They only get caught and try to go around if you have them as I mentioned... in a region that is not Roman and not bordering a Roman province. It's not 100%, but seems to match most of the AI movements.
It seems when an army is in such a position the AI will (occasionally) even stop a siege in order to return home. However, if the next region borders a Roman one, the AI might just attack there instead.
EG: There are two Boii stacks standing outside a settlement. It's their region. Between that and their other nearest region is one of my regions, and then a Rebel region.
I take the settlement. Now they are standing in my region, and it does not border one of theirs. The neighboring regions of mine also do not border one of theirs. They then turn and run off back to Boii lands.
Bononia was just taken one turn ago, with two stacks nearby. Patavium does not border a Boii region, there are some Rebels in the way (see minimap) You can see one of the stacks at the edge of my territory. The other stack is further along, inside the fog. They are headed to Boii regions in the north-east.
This one is even worse:
Those are Roman stacks that have marched up through italy (getting caught on settlements, forts etc) and are still headed west for the last Roman settlements. Ignoring all the one-unit garrisoned settlements.
Note, however, that if they DO reach the settlement, (or maybe just those of mine bordering Roman settlements) they will "reset" and probably start attacking me. If I take the last three Roman settlements, though, they will turn into Free People stacks.
Agesipolis my general, however, is a murdering demon that will probably turn them all into swiss cheese if they try anything.![]()






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