moving east. A few tough fights between reasonably matched armies and i had the entire eastern half of the island under my control.
Because Takeda wore himself out in fighting, but i managed to grab most of the conquered provinces, we were about on equal footing. I ended up with about 17 provinces - i forgot to mention im on domination mode - and him with about 9, but the AI being what it is were near matched in army and wealth.
Im not sure how much im allowed to type in one post so ill continue this in a second.