I'm just wondering what the troop recruitment will be like? Will you add castles or will the big cities just be able to reciter any good troops?
I'm just wondering what the troop recruitment will be like? Will you add castles or will the big cities just be able to reciter any good troops?
I don't think there is a single Castle in all of Essos. The coolest thing would be if you could change Castles to some other type of settlement like the palace's for example Illyrio Mopatis have outside of Pentos.Anyway, the recruitment can be changed pretty easy so that Cities and Towns can recruit strong units and not only militia. This is why we need people to get involved in the project, there is really not any limitations to what can be done, all we need is a little imagination and a lot of suggestions!
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
I think Unsullied are a must lol but correct me if im wrong but don't the Essos Wars usually involve massive armies of mercenaries? If so there should definitely be a large recruitment pool of units that can be bought as mercenaries.
You are 100% right! The companies should pay some sort of role, since the timeframe is not set at the moment you can divide the large companiesbetween different factions to balance the strength! For example The Windblown are known rivals to The Company of The Cat so you could give one of them to Tyrosh and the other to Myr or Lys since they had though eachother in the disputed lands. Other then Companies there is slavesoldiers as you said with Unsullied being the best.
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
Perhaps every faction should have some basic slave solders and certain factions could have the access to the a specific mercenary company. I have a great idea! How about you script in opportunities to hire half a stack of Unsullied, Windblown, Company of Cat, Gold Company, etc. units? Like the script could say "My lord a messenger from the Gold Company has arrived with a contract for............."and then you access to half a stack or more of Gold Company AOR Units that can be utilized. Or maybe you could make the Gold Company a Guild that could be set up in major cities. As you can see im quite creative
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Braavos is founded by freed slaves and therefore slavory is prohibited there. Same thing goes for the bordering citities who needs to keep Braavos happy I think Qohor, Lorath, Pentos and Norvos are cities vere slavory is forbidden as well! I think there should be a couple of generic mercenaries that can be recruited in almost every region and more frequent in major citys that have ports. You are creative indeed and therefore you should seriously considering joining the development-team. I will be busy the next couple of Days with finnishing WrathOfTheNorth for release but after that I will focus on finnishing the map! There is a lot of things that can be done meanwhile that does not affect the actuall campaign map. Recruitment and Buildings are some of those things!![]()
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
to bad there is no lore for the east of Essos , when they mentioned it in the first book i was so interested in , necromancers, shadow assassins and the like
a lot of empty in essos, considering grrm made a book out of its geography. i dont own it, but afaik it doesnt explain what the heck it is the free cities are fighting over in the disputed lands, among other things.
That's explained in A Dance with Dragons: Volantis conquered Myr and Lys within a few decades of the Doom of Valyria, but when it tried to take Tyrosh as well it overextended and got its butt kicked. As far as I can tell, the Disputed Lands is where a lot of the fighting took place. After Volantis was driven from the region, Myr, Lys and Tyrosh couldn't agree where the new border should be and ended up fighting over them, a dispute which continues (although very intermittently) to this day.a lot of empty in essos, considering grrm made a book out of its geography. i dont own it, but afaik it doesnt explain what the heck it is the free cities are fighting over in the disputed lands, among other things.
yeah exactly, as far as I can tell the disputed lands are massive plains of high fertile lands.. im thinking we should make it into at least 3 settlements but my valyrian vocabulary is not that good![]()
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
as i said in the dev group: make them manses/villages, they dont even need individual names. make some more, and you compensate a bit for the easy sieges.
can you also focus on the shadow lands and ulthos cause that is where the darkis with necromancers and stuff lol i am peeked interest in the far east of ethos cause they said in the books that is where the last dragons might still be ( besides the 3 in the books)
I don't think those areas are empty, it's just GRRM hasn't put lots of places on the map. Maybe because the map is from a Westerosi perspective, and no Westerosi knows what's there!
(Could also be because he hasn't yet been arsed to come up with that many more place-names).
One day I'm going to make an Unsullied model. When I do it's yours as it'll probably never need to be in WTW![]()
Sadly no, I highly doubt Daenerys ever reach Westeros..
Anyways Kraznys mo Nakloz could sure use some magic from the murf in the north!![]()
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
im aware of that, but what in the disputed lands are they fighting over? there must be cities, or at least something to hold on there.
I always imagined they were huge farmlands and/or plantations making up at least part of the Disputed Lands. It seems to me that a large agricultural infrastructure is necessary to support the densely urbanized centers that are the Free Cities. If that is the case then controlling important food production centers would be very important for trade in addition to supporting a large urban population.
I guess some real life precedents would be Sicilian grain production being so important to the early Roman Republic, or Union commanders finding great success in hampering the Confederate war effort in the American Civil War by burning or destroying thousands upon thousands of acres of farmland. Anyways that's my two cents on the Disputed Lands, I could be totally off balance but it has made at least some sense to me so far.
yeah, thats my guess too. but we need settlements to conquer.
Well something could be implemented similar to what Ruischi did as well as your original comments about the villages. Just have lots of villages that are un-upgradeable so they cant train train troops or have defensive walls. At the same time allow some kind of buildings to be constructed that raise income, to simulate the economic importance of farmland.
If it works out correctly there will be many villages that are obviously hard to defend so the player must put his armies into the field to protect his income. Basically I'm just agreeing with you that random villages should be thrown in there to fill out the map.
now we just need a mapper with time on his hands![]()