So, been playing around this a bit, I am over 120 turns into my France campaign...
First, I'd like to ask about two military academy units. I've heard here and there around forums that Demi Lancers are good, but their stats seem worse than chivalry knights. Is there something about this unit that makes it good, or is it just more cost effective than knights? Second...I've been using dismounted chiv knights as "assault" troops to complement pikemen. But again, I've heard that twohand weapon units are buggy, and actually worse than weapon+shield units. Is this true, because I'd be using NW cuirassiers instead.
Second, what's with all those troops that are recruitable in custom game but not campaign? I already got gunpowder units available, but could never recruit dismounted french archers or voulgiers....
Next problem is Explorer's guild. As soon as it was possible, I've built a cog and sent it to southeast corner of mediterran, another to southwest corner of map, and over time I've added one more to the area to build up points. I got guild early on, but can't upgrade it even with three separate fleets farming points this way. Is it because I haven't done any guild missions, cause they wanted me to start a war where I didn't want yet, so I got three failed missions?
And finally. Town growth, it seems too fast to me. I had first huge city just 30 turns into campaign (Paris, and it was max taxed the whole time). Intentional or something weird?




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