Hi,
iīd love to see at least a 4 tpy script as option in the launcher for a more RPG experience - is it possible?
Hi,
iīd love to see at least a 4 tpy script as option in the launcher for a more RPG experience - is it possible?
There was a sub-mod for 4TPY for RS2.1a, but because of all the trait changes in RS2.5, it's out of date. I imagine someone will make one eventually.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Actually, I have already made one.You can find it here.
So you was plotting something!!!..................Fantastic work!
You need only to produce the 6tpy and finally the 12 tpy script, and your holy mission will be completed allowing you to rise in Olympus among Juppiter and Venus () and Juno and Herakles and all the other deities of ancient Greeks and Romans!........And in that day all will greet your name shouting Ave Divus Luke Vader Optimus Maximus Invictus Semper Augustus Caesar!!!......
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great thanks - please keep on updating ;-) for the 2.6...and so on - love RP aspect..
Ohhhh, 4tpy and 1 turn recruitment sounds pretty dang cool . . .
is that sub-mod good and stable on 2.5 Vader?
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Yes, it was quite a pain to change all of them, especially the hundreds of triggers for the roman leadership system.
I have also tested whether my changes mess anything up, and couldnīt find anything.
The only confusing thing I found was that in the roman elections triggers some of the triggers are identical in all but name.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Could be included as option in the next Version ;-)?
double post
Last edited by Anthropoid; May 15, 2012 at 12:58 PM.
Does it unbalance the building histories? Meaning, since you can build things twice as fast, make money and grow pop twice as fast, does it lead to prematurely advanced and large Empires?
Good grief! You could built the whole Roman Empire in ten 'years'.![]()
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
As I have written in bold red letters in the download: Building times arenīt affected. I originally planed on changing them, but I wait for 2.6 to do this. However, having played quite alot with 4tpy now, you still donīt have prematurely advanced or large empires.
Well, never heard of it, but thanks for the tip. Iīll sure use it.![]()
Lol.
If I ever make a 12tpy script, then only for 2.6. The need isnīt big, but the work is, so I donīt know whether I will actually do it.![]()
Last edited by Primo; May 15, 2012 at 01:49 PM.
Yes 12 tpy is the best option with 1 turn, in IB:SAI it is present but the movement is not working well...so with IB:SAI the best option is 6tpy, but I hope julianus will fix the 12tpy because it is the best way to play a camapign in RTW!