Hi, I was just playing a Julii campaign(Vainilla, with Vainilla essentials mod)
Well, one thing I wanted to do was compliment my armies with mercenaries from all around the world to add some flavour. Dissapointingly I have found out mercs kinda take too long to respawn and I canīt really have a good contingent of mercs for my armies.
So I was planning on modifying the descr_mercenaries.txt and wanted to be sure of some things before I changed stuff:
1.- Does the AI hires mercenaries? I donīt really plan to abuse them but I donīt really want to face endless merc stacks from the Ai either....
2.- Which would be a good balanced number of turns for each merc to replenish? As it is the ones that replenish kinda fast replenish 1 each 8 turns. I was planning on making the common mercs respawn one each 4 turns while the elite mercs 1 each 8 turns. That way I feel I will be able to include more mercs while still not being able to make armies out of them.
3.- As for the modding itself. From the .txt file I can see this:
pool Libya
regions Tripolitania Libya
unit merc libyan infantry, exp 2 cost 350 replenish 0.125 - 0.25 max 4 initial 1
unit merc numidian cavalry, exp 0 cost 750 replenish 0.06 - 0.125 max 2 initial 1
I guess the .125-.25 number is the replenishment rate what I donīt get is the 2nd number. Does the game randomly decides if it wants to add up one of those numbers? I mean If I get lucky can I get libyan infantry in 4 turns?
I guess thats it.
Thanks in advance




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