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  1. #1
    Narf's Avatar Reach for the Stars.
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    Default Trade

    It have been agreed that.

    Trade have max of 6 trade routes(?)
    And that it will net you half of your combined income in profit.
    Lord 1 have 3 in income and lord 2 have 9. The two lords would both benefit and get 6 from this trade-

    I'd like those people that want their trade agreement to be intact with the Arbor after the restart to write here.

    Else I'll have to flood the forum in trade proposals again.

  2. #2
    jakev2's Avatar Primicerius
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    Default Re: Trade

    So your income from trade could quite easily be 6 times that of your land income? That seems a bit much to me.
    House Tully, Lords Paramount of the Trident in A Game of Thrones RPG



  3. #3
    René Artois's Avatar Dux Limitis
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    Default Re: Trade

    Where's your evidence to say it shouldn't? Especially for somewhere like Arbor, the Venice or Genoa of Westeros.
    Bitter is the wind tonight,
    it stirs up the white-waved sea.
    I do not fear the coursing of the Irish sea
    by the fierce warriors of Lothlind.

  4. #4
    jakev2's Avatar Primicerius
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    Default Re: Trade

    With trade income that high, people will be forced to have many trade routes in order to keep up in the game, even if RP wise they don't want to trade much.
    House Tully, Lords Paramount of the Trident in A Game of Thrones RPG



  5. #5
    Narf's Avatar Reach for the Stars.
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    Default Re: Trade

    Well there is difference in Land Income as-well, So look at it realistic, those that trade more should get more income, like better land with gold mines already give more income. It is not different at all.
    More/Better Land: More Income.
    More/Better Trade: More Income.
    More/Better Buildings: More Income.

    I know there is not much in buildings yet. But That should be remedied imo.

  6. #6
    jakev2's Avatar Primicerius
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    Default Re: Trade

    Quote Originally Posted by Narf View Post
    Well there is difference in Land Income as-well, So look at it realistic, those that trade more should get more income, like better land with gold mines already give more income. It is not different at all.
    More/Better Land: More Income.
    More/Better Trade: More Income.
    More/Better Buildings: More Income.

    I know there is not much in buildings yet. But That should be remedied imo.
    Obviously I understand that there should be a difference in trade income, however I think that the potential money that could be earned from these deals is too high, and will lead to differences in trade income that are too large. If the trade incomes were, say, a fifth of what you are currently proposing, I would fully support the idea - my only problem is with the amounts of money involved.
    House Tully, Lords Paramount of the Trident in A Game of Thrones RPG



  7. #7
    René Artois's Avatar Dux Limitis
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    Default Re: Trade

    True! Everyone should be like Narf and find solutions not problems!
    Bitter is the wind tonight,
    it stirs up the white-waved sea.
    I do not fear the coursing of the Irish sea
    by the fierce warriors of Lothlind.

  8. #8
    Bonez's Avatar Protector Domesticus
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    Default Re: Trade

    I think that first 6 trade routes max is acceptable, agreed upon although I am willing to say 6 agreements.
    As for income from it, I think nowheres near that per agreement. Maybe 10,000 Dragons but for some things such as a deal between Me and Narf for example that's 60,000 Dragons. Nothing else I can think of will come even close to generating that amount of income on top of what you already have except maybe merchant profits, and that is only after you sink well over 100,000 Dragons into the venture...

  9. #9
    Narf's Avatar Reach for the Stars.
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    Default Re: Trade

    It is highly unrealistic if one get more from peasants tax than traders. This was the Suggestion Berry and LM Came up with. And I think it is perfect.

  10. #10

    Default Re: Trade

    I'd like to know if there is going to be penalties for trading (such as the Arbor does). Like piracy, banditry, upkeep, natural disasters, etc.

    You like to talk about how much your putting into the Redwyne coffers, but I bet you'd like the upkeep low It's expensive going on trade ventures around the world.. If all you make is an income from trade, then that doesn't seem to realistic either does it? Because pirates, natural disasters, bandits(assuming ground trade), and upkeep are very important too

  11. #11
    Bonez's Avatar Protector Domesticus
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    Default Re: Trade

    Quote Originally Posted by Bjorn View Post
    Hum... I see. So me having manners and not acusing people of being biased (saying they want all bonuses and aren't ready to take loses) is the equivalent of living under a rock...

    Wow, I sure have a lot to learn with ye city dwellers it seems
    Guys, move it to PM's if you want flame wars.

  12. #12
    Bjorn's Avatar Praefectus
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    Default Re: Trade

    Does Bronzegate earn any extra income for passage tributes? (since they patrol and protect part of the Kingsroad and also the only passage to Storm's End by land)

  13. #13
    Narf's Avatar Reach for the Stars.
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    Default Re: Trade

    Upkeep was discussed before and declined as it then would have to be applied to keeping castles standing and everything else. Much too complicate.d And who is to say that isn't just already counted in and this amount is just the profit.

  14. #14
    Bonez's Avatar Protector Domesticus
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    Default Re: Trade

    Comment removed before postage because of amazing mod powers!

    Bjorn, I've PM'ed Ponti, don't know who else to contact about getting you modship.

    And please no deleting of Scipio's post.

  15. #15
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Trade

    TBH I really dont want this, lets jsut keep it simple 10,000 per trade route (with a max of 6 routes).


  16. #16

    Default Re: Trade

    Then why not take a hit. Can't do proper trade without proper upkeep and protection. You want it to be canon based that they trade a lot, ill tell you they pay for their trading too. Upkeep and protection. Can't have one and not the other. That's certainly not realistic like your arguing for

  17. #17
    Narf's Avatar Reach for the Stars.
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    Default Re: Trade

    It already have taken a hit. That is why it is only half the their combined income. As to symbolise just that. Lucius Malfoy spoke very convincing about it.

  18. #18
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Trade

    As I said Narf its way too unbalanced if you make that much cash off trade, people will need to have trade routes to keep up with the others, even if they dont want to(RP wise).
    Last edited by Pericles of Athens; May 18, 2012 at 07:36 PM.


  19. #19
    Bonez's Avatar Protector Domesticus
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    Default Re: Trade

    Honestly, with this is someone did it just for the cash and not RP or another reason they could potentially make well over 200k Dragons a year. I would prefer to keep it at max under 150k Dragons a year without investing any money. Maybe if there was some kind of investment to warrant this, such as maybe 10k a year to buy trade products or something maybe we can talk, but not even merchant's can make that kinda of money without long and hard work.

  20. #20
    Bjorn's Avatar Praefectus
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    Default Re: Trade

    Since trade is a major factor in the real world (even in a medieval setting, as seen in Italy), I believe this can be a very interesting game mechanics. Making people actually depend a bit more on each other (what would happen to one's income if their business partner suddenly decides to cut ties with them because of political ideals?)

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