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Thread: RS 2.6 - Post Your New Empire

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  1. #1

    Default Re: RS 2.6 - Post Your New Empire

    They only get caught and try to go around if you have them as I mentioned... in a region that is not Roman and not bordering a Roman province. It's not 100%, but seems to match most of the AI movements.

    It seems when an army is in such a position the AI will (occasionally) even stop a siege in order to return home. However, if the next region borders a Roman one, the AI might just attack there instead.


    EG: There are two Boii stacks standing outside a settlement. It's their region. Between that and their other nearest region is one of my regions, and then a Rebel region.

    I take the settlement. Now they are standing in my region, and it does not border one of theirs. The neighboring regions of mine also do not border one of theirs. They then turn and run off back to Boii lands.

    Bononia was just taken one turn ago, with two stacks nearby. Patavium does not border a Boii region, there are some Rebels in the way (see minimap) You can see one of the stacks at the edge of my territory. The other stack is further along, inside the fog. They are headed to Boii regions in the north-east.




    This one is even worse:

    Those are Roman stacks that have marched up through italy (getting caught on settlements, forts etc) and are still headed west for the last Roman settlements. Ignoring all the one-unit garrisoned settlements.




    Note, however, that if they DO reach the settlement, (or maybe just those of mine bordering Roman settlements) they will "reset" and probably start attacking me. If I take the last three Roman settlements, though, they will turn into Free People stacks.

    Agesipolis my general, however, is a murdering demon that will probably turn them all into swiss cheese if they try anything.
    Last edited by Alavaria; February 27, 2014 at 12:36 AM.

  2. #2
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: RS 2.6 - Post Your New Empire

    Lol, mass riots and rebellion impending. How do you garrison newly conquered settlements?
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  3. #3

    Default Re: RS 2.6 - Post Your New Empire

    Nope, everything is stable on the front now.

  4. #4

    Default Re: RS 2.6 - Post Your New Empire

    Quote Originally Posted by Alavaria View Post
    Nope, everything is stable on the front now.
    Lucky you
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  5. #5

    Default Re: RS 2.6 - Post Your New Empire

    Actually ...nope. I was going to head back to stabilize a settlement, but a Roman revenge stack reached home, reset and started sieging my regional recruitment hub, so I had to leave to defend it. A small settlement ended up rebelling.

    6 units of Barbarian Generals Guard appeared.

    Oh well, whatever.


    One of the Roman settlements also rebelled to Averni, I think. So Romans are down to two settlements, and Averni went up to three.

    Last edited by Alavaria; March 02, 2014 at 12:26 PM.

  6. #6

    Default Re: RS 2.6 - Post Your New Empire

    Looks like they still have an island... Caralis I think?
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  7. #7

    Default Re: RS 2.6 - Post Your New Empire

    It's Caralis. Currently their last settlement, so the Survival Script will force us to ceasefire, defanging all their revenge stacks. And then a stack will show up with siege ballistae and put the last nail in their coffin.

    The world as known by Sparta:




    Averni down to two settlements, next turn take one, and then they'll ceasefire until I kill them. Will have to take that one Galleci settlement as well.

    It is possible to take a quick boat ride around the blocked passes, into north Iberia, then there's one settlement, and then their capital. Which is probably what I will do.


    The force that took the last Roman mainland province will go down the south side of Iberia, cleaning up Carthage.





    The Selucids -may- be just sending everything down towards me instead of expanding properly. I can't tell...





    My finances also show a lot of slack, unnecessary construction that is nice to have. Scary to think I could double my armed forces and still be pretty ok.





    And the next big fight: 6662 Lacedaemonians VS 6079 Free Greeks.

  8. #8

    Default Re: RS 2.6 - Post Your New Empire

    I think you'll run into trouble. Gallaeci on one side and Seleucids on the other!
    "Aristotle dines when it seems good to King Philip, but Diogenes when he himself pleases."

  9. #9

    Default Re: RS 2.6 - Post Your New Empire

    Mhm, I'll take note of that like the other times when it was Romans and Pergamon, or Romans, Seleucid and Carthage

    Actually I'm about to start a war with the Scythians, who took a rebel settlement bordering my holdings, so that's another capital settlement headshot to look forward to.


    Actually the Selucids/Pontus/Armenia front only has one stack there, it's not going to be possible to hold them all off and actually advance.

    But I can FORTify the area and turn it into a dumping ground for stack after stack of hostile armies.


    It's probably quite feasible to do a scorched earth no-mans-land holding action on all the eastern fronts until the three stacks in the west have cleared Africa/Iberia and can join the war effort. Will be adding a sixth stack, probably to support one of the fronts (I'm thinking the Scythian one). Scythia and Dacia will probably become an issue.
    Last edited by Alavaria; March 03, 2014 at 01:57 AM.

  10. #10

    Default Re: RS 2.6 - Post Your New Empire

    Meh, these uber greek cities armies are tiresome to kill..





    Ok, so in the East, there's a small pocket of two rebel settlements left. No big deal, but ...

    >>>
    (That is indeed three stacks of Selucids)


    Like lambs to the slaughter. Mmm, lamb




    HAH. So I just checked diplomacy and the following wars are in progress:
    1. Selucids VS Parthia
    2. Random Factions VS Rebels or Free People
    3. People at war with Sparta (me).

    So much for factions being attacked by anyone else besides basically just me.
    Last edited by Alavaria; March 04, 2014 at 01:23 AM.

  11. #11

    Default Re: RS 2.6 - Post Your New Empire

    567 A.U.C.- 588 A.U.C. The Conquer Of Africa



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  12. #12

    Default Re: RS 2.6 - Post Your New Empire

    Finally a Roman campaign...
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    Roma Surrectum Local Moderator

  13. #13

    Default Re: RS 2.6 - Post Your New Empire

    Roman Campaign Year 549 AUC...
    I have not yet broke the Macedonian army. Their most experienced troops are on the opposite side of their empire. But I can already see them marching toward my legions. I am now cutting off the Greek peninsula. LET THEM STARVE......

    Close up of my Republic



    The rest of the world
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  14. #14

    Default Re: RS 2.6 - Post Your New Empire

    Another Roman campaign...

    The map looks a lot neater now. About to take that lone Galleci settlement. Some of the settlements in the west might rebel, but with the Averni gone, I don't really care ... Agesipolis III adds Conqueror of Gallia to his list, which includes Greece, Italy and Rome. His logistics skill also reached the maximum level.

    Scythia has lost 3 out of its earlier 6 or 7 settlements to my new stack. They lost their capital too, how troublesome for them.

    Cleared rebels in the east, now to deal with the three Selucid stacks.





    Not bad, doing well compared to the Selucids and Carthage. I'm at 76 settlements owned currently. (I think three were taken so far this turn, the galleci settlement is the fourth).





    Now trouble begins... in my gallic holdings, the Belgae border me to the north-east side. This will probably take a stack, which might be tied up dealing with some ex-Averni rebellions. Not a big problem, but...

    In the east, the new stack that is taking on Scythia will potentially run into Smartians further on when I try to kill the faction. This is annoying. A bigger problem is I now border Dacia (which is to the west of the Scythian front). Though I could fort up along the river going through that area (which also forms the border between our regions).
    Last edited by Alavaria; March 06, 2014 at 01:08 AM.

  15. #15

    Default Re: RS 2.6 - Post Your New Empire

    This isn't my empire... THIS !!! IS !!! IBERIA !!!



    *facepalm*


    Also, THIS is Asia Minor



    Quote Originally Posted by Euenus View Post
    I think you'll run into trouble. Gallaeci on one side and Seleucids on the other!
    All under control
    Last edited by Alavaria; March 08, 2014 at 06:41 PM.

  16. #16
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: RS 2.6 - Post Your New Empire

    Good ol' Seleucids.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  17. #17

    Default Re: RS 2.6 - Post Your New Empire

    Actually both those stacks are dead now. But I'm being forced to defend (or being held back) on many fronts ...

    Scythia, for example, keeps burning away my pikes with all those archers.




    I just killed two Selucid stacks... here's ANOTHER TWO Selucid stacks. They're pretty persistent.

    Last edited by Alavaria; March 09, 2014 at 12:15 AM.

  18. #18
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: RS 2.6 - Post Your New Empire

    One thing I found out early in my playing time with this mod, is that one should go for Rhine-Danube frontiers only if they have total peace established in the rest of the area and have sealed up all the other frontiers, and can spare armies/legions to stand on the riverside to defend from repeatedly incoming invasions.

    I made the mistake of attacking and taking Gaul early in my Rome game. Now I have most of my (still Polybian) legions occupied in defending the Rhine from the unending train of Cimbri doomstacks. Only two armies to spare towards the Greek frontier, where they manage to take only 1-2 cities when they become immobile (due to inevitable revolt), get besieged repeatedly, and finally get bogged down enough to get defeated by the innumerable stacks-after-stacks of Macedon and the standard Greeks.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  19. #19

    Default Re: RS 2.6 - Post Your New Empire

    Currently the faction bordering me is the Belgae. And I'm about to take their capital, this tends to hurt them.

    However, in general, having a good group blitz through settlements destroying the enemy barracks building will help you immensely, being constantly attacked is an annoying situation that means you need to do a risky bitz or have another stack that will do the job. Specifically, with no barracks, the AI can only train it's generals bodyguard unit (which the AI never actually does). So having settlements rebel behind you is A-ok. If the AI starts building barracks, it will only be able to spam low tier units, and additionally you can go back and raze them again. The most important large settlements (such as the treasury ones) are usually easy to hold as well due to many +public order buildings.

    Actually, having two stacks means you can push with both in most situations.



    Here, the Galleci in Iberia just lost their treasury settlement. Carthage obviously lost theirs as well.

    My stack facing the Belgae are about to attack their treasury settlement.

    I'm at peace with Dacia, we haven't done anything yet. But the Scythians lost their capital and actually are at 1 settlement left (and the survival script made them ceasefire).

    Now the only issue is the east. Pontus lost their treasury to me, but the Selucids are basically going strong ... that's troublesome as they seem to be pumping out stacks. I have just one stack there, another stack could start pushing into the Selucid territory and basically take them out.
    Last edited by Alavaria; March 10, 2014 at 04:23 PM.

  20. #20
    High Fist's Avatar Vicarius
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    Default Re: RS 2.6 - Post Your New Empire

    You could sail an army over to Antioch, if you really wanted. Though they'd be fairly isolated.

    That sounds cool; an amphibious assault on that entire coastline, launched from Cyprus, maybe. Sounds like a goal to set for my own campaign...

    Not that I'm making much/any progress at it, haven't played in a few weeks.
    The only self-discipline you need is to finish what you sta-

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