The more the challenge, the more the fun!
I have only just reloaded RTW after so many years of other games. I most fortuitously chose RTR as the mod I would try. Everything about RTR feels so good. No pushover, for certain. The family system playing Rome has me scurrying about, probably too much to my detriment. I have no doubt my conquests are behind schedule. Which of course is why I so much enjoy this module.
Now that I have played several years, I would choose to go back and start afresh, wiser for my errors I trust. But the prospect of initiating a new game with an existential battle (that I won the first try) at its onset does not thrill me. I have an interest to restart the strategic game, but no interest in fighting a tactical battle already fought and won.
I see this as a serious flaw to the mod. Surely, there are probably good historical arguments to be made for the necessity to fight this particular battle at that particular time. But playability argues that the battle be skipped, in favor of allowing the student of strategy to reap the benefits of his lessons. What is the point of refighting a battle already won? Sheer drudgery, IMHO.
Had I the foresight, I would have saved the beginning of that very first turn, after having won the initial battle. Then, I could have restarted the real game as many times as my devious mind could desire, without the drudgery. But now, I seem doomed to play out my first game, bearing the burdens of mistakes of a steep learning curve, unless I subject myself to again fighting that battle already won.
Please, tell me that I am wrong. Please tell me that the module can be restarted as Rome without having to fight the same old enormous battle, and that I just did not have the wit to see how it is done. Or failing that, please tell me why the creators of this otherwise most excellent module require that I refight the same tired old battle over and over again... and tell me from which circle of Hell do these fiendish creators spawn?




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