it didnt work, it just closes
it didnt work, it just closes
i think a good way to get more provinces (which is necessary because the free cities need something to fight over and the dothraki something to plunder) is to create "villages":
wiki says that the flatlands (http://awoiaf.westeros.org/index.php/Flatlands
are used to grow large ammounts of crops to feed pentos,collected by serfs, and that several magisters have manses there. so, there could be several manses (wooden castles) and villages as region capitals. theyd have a small population, but high farming income (extra buildings that can be destroyed to represent plundering).
the same could be done in the disputed lands (myr, tyrosh and lys could start with some villages each, and then fight over them and some rebels), lazar etc. this would not only save the making up of cities, it would also allow for less sieges, which are a bit flawed in mtw 2. it would also make the few existing big cities very important.
I don't recommend someone to try and run this map (replacing your current .tga's) There is very much work to be done before it will even resemble a campaign! The variant that Lord_Valerius have made is playable but not released yet!
I agree with HannibalExMachina, there should be many small villages/towns that controls fertile land and provide income for the citystates, at the start I think most of them should be rebel-settlements to make the campaign take longer. In the Dothraki sea some minor encampments seems like the best way to go and in Valyria ruined castles fit in well!![]()
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
it didnt work, it just crashes
As some of you might have heard me and Lakritstroll have been working on a brand new Essos map![]()
The map is made from scratch by us and are inspired by the Lands of Ice and Fire maps that were released earlier this year. I would love to have some feedback! Of course everything you see is WIP
Some major changes:
*All regions added
*Some Vanilla-factions added
*New textures
*City strat-models
Cheers!
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
Nice map man, I'm loving itYou might want to check this out though, it really improves stuff.
![]()
Thanks! I have read that tutorial and the result is awesome! The map_heights is not finnished yet but all coastlines should be smoothed of course!![]()
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
nice work kk, have you considered this:
each city has a kind of hinterland: the flatlands beyond pentos are used to supply the city with grain and other commodities http://awoiaf.westeros.org:8080/index.php/Flatlands. this can be represented by breaking up the hinterland in many small settlements. they dont need specific names, they can be divided (for pentos) into manses (small castle) and villages. very small settlements, but as they govern huge parcells of land, the income would be quite significant. this way, there is space to fight over the disputed lands, the dothraki can plunder without expanding, and every city has its domain. even such region as lhazar can be represented without just being one village.
Sure we have thought about that. Right now the free cities is bloody mayhem if you leave the factions to the AI, most of that can be tweeked by improving faction relations. However more settlements will be needed to make the game more fun for the free citt factions. There is a lot of small settlements that are not shown on the pictures near the royne but we need more.
Some other braavos settlement
Pentos flatlands maybe 2 more (they have gohan droye allready)
Disputed lands should have at least 3
Stepstones 1 or 2
We have added every named settlement from Lys to Ibben. There are some settlments/ruins that are not named which is tough since we lack imagination and lingustic skills in high valyrianJust putting a generic name-pole togeather takes forever. (so far we have made Illyrio Mopatis). All other characters have names like Adolf auf Austria or Alessandro Del Piero.. And there is 3 settlements with Lhazareen names on the maps we used, might be enough for a faction of their own!
![]()
Last edited by Korpskog; June 10, 2013 at 10:13 AM.
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
Looks great! Maybe for the mini map faction colors it would be better to make it less neon. Quarth over in the east is reminding me of the pink pajama parthians from vanilla Rome.![]()
Many thanks to the good folks down at the Graphics Workshop for the sig.
lol yeah, I have signed of all the estetics to Buttswag who will be in charge for Factionsymbols, banners, colours etc. Since I am not an estetic person I leave all that stuffs to the pro's for the realm!
Anybody elso who would like to contribute and have areas of expertise are most welcome to send me a PM or simply write here!
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
+rep for the nice progress. -Edit can't rep you, gotta spread.
I believe there should be more mountains on the Braavosi peninsula. Those Mountains make Braavos the city with the greatest defensible position and one of the main reasons why they weren't part of the free-hold.
And i must say i do like Hannibal's idea. Every free city should have some regions to it. They are fairly powerful in their own right without conquering one another.
Last edited by The First Triumvirate; June 10, 2013 at 12:37 PM.
Wow. You've done much better than me. I spent ages trying to get my mod for Rome working but the dam map never worked. (I even had passable dragons!)
Are you going to add a Targaryen faction BTW? What Dany does in Essos is pretty much the main thing happening in that continent atm. You could use either the turks or timurids as a passable targ faction. TBH, just a basic Essos map with the vanilla factions would do. In fact they'd do very well as a hoard faction starting near just freed Astapor (possibly as a vassal to start off). Alternatively you could go for a start beginning in ADWD or at the very end of ADWD when, suffice to say, stuff is going to go down.
You should also check out the Ice and Fire map book they just released. It has loads of extra cities not mentioned in the novels that you could add.
Last edited by Totalwar14; June 10, 2013 at 02:37 PM.
Thanks! We are looking into different strategies to use Targaryen. At the moment the timeframe will be at the start of AGOT therefore making Viserys and his sister honored guests at Pentos. Of course the other alternatives like at the end of ADWD or right after the sack of Astapor will be possible as well. However we do like the idea of an united Ghiscari of Slavers Bay factions with all three major cities under their control and a Strong alliance with Ghiscari of New Ghis.
Most likely the timeframe of the campaign will be up to vote in a later stage when the map is done. Thus determing the role of House Targaryen or possibly House Blackfyre.
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
How varied will the units be Korps? I know that making that many units for so many different factions might take as long as v1.0. I wouldn't mind copies and such but pretty please can we do away with the 9 different kinds of militia spearmen.![]()
Many thanks to the good folks down at the Graphics Workshop for the sig.
Have you seen the Lands of Ice and fire official maps? I can give you a copy for modelling the map
Truly it should be stretched only to the bony mountains, not more.
How can you deal with the AI? The free cities constantly war each other, always changing allies. The M2TW AI is not really ok with accepting peace terms
How do you wish representing the numerous and large Sellsword companies?
Suggestion: How about representing the sellwords as rebel generals, with some units, and they should be easily bribed, but with terrible loyalty. This way, you could rally whole companies, not single units, as in the books, and the unhired mercenaries really would be pain in the - back- causing unrest and destruction, maybe they should have the ability to siege.
E.g.: Long Lances company, ~800 men, near Yunkai: 2 horse archers(like Turkish horse archers), 2 light cavalry(like Alans), 2 medium cavalry(like Spahis), 1 heavy cavalry(like armenian cavalry). I don't know much about the bribe system, but they should be bribed for 4k-5k.
Im not planing on doing any units of my own since I don't know how..How varied will the units be Korps? I know that making that many units for so many different factions might take as long as v1.0. I wouldn't mind copies and such but pretty please can we do away with the 9 different kinds of militia spearmen.
I am looking for somebody to take control over this part of the mod, either somebody who can make units of his own or somebody to orginize the vanilla units in best way possible.
Yes I have it, its is that map-pack that wer use for inspiration.Have you seen the Lands of Ice and fire official maps?
The named mercenary companies should be scripted into game I guess, im investigating the possibility to have them availible via events.How do you wish representing the numerous and large Sellsword companies?
Ordinary sellswords should be included as mercenaries. Some unique ones might me availible in all the cities who have sellswords guild. Not sure, I need a skilled coder to join the project before I can make up my mind about these things since my biggest asset and co-worker will be absent all summer!
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
Thanks mate!
As stated im looking for one or two coders to help out and make the campaign enjoyable. Since I used gigantus Bare Geomod as a base none of the westeros stuff are in the mod atm. Therefore a lot of groundwork to be done. When this weekend is over and Im done with my pagan drinking maraton we can get into specifics!
cheers
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."